573
« on: February 10, 2011, 04:57:55 PM »
All of this talk about Duel mode is the reason why I would rather not play it. If someone is able to keep the best weapons fully charged up and at full health, it matters not how good the other player is if said player has weak or no weapons at all. LMS was much better because some of the cheapest weapons were already removed (G. Hold, Rushjet, Bass Buster, etc).
I would support the removal of "shield" weapons altogether, since it causes battles to get dragged on. The fewer options a player has, the more creative that player will get. LMS is part skill, part strategy. Plus, if Skull Barrier is removed in Roboenza, it makes it easier for infected robots to win, especially since a player cannot walk across pits to get away from the other robots.
My other idea of mine has been shot down before, but I really think a majority of the weapons deal too much damage. In the regular games, if you used a weapon other than the weakness, it was just a tad stronger than the Mega Buster, so you nearly ran out of weapon energy before the RM was killed. A weapon power deduction would make Terminator a bit more fun as well, since the weapons are weaker. Magnet Missile could kill in one hit right now in Terminator, which is why I avoid the mode altogether. A weapon power or ammo deduction would also make abusing weapons to make kills much harder, since the weapons are nerfed. So either reduce the weapon power/ammo, or give players more health (right now it's 100, could it be 200?) so that weapons like Star Crash are not deadly.