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Messages - TailsMK4

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541
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 21, 2011, 04:09:36 AM »
I'm the one that made map 5, so I'll respond to comments on the map.

Quote from: "Gummywormz"
MMINV5: It needs better textures. Since it's a space level, why not use starman's textures?

I thought about using those graphics, but I couldn't get any ideas for them, and putting in the satellites would be out of place since it's just a small pillar (not station, sorry Ashley) in space. I tried to be more original by using Quick Man's textures, which I believe I ended up using wall textures as the ground, but it looked good. I did think of trying to use more graphics, though, so I used Ring Man's background, Air Man's pillars, and a couple of inclines made using Magnet Man's textures. Ashley will be the final judge on this, but I thought just the design of the stage needed improvement, not the textures themselves.  :?


Quote from: "CHAOS_FANTAZY"
MMINV05: Good layout. Unlike Ryuga's Large Desert, it's a much smaller area, and the ability to hit anyone from anywhere seems reasonable.

All we need now is a Mechaduck for shooting at. :p


1: Thanks. The main reason I made the level like that was so you could easily find the remaining monsters, and perhaps be able to plan your attacks before charging in range of their attacks. It won't be that easy in my future levels. :p

2: Lol no. There will be no Moon Zone easter eggs in the stage. However, there isn't anyone stopping you from playing the theme via console.  ;)

542
MM8BDM Discussion / Re: Playing as "cutmanmike" in deathwind's server
« on: March 18, 2011, 05:16:45 AM »
Almost won at Heat Man, but the games just started going downhill from there, so I left. Nothing really too special about these events, although CMM is a good player. I much rather prefer a LMS or CTF event.

543
MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 17, 2011, 06:43:29 AM »
Well, I think it's my turn to be given help this time, like I did Stonefunk's tournament. MegaQuint, want to work together again?

544
MM8BDM Discussion / Re: Playing as "cutmanmike" in deathwind's server
« on: March 17, 2011, 04:25:03 AM »
I didn't join cause I thought someone was faking CMM (in a room the night before, someone had those exact colors, and I thought I heard someone say Mike used black and not gray) again and Ivory just happened to be in the room. Ah well. :/

545
MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 17, 2011, 04:22:35 AM »
Hmm, I didn't get the idea I was supposed to have chosen my partner. Anyone want to take a Gyro/Gemini main?

546
MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 16, 2011, 07:09:57 AM »
Well, I think I'll join in, but keep in mind I'm not available all of the time. I got college and work, you know.

Name: TailsMK4 (Gemini Leader TailsMK4 if I use Gemini Man)
Time Zone: Central Standard Time (daylights savings time right now, so subtract 5 hours from GMT)
Availability: Varies, best chance is at night on Tuesday and Thursday, and almost all day Friday, Saturday, and Sunday.
Host a Server: Only if people have Hamachi, otherwise no.
Contact: By PM here or at YT (MetalYoshi4) or in a server.
Classes Used: Gemini, Gyro (main).

547
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 14, 2011, 03:07:05 AM »
Website looks good so far, even though it's empty at the moment.  :p

I'll wait until the map list gets updated before I try to tackle another map. Small-Medium or larger should force me to make a more creative design.

548
MM8BDM Discussion / Re: Screenshots
« on: March 12, 2011, 05:19:44 AM »
Guess it's time I start revealing my junk treasure:

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

549
MM8BDM Discussion / Re: MM8BDM Funnies
« on: March 09, 2011, 09:26:58 PM »
Quote from: "Alucard"
Quote from: "Tails_Hatsune"
One time on Roboenza other players started renaming themselves Tails. We wanted to get 9 Tails players (ninetails? Nine Tails? Ohohohoho I'm funny) but we got to 7. Also I still find it funny that the random new meme for the DW roboenza server is everyone saying "I blame Tails". How DARE Thatguy steal my "I blame shademan" joke-thing! SOMETHING MUST BE DONE! No I kid~

One of those Tails was me.

I had renamed my username to Tails since someone was copying Jafar...and that started a chain reaction a few rounds later. That was interesting. I know I'm popular with the zombies in Roboenza, but I wonder how that'll change how people view Tails players... Btw, play as Gyroman in Classes...that's the closest you'll ever get to playing as Tails himself.

550
A lot of you have made interesting points. Another reason I tend to stick around a community is because the people usually act very civilized at times. This community has had some exceptions, but most of the time I don't see many fights going on. A community that treats its members fairly will adapt well to new members who may not know their way around the game or forums yet. I still think the community is a bit too competitive, but there still remain some fun groups and individuals most of the time.

551
Skins & Bots etc / Re: Lio's Workshop (Metroid Released)
« on: March 09, 2011, 04:21:54 AM »
Lio, you got my attention with the Metroid skin. I'm going to laugh when I get pwned by a Metroid...good times, good times.

552
Skins & Bots etc / Re: Smash's Skins and Misc. (CHAO SKINS RELEASED!!)
« on: March 09, 2011, 04:18:11 AM »
I know I'm probably asking a lot and that people might start getting crazy by more Chao skins (then again, people are already crazy about Touhou and Cat Planet, so nvm)...but could you possibly do other Chao skins? One that comes to mind is the Tails Chao.

553
Maps / Re: MMINV Map Project - We need YOU!
« on: March 09, 2011, 03:48:05 AM »
I did Invasion recently when ThatGuy was hosting it. That was a very refreshing experience, so I really wish you guys the best of luck in the project. As for map making, I suppose I could work on one, but let me ask a question: You just want stages that have textured walls and maybe some variety in terrain, but no gimmicks? If so, I could probably do a map using the current ones the pack has as resources.

554
I cannot vote either for some reason, but it is mainly way too competitive. I won't rant on it, but let's just say I'm having a little trouble now and then finding something fun to do online. My main gripe is people using Item 1 on everyone, holding them in place. It is very annoying when zombies get you in Roboenza because some determined survivor trapped you so you couldn't get in their way. It's a good thing I'm as good as a zombie as I am a survivor. Not that the game isn't fun anymore, but it's becoming like that. That's why I'm slowly becoming less active on the game. Now Invasion...THAT was refreshing to do that mode, so I wish Ashley the best of luck in continuing the project. I'm carefully watching the forum for cooperative modes, since those tend to be the most fun for me. And hopefully I can help debug the official version of Invasion, but Ashley may have too many people already for that.

555
I always thought Gemini Man needed a buff, but apparently people think the opposite. The respawning glitch I talked about were the MegaMan Buster icons popping up on the map due to misfires in the spawning (ground not big enough to hold a clone). The clones always died the instant I spawned them unless I spawn them away from the action, so that's why I wanted the buff. I consider Magnet Man more cheap than Gemini Man, personally.

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