Names: Gladius, Avarice (and Ethelia) Walker.
Skins: N/A (if accepted, I'll have to make them.)
Theme:
Gladius WalkerHealth: Above average.
Speed: Slightly above average.
Main attack: A slashing combo with twin daggers. Can attack up to three times before needing to cool down. Each slash does about 30 damage.
Obituary: Player was cut down by Gladius Walker (Player)'s knives!
Alt. Attack: Leaps upward in a diagonal arc while performing a spinning attack, ripping through any enemy in his path. Takes up half the super jump gauge.
Obituary: Player was torn apart by Gladius Walker (Player)'s Cyclone Shot!
Aerial Version: Throws his daggers down at the ground in the same diagonal arc. A moment after hitting the ground, they explode and return to him. The returning daggers are ripping projectiles. Again, takes up half the super jump gauge. Can be used in junction with Cyclone Shot.
Obituary: Player was blown to pieces by Gladius Walker (Player)'s Dynamite Dagger!
Obituary: Player was stabbed by Gladius Walker (Player)'s knives!
Super Jump: Much like the alt.fire, he leaps into the air while attacking, ripping through anyone above him.
Obituary: Player was torn apart by Gladius Walker (Player)'s Cyclone Shot!
Rage: Overlimit ~ Gains a type of super armor that completely removes hitstuns. He becomes much more agile, moving around as fast as Starman while being able to use his regular attack without cooldown. However, he
takes double damage for as long as he is in Overlimit.
Avarice WalkerHealth: Average.
Speed: Moderate
Main attack: Avarice's main weapon is a gun. The gun has four different types of ammunition.
Normal Bullet: Does about 50 damage, though has a random chance of doing 90.
Fire Bullet: Explodes on contact with anything, dealing about 60 damage.
Ice Bullet: Freezes enemies on contact, dealing around 60 damage.
Lightning Bullet: Rips through enemies, should take down around 70 damage.
The shots are fast, around Skull Buster speed, but have a big cooldown for him to reload. I was thinking that he would either shoot these randomly, or is given the choice to switch between them. If the latter, then he would take a few moments to change his ammo type.
Obituary: Player was shot by Avarice Walker (Player)!
Obituary: Player was burned to death by Avarice Walker (Player) Flaming Revolver!
Obituary: Player was frozen solid by Avarice Walker (Player) Freezing Revolver!
Obituary: Player was electrocuted by Avarice Walker (Player) Thunder Revolver!
Alt. Attack: A charging weapon. Anything less than full charge is a quick dagger stab which takes at least half the super jump gauge. The stab does around 80 damage. At full charge, he unleashes a barrage of slashes with the dagger, before switching to his gun to fire whatever bullet he has equipped (or random, if that's how it'll be.) He will be unable to move for the duration of the attack, and for a few seconds after it has finished. However, he becomes invulnerable until it ends.
Obituary: Player was stabbed by Avarice Walker (Player)'s Knife!
Obituary: Player was ripped to shreds by Avarice Walker (Player)'s Knife Slinger!
Aerial Version: Thrusts self downward while attacking with a head-splitting chop. Upon landing, he unleashes a small fireball that travels across the ground until it hits something, dealing around 40 damage. The chop is instant death.
Obituary: Player was gashed by Gladius Walker (Player)'s Blaze Strike!
Obituary: Player was roasted by Gladius Walker (Player)'s Blaze Strike!
Super Jump: Instead of a super jump, he has item 1's that take up the super jump gauge. Each one takes up a little bit of the gauge, allowing him to platform to where he needs to be. The item 1's last a little longer than usual.
Rage: Brilliant Thunder Blade ~ Stops to charge his attack, gaining an armor buff for the duration of it. The player should take the chance to aim, as it will appear wherever he fires. When unleashed, a small field of light appears on the ground and stuns anyone inside it, allowing several bolts of lightning to strike them. The finishing blow is a large bolt in the shape of a sword that stabs down and explodes. The explosion unleashes a shockwave that travels until it hits a wall, stunning anyone in it's path while doing small damage. Anyone caught inside the attack will certainly die by the time it's over.
