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Messages - Lord Toadman

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31
General Gaming Discussion / Re: Bosses that Creep you out
« on: April 02, 2011, 08:19:12 PM »
I feel like I'm the only one who didn't flip out over the Dead Hands, at worst they were just repetitive to fight seeing as the only way to get them to appear was to get grabbed.

32
Mega Man Discussion / Re: Toughest Robot Master in Each Game?
« on: April 01, 2011, 01:47:02 AM »
MM1: Gutsman: Don't get me wrong, Gutsman is easy. It's just the 2nd time fighting him is absolutely horrible because A) Even ground B) You have to fight him after fighting 5 robot masters in a row with no energy refills and C) His weakness is impossible to do anything with

MM2: Quickman: Not really hard here either but I'm usually near death when finishing him off, probably because I don't try to dodge him but instead try to get him to run into the first crashbomb I fire.

MM3: Gemini Man: I never did enjoy the first phase of fighting Gemini when he has a dopple with him, I think part of my problem with him is that I fire and forget using Shadow Blades(seeing as Snakeman is the 3rd to last Robot Master I take on) while forgetting that I still have a health meter that needs to be satisfied.

MM4: Ringman: Everything that Ringman does hits like a truck and it probably doesn't help I can't dodge anything he does barely at all. To be honest Ringman is probably one of the most challenging robot masters in any of the games for me.

MM5: Chargeman: For some reason when I last played MM5 I did the entire boss pattern wrong and thought I could beat him with Star Crash but instead had to settle for Megabuster only, which isn't to terrible but I'm not one to enjoy unpredictability(I'm talking about those random rage charges he pulls on you when he's chasing you).

MM9: Tornadoman: Once again I'm pretty terrible at dodging attacks here, luckly I usually have atleast one E-tank at this point so I don't have to worry about it to much

MM10: Enker: I really suck at dodging the mirror reflect beams for some reason, it wasn't so bad with the Ballade Cracker but Megabuster was just a no for me.

33
Mega Man Discussion / Re: Megaman Universe Canceled...........
« on: March 31, 2011, 09:36:09 PM »
I'm actually not to surprised by, with Keiji gone there wasn't really much point in continuing it anyways.

34
Quick question, are we still using version 0.6 of doomseeker or have we moved on to 0.7? I keep getting this as an error for some reason when I attempt to join a server.

Quote
Client binary cannot be obtained for game: Skulltag
          No testing directory specified for Skulltag

35
General Gaming Discussion / Re: Donkey Kong Country Returns
« on: March 31, 2011, 01:08:47 AM »
I played it up until the factory portion but then couldn't be damned to find out how to get to the boss, great game though.

36
General Gaming Discussion / Re: Bosses that Creep you out
« on: March 30, 2011, 01:31:18 AM »
I don't think a boss battle has ever legibly creeped me out, unless you want to count these bastards.

37
MM8BDM Discussion / Re: Let's talk about Roboenza
« on: March 30, 2011, 12:24:56 AM »
Roboenza was overplayed last I checked. I don't even think I actually saw many other servers on other modes since it's been released to be honest. Maybe I'm not looking hard enough though.

38
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: March 30, 2011, 12:22:14 AM »
In Game Name: Lord Toadman
Favorite game mode: CTF, Team Deathmatch, etc
Favorite weapon: Anything that works really
prefered skin; Toadman
Favorite stage: Knight Man's stage
Greatest Rival: dunno
Reputation: I haven't really played since January but I always thought I played better some days than others
anything else?: nope

39
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: February 13, 2011, 10:02:29 PM »
You need to be able to capture flags in CTF without your team flag present or at least have it as an option when setting up a CTF server so we don't have 1 person from each team taking the other teams flag and then stalling out for a ridiculous amount of time.

I don't really have any other game related problems besides that.

40
MM8BDM Discussion / Re: What has brought you here?
« on: February 13, 2011, 03:20:38 AM »
I seen PressStart's Brightman Stage gameplay video and kinda just lurked and waited for updates until the 1st release, then I joined out of clarification so people would stop confusing me as Brotoad.

41
MM8BDM Discussion / Re: Disco's Custom Mapstravaganza!
« on: December 01, 2010, 11:39:11 PM »
Quote from: "smashbro27"
Um...can you make one download link with all the stages in it? If its alright.

This

42
So apparently in the Megaman and Bass CD data they mistranslated simplistic with stupid making Ballade come off as having mental deficiencies.

And to think Wily would've messed up a robot designed to kill Mega Man by forgetting to give him a sense of intelligence


43
MM8BDM Discussion / Re: Screenshots
« on: November 30, 2010, 02:30:23 AM »
Nice ping

44
Mega Man Discussion / Re: A female QUICK MAN? THIS IS MADNESS!
« on: November 28, 2010, 03:52:25 AM »


hrgggggn

45
MM8BDM Discussion / Re: Rage
« on: November 25, 2010, 10:40:51 PM »
People who constantly note at the end of every match "gg" no matter if it actually was a good game or if it was terribly uneven and ridiculous, it's even worst when you get 3-4 people all doing it in unison like some sort of conformist choir of sugarcoaters.

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