Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TailsMK4

Pages: 1 ... 6 7 [8] 9 10 ... 45
106
Rejected / Re: Petition to bring back original MM1FIR
« on: May 19, 2014, 09:36:10 PM »
I'm only just checking the new maps, and I can already tell that the flow of the map feels better. I'm kind of surprised that people liked the old map so much. But, because this topic exists, I'll just post my score and get back to seeing the new maps.

-1

Go get Legacy to add the old map in if you want it back so badly.

107
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 07:31:57 PM »
Just wanted to say that I take back what I said about the bosses. Now that I managed to beat all of the bosses, I look back and really enjoyed the boss fights. At least King Jet Tank wasn't a thing this time around.

(click to show/hide)

108
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 10:52:16 PM »
Quote from: "CutmanMike"
Quote from: "Gumballtoid"
The difficulty is a bit over the top, though.

This is true, they are difficult but I did this on purpose as we are 9 games in now. Naturally the bosses have to get more challenging the further into the game you get!

Yes, I understand the bosses should get harder, but these current ones are way too difficult for me. I'll just have to watch the rest of the story on Youtube or else do some cheating, cause I do want to see the rest of the story from here on out...

109
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 10:29:53 PM »
Been enjoying the campaign...up until a certain point.

(click to show/hide)

110
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 05:44:06 PM »
And the time has come for the new expansion...though another game has my interest atm, but I'll be sure to start playing this once I finish the other game. Anyway, I don't want to lose my save, so I guess I'll move the old save file outside the folder, then merge it in later.

111
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 15, 2014, 05:20:02 AM »
So I decided to replay Mega Man and Bass in advance of V4...

Slight spoilers for those that didn't play Mega Man and Bass:

(click to show/hide)

For those that didn't see the spoiler...I'm going to say right now that completing the next chapter might take a while for me.

112
I learned about MM8BDM from brawlman9876, around the time the SGC Demo was out. I wasn't very good since it was my first time doing anything Doom-related, so I couldn't even finish the four Deathmatch matches playing against bots. I tried online later and wasn't too successful there either, though I ran into PowerGloveNinja (eh, haven't seen the guy in a while, so I forgot how his name was spelled), in a server where it was just the two of us. Pretty cool guy, though he pwned me good. Cutstuff I don't remember when I came across it, but I know I saw the forums link on the website while trying to find the download page for v1a, I think, and that was pretty much it. So yeah, I'm a true veteran since I was around pretty much since the game started out.

113
So what was said earlier about a stage being developed for Mission Mode is true. Dood is leading a team to make his own version of Mission Mode, but he is planning on a different set of RMs to start off with. I won't go into detail about that, but I will just say that my time with Saxton Hale is continuing to pay off, as I am making the enemy and boss behavior for the mod, and also making the new weapons for the original four (we may talk about allowing the Strength in Number classes in this later). Dood will have the final say on my progress, but I think I am doing pretty well so far as a coder. So I guess Dood will be the one to announce progress on the mod so far, unless he doesn't intend to start his own thread.

114
I don't intend to start over...I don't want to repeat Chapter 7. Longest chapter and probably the only boss in the Mega Man series that I hated to fight is the chapter boss there. I'll be extra careful to make sure that my save carries over. :/

115
I purposely avoided mentioning that mod...do you know how much more work it would take to make three more weapons (Doc Robot is easy since he just uses the special attack of the bosses)? Not to mention there's also MMX Classes, which I never played since I was kind of opposed to them...to me having the X classes are out of place.

116
Quote from: "SmashBroPlusB"
I'm not going to promise anything but I can tell you that Magnet Dood and Caprice have been working on Wood Man SP for quite a while now


you could probably talk to them about other maps / bosses that need to be made


I was wondering about that, cause they mentioned Wood Man last night, but I couldn't get anything out of them. But if this is really true, then I can make the Wood Man boss my next project if they're close to finishing the map. I'll probably also need weapon ideas, since well...Mission Mode has four classes (and doing more than that would be overkill).

117
Summer is fine, too. I just would like interest to come back to this mod. We really need more Coop kind of games. Also, perhaps I could also do a boss rush kind of map if people just want to fight the bosses. Really I would do anything to try to get Mission Mode going again...

EDIT: No, it wasn't, Doc. At least not to my knowledge.

118
I'll have something later for discussions about Saxton Hale Rebirth ++, but for the time being, would anyone be interested in resuming this:

viewtopic.php?f=37&t=5565


I really feel that CutmanMike's Mission Mode is still worth playing even after all of the past couple of years or so. It's just disappointing that only four (well, technically five, but the fifth is just a test map), maps were ever created for this, and the Napalm Man map was never released. I really wish this could be resumed. Is there anyone around that would be willing to resume mapping for the mod? I have a Bomb Man boss that I've been wanting to release for quite some time now, but I haven't found a suitable environment for him to make big boom-booms be placed in. And well...I'm not a good mapper, and I've tried before. So I'm willing to make this offer until people get interested in this again: I'll make bosses if people will make maps for them. I'm not entirely confident on weapon making, but I will try to make some if it ends up coming down to me. I would love for this mod to get revived again, as I believe this was one of the best ideas that even new players would enjoy if it continued to get updated. Is there any one that could make some maps to bring this mod back to life?

119
For the time being I will pick this project up, so unless Star wants the lead position back, I'd prefer if posts regarding R++ go to my Workshop thread, since I don't know if she'll respond to any posts here. Since V4 is near, though, I'd imagine we'll be silent for now as far as updates. I plan to resume working on this sometime in June, so any other requests/suggestions/comments and such can go in my Workshop.

120
I can't reveal everything yet, but I personally believe that quite a bit of what was said on here is rather unfounded.

@SmashBroPlus, sorry, I couldn't convince Star to do the four swords, but his Jump made it, and rather improved.

@Everyone else, yes, we still have to deal with Moodkipz, but the mod now has like 20 bosses...so encountering him will probably be every now and then. Still, I personally intend to put him on the table for removing if Star rejects any boss ideas that I pitch.  :mrgreen:

Part of the reason for the merge was that Star felt that the two of us really should have worked together...plus for me Star is actually a better boss designer than I am, but then I make my input to make sure they are fun to fight. Moodkipz is the only boss that doesn't get my stamp of approval, but I choose not to demand him gone since everything that I wanted from Rebirth made it in. Rather I think that this mod accomplished much more than I was hoping to do with Rebirth, given that Star has more experience on bosses than I do. I do not regret doing the merge, because the quality of the bosses is higher than you guys think.

Pages: 1 ... 6 7 [8] 9 10 ... 45