Obituary: Player was annihilated by Avarice Walker (Player)'s Brilliant Thunder Blade!
Obituary: Player was shocked by Avarice Walker (Player)'s Brilliant Thunder Blade! (for the shockwave)
Ethelia Walker (May or may not be kept.)
Health: Below average.
Speed: Quick when in melee attack mode, slow when in ranged attack mode.
Super Jump: Summons a spring of water from below her to launch her into the sky. Water deals ripping damage to anyone near/in it.
Obituary: Player was blasted by Ethelia Walker (Player)'s Geyser Boost!
Ethelia has two weapon styles: One where she uses melee attacks, the other where she stands and fires from a distance. When in melee style, she is able to move rather quickly, and attacks fast. When ranged, she moves slowly but has a small defense buff.
MeleeMain attack: An attack combo with her staff. Can attack up to two times. Each hit does 40 damage.
Obituary: Player was beat down by Ethelia Walker (Player)'s Elemental Rod!
Alt. Attack: Spins her staff around in front of her, acting like a chainsaw. Blows away projectiles like Leaf Shield, and drains Super Jump gauge slowly.
Obituary: Player was knocked around by Ethelia Walker (Player)'s Propeller Attack!
Aerial Version: Spins her staff around above her head, giving her a top spin radius above her and temporary flight for as long as the super jump gauge lasts. Drains faster than the ground version.
Obituary: Player was knocked airborne by Ethelia Walker (Player)'s Copter Attack!
Rage: Lash out ~ Begins attacking furiously, swinging her staff wildly and recklessly in a violent barrage. Each attack deals around 10 damage, and fires out at around charge kick length, if not longer. After about 9 attacks, she springs forward and slams the ground, causing a small explosion which deals around 50 damage to anyone around her. She has completely free movement while attacking, all up until the last blow.
Obituary: Player felt the undying wrath of Ethelia Walker (Player)'s Lash out!
RangedMain attack: A charging attack. Uncharged is a small, water balloonish attack that moves straight forward. Half charged is a ripping water wave, while fully charged is a large tidal wave that carries enemies along with it. When it hits a wall, it does (literal) splash damage. Water balloon is 20 damage, Water Wave is ripping 10, Tidal Wave is 80 with splash damage but is otherwise harmless.
Obituary: Player was splashed by Ethelia Walker (Player)'s Aqua Ball!
Obituary: Player was drenched by Ethelia Walker (Player)'s Water Wave!
Obituary: Player drowned in Ethelia Walker (Player)'s Tidal Wave!
Alt. Attack: In the same manner as the main one, this is a charging attack for ice skills. Uncharged is an icicle shot that acts like freeze cracker with splash damage. Half charged is a barrage of snow and smaller icicles which freeze the target in place. Can be deadly if one is hit by the whole attack. Full charge resembles the uncharged icicle, with the exception of snow falling from it to indicate it's powered up state. When it hits the target, a large icicle (could probably go with the one that Evil Robot uses) forms around it, completely immobilizing it, then shatters after a few moments. The explosion deals lethal damage.
Obituary: Player was chilled by Ethelia Walker (Player)'s Ice Shot!
Obituary: Player was frozen to the bone by Ethelia Walker (Player)'s Freezer!
Obituary: Player was impaled and shattered by Ethelia Walker (Player)'s Ice Breaker!
Rage: Overlimit ~ Gains a type of super armor that completely removes hitstuns. Though she doesn't gain any speed, she is able to fire fully charged shots as much as she likes until it runs out. It only lasts half as long as Gladius' Overlimit, and she has a bit of a cooldown between each attack. Like her brother, she
takes double damage for as long as she is in Overlimit.
Other notes: When there is only one of them left standing, the music changes to
this.