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Messages - Xorpedo

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1
The Ghoul's Forest / Re: Bitching thread
« on: May 26, 2010, 04:14:53 PM »
Ummmm... aren't we off topic here? I think this isn't riotgun talk.. This topic should include things that aren't only : humans need to get nerfed/buffed

2
The Ghoul's Forest / Re: Bragging Thread
« on: March 08, 2010, 11:51:53 AM »
I once took out 8 humans while i was playing sjas in the first round, but prolly no one will believe me. They will believe you cause they saw it once probably. But my timezone sux dix so no one on cutstuff can see me ownin lol

3
The Ghoul's Forest / Re: Bragging Thread
« on: March 06, 2010, 09:59:11 AM »
I was jitter a few weeks ago and I chomped 1 human before left alone. Then it was 6 humans against me, jitter with 51 hp. Managed to own them all, got all jitter achievements there, and survived with 51 hp!!

EDIT: Off topic: The dum thing about this bragging is when you get an extremely good result, no one will believe you, but if you say you got Demolition Expert no one still says a shit.

4
Wow, that's one huge list. Well.. I quote:
Quote from: "PR3D  (Backup)"
(sarcasm there but oh wtf)

5
Quote from: "PR3D  (Backup)"
"Oh God No This Stuff Makes Me Piss Vomit And Shit Blood And Cry Pus And Sneeze Sperm Etc Etc Etc"
Look at the picture that I posted 2 posts ago. Imagine I'm the guy with the chainsaw. That's what I think about anime.

6
:shock: I was hoping you won't post this on Cutstuff, Mob. /me thinks about anime this way:
(click to show/hide)

LMFAO

7
Pr3d, why do you think this will be so cool? I have a GVH clan with 8 members so I'm not posting about it. Tho you can check the website of my forums (lol a commercial)

8
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 23, 2010, 09:34:19 AM »
I've been playing beta7 and testing GB all the time. It's AWESOME! I keep getting like 12-15 kills per map with him. But I think that:
 Bone cannon - Needs to eat up 15 ammo but lower damage.
 Sonic Blast - A bit too unpractical, it's average-to-weak for all ghouls: It's hard to hit creepers, too slow for jitters, Chokes are too fast for it, and sjas is the worst, he flies up like crazy and just waits for you to run out of that ammo eating sonic blast. It should be like a fast burst of of 5 mini sonic blasts in which 1 uses 1 ammo. And it needs to be faster...
 

Also, when I kill a jitter with blood spreader it says i zapped him with my proton pack. I think it should be put up for every upgrade. Umm this is what i mean:
bone cannon kill - * was zapped by Xorpedo's proton pack --> * was penetrated by Xorpedo's bone cannon.

You get what I mean?

9
I think it dont matter how old is teh Skulltager, its just how mature and intelligent he acts for his age, or if he is skilled :P Possesed, me, White, M!kk etc. BTW Dudes we are a bit off topic. I would also kill some1 for a camera.

10
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 03, 2009, 12:35:05 PM »
Quote from: "CutmanMike"
Now I've actually had a play with it I can confirm a lot of these complaints and ideas. Here's what I'm going to do, most of them I've already done though.

    GVH29 - Mik57 updated with LOTS of extra cover outside.
     GVH29 - Fixed crate traps
     GVH27 - Fixed blocking lines above creates
     GVH27 - A lot less rain
     GVH30 - Remove some blockades (not sure exactly what though)
     Santa - Change the way stars work. Instead of each separate star doing damage, regular stars will do radius damage to anything below it. Altfire stars will just do radius damage over the time it takes for it to die.
     Santa - Make throwing holly do more damage.
     Santa - Make regular Holly damage less random.
     Santa - Make throwing holly work the same way the Hunter's bow works (hold down fire, let go to throw).
     Santa - Make altfire snow projectiles faster.
     Frostbite - Increase speed of breath projectiles.
     Frostbite - Increase radius and damage of bite attack.
     Frostbite - Make the chomp shards block the player's view less.

Any other issues?
Make Frosbite a little bit faster.

11
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: December 02, 2009, 02:48:42 PM »
Nope. I was sure I was 1vs1 against a hunter and he got me with 1 normal arrow, i heard he swiched from fire to normal and it said WAS PIERCED BY xxx'S ARROWS.

12
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: December 02, 2009, 12:01:34 PM »
Quote from: "ThaMarine"
Quote from: "BloodRaven"
I think that the normal arrows make a litle bit too much damage.

(click to show/hide)

Did you just say that normal arrow are underpowered? It has the cons of all other arrows: the damage of a single ice arrow, the speed of the fire arrow and the accuracy of the lightning arrow. We can only run fast with it.
Huh? I said that normal arrows make too much damage. I got hit by a normal arrow as Creeper with 70% hp and 1  normal arrow got me. ??? I said that they are OVERPOWERED!, not underpowered.

13
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: December 02, 2009, 10:17:18 AM »
The hunter's magic attacks are kinda OK now, but I think that the normal arrows make a litle bit too much damage.

14
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 06:25:49 PM »
By the way could you post us what are the new achievments?

15
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 06:23:37 PM »
Quote from: "Mobius"
The holly traps are just that. You lay them down on the ground, or throw them with altfire, and ghouls walk over them and they receive a hefty amount of damage.

I don't know what you have seen if ghouls walk over them without a problem. Perhaps you were looking through the wrong camera angle, lag, or a combination of the two? They hurt fine from all the battles I've seen.

The holly traps do none damage to me! I crossed one when I was Creeper and I lost 2 hp. Hefty damage? Wouldnt think so.

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