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Anything Goes / Re: General Offtopic Discussion
« on: December 03, 2014, 11:48:20 PM »
I'm actually going for a Bachelor's in Computer Science, and so I'm finishing my "last Junior" semester this month.
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Now I'm really excited for when this comes out. Is there a specified release date?
script 7 (void) // Boss healthbar charge (same method as unkown bosses)
{
While(CheckActorInventory(1000,"BossHealthBar")<100)
{
AmbientSound("item/energyup",127);
// This will have to change if you want more than 4 players
GiveactorInventory(1000,"BossHealthBar",4);
for(int a=0; a<64; a++){ if(ClassifyActor(1000+a) & 34){GiveactorInventory(1000+a,"BossHealthBar",4);}}
Delay(2);
GiveactorInventory(1000,"BossHealthBar",4);
for(int b=0; b<64; b++){ if(ClassifyActor(1000+b) & 34){GiveactorInventory(1000+b,"BossHealthBar",4);}}
Delay(2);
GiveactorInventory(1000,"BossHealthBar",4);
for(int c=0; c<64; c++){ if(ClassifyActor(1000+c) & 34){GiveactorInventory(1000+c,"BossHealthBar",4);}}
Delay(2);
GiveactorInventory(1000,"BossHealthBar",4);
for(int d=0; d<64; d++){ if(ClassifyActor(1000+d) & 34){GiveactorInventory(1000+d,"BossHealthBar",4);}}
Delay(2);
}
Delay(20);
}script 7 (void) // Revised Boss Health Intro
{
for(int e=0; e<26; e++) // 4*25=100
{
AmbientSound("item/energyup",127);
for(int a=0; a<32; a++) // This fills the bar for all 32 players.
{
if(ClassifyActor(1000+a) & 34)
{
GiveactorInventory(1000+a,"BossHealthBar",4);
}
}
Delay(2);
}
Delay(20);
}script 7 (void) // Revised Boss Health Intro with Actor Dependence instead
{
While(CheckActorInventory(?,"BossHealthBar")<100) // Replace ? with active actor that cannot die or be dead during the critical moment.
{
AmbientSound("item/energyup",127);
GiveactorInventory(?,"BossHealthBar",4); // Same as above actor.
for(int a=0; a<32; a++)
{
if(ClassifyActor(1000+a) & 34)
{
GiveactorInventory(1000+a,"BossHealthBar",4);
}
}
Delay(2);
Delay(20);
}Quote from: "TheDoc"Quote from: "Isaac940"Safety spoilers if someone doesn't want to know anything regarding capsule locations.(click to show/hide)