2. Why did you add a delay before the Sniper fires his arrows?
3. Have you seen my lemon sprites? The ones I sent you because the current ones looked like radioactive jello more than lemons.
1. I think this was already discussed ingame, but I feel the delay actually helps the Sniper land hits with his arrows since it gives players time to readjust their aim. Besides, doesn't it take a second or two to load an arrow into the bow anyway?
3. I have seen the sprites, but I am still debating whether to change them or not. I've gotten two sets of lemon sprites so far, so yeah, I need to think about it some more.
Bug 1: You made this, thereby dooming the masterserver to be overrun by Saxton Hale forevermore.
Bug 2: You removed my classes breaker, thereby dooming the masterserver to be overrun by Classes Saxton forevermore.
Bug 3: You gave Morshu Wire Adaptor instead of making a Thunder Claw clone. That's going to be useless in about half of the maps available for MM8BDM, specifically the ones with low ceilings and/or an abundance of skybox.
Overall, though, you seem to have done okay with this. Though "rewriting from scratch" is rather an exaggeration, considering that a quick look in SLADE shows that you iterated on BalrogSH.
1. Wasn't my problem in the first place. Doesn't mean I'm not trying to help the situation out. I've got some ideas to revive some inactive mods...
2. It was decided not to include it so we can DISCUSS the possibility of Classes compatibility. MrL, who I guess technically "made" Classes Saxton possible, is being very supportive of this mod. He actually does prefer that the discussion of Classes Saxton just...not come up for now.
3. Most hales do not need to use Super Jump anyway in low ceilings. Morshu could actually make use of those ceilings.
4. Wasn't your mod BASED on Silversin's version?

But in all seriousness, though, the gameplay of the mod has changed enough to make it stand out from other Saxton Hale games, and after version 1 is out (don't ask when), hale requests will return, which will mean we can start getting more Mega Man-themed bosses and such.
The only other optional thing I'd want to see worked on are custom skins for the hales. I asked about this already in-game though so I won't go into detail.
No one has volunteered to do another custom skin for quite some time. I could always ask FTX or Gizmo to help out again, but I don't want to force them to do another project. The hales have recolored skins so their color is MOSTLY consistent (there is that occasional moment with Saxton where his regular colors show even though he's still raged), which was a problem in the Overhaul.
I do have to say it is annoying when someone wants you to be unable to play what you like to play. I imagine the inverse of that, all the full servers being a mode you don't like to play, is equally annoying.
That's actually how I felt when people did mostly Classes in general. I've never really enjoyed the mode, and I got noticed by some people when all I wanted to do was to play as my favorite robot master (Geminiman). Classes don't involve skill in the same way vanilla games do, so I tend not to support Classes.
I noticed a small problem with Gilgamesh's POV: there's nothing to signal that he can attack again, which may leave one to wonder the interval between attacks. Maybe have him bring his hands back up after an attack and while ready for the next attack?
While I do see what you are getting at, I label the issue as minor, since really you can attack again once the previous attack animation has finished.
I may as well bring this discussion up: while we are nowhere near ready to actually attempt any of these ideas, I am looking for people who could help with one or more of these things:
1. Hale class/weapon coding (to handle hale requests)
2. Class decorate (I am thinking about designing Classes for this mod to use, so people won't be so interested in combining YD's Classes with this again)
3. Beta Testers (We did not have NEARLY enough help last time. We were unable to test how these bosses were in even medium-sized groups)
4. Provide ideas for how to make this "not just another Saxton Hale mod". (The Saxton Hale protest thing going on was not my fault, but I want to avoid getting blamed for this recent...occurrence.) [The only thing that I will not take away are any of the bosses, since hours were put into them already]
Although I have some of my own ideas for 4, I will wait to see what you guys think.