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Forum Games Archive / Re: Super Smash Mafia for 3DS- NIGHT 4
« on: October 23, 2014, 02:32:41 AM »
I approve of your resolution. Now, hopefully the game will resume without another incident...
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...but I'm too busy being curious on if Megaman World is actually going to be finished or its just another pipe dream.
So first off, like some of the sweetest things in life, this is gonna take a ton of work to achieve. I wish you luck!
Secondly, could I try coding Sparkman? I got nowhere with my map (the reason being I got so frustrated coding one of the enemies the way I wanted that I just quit. Surprisingly enough, he's finished now, but I had lost all the drive I had by the time I finished him that it just died.), but coding one boss is a lot less work than finishing a whole stage, and since you have awhile before you reach Sparkman, I decided to try.
Okay, but could I do some weapon idea work? Specifically, coming up with weapons for some classes.
Quote from: "Lego"Oh, and back up that camera bit.The reason that they couldn't back it up before was because the camera was up against the wall.
Still, I have to agree with this. It was tolerable in MMSPSIN, but with the new bosses/"prev/next" features being added, I think you should capture the whole Select & Preview screen, especially since you're revamping the map anyways.
EDIT: Quick question: when players go to different chapters (as in MM1, MM2 not Cut Man, Guts Man), how will the weapon be handled? I see three options:
1.) Take away all of the weapons not yet unlocked in the chapter.
2.) LET 'EM KEEP ALL THE FRIGGIN WEAPONS WHY NOT?
3.) Something along the lines of a customizable loadout of 2-4 weapons regardless of chapter.
You theoretically could combine Options 1 & 3, but that's not very canon is it?
The biggest issue (more like inconvenience) I see with options 2-3 is putting in all those damage factors. Depending on how big this gets, you'd have to put 4 DFs for every boss, and that's not including the potential extra classes. Personally, I think option 3 would encourage strategy in picking weaponry, especially if there was a server variable that lets the host change the # of weapons a player can have.
Anyways, I'm just gonna leave the DFs up to you for Sparkman because I don't know if you have a preference for them.
But, how will the different games be done? In a chapter system similar to core MM8BDM? With different sets of RMs all over the place? Or just with a unique mechanic?
Quote from: "TailsMK4"Hi Light's Lab SIN.(click to show/hide)
I wouldn't recommend including that select screen unless it uses static screenshots...it tends to lag for most players [I never experienced this problem myself, but eh.]
Oh, and back up that camera bit.
OOOOOOOOOOO..... I have both MMSPSIN, and MMXSP... And you said this would be compatible with both, why there's a limit on selectable single player classes for this engine, I'll never understand, but I can dream.