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Messages - Megaman

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31
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: April 01, 2011, 11:34:13 PM »
After months of work, I've finally completed it.  Presenting: Ghouls Pack Version 5!

http://www.4shared.com/file/cc0PNtNX/GhoulsV5.html

Recently, Korby and I have been discussing including the human classes, but for now, I'll fill you in on the updates. In this version, many fixes and patches have been made (especially to Creeper) but there's also been a few other changes as well. Last time, I didn't get to fix all I wanted too, but now I have all the errors I wanted fixed (but I'm still having skin issues with Creeper...)

*Creeper and Yurei now have pop-up images
*Frostbite is now weak to fire weapons
*Sjas has been nerfed
*Choke and Frostbite can now have skins
*Ice weapons no longer harm Frostbite
*Yurei as a new alt fire (Thanks to Cold Fusion)
*Ghouls are now limited to only certain Robot Master weapons or none


For the time being, this shall be the final version until I start work on the human classes. Only time will tell when I finally finish everything I want to do with this expansion.  On the subject of Ghouls, I still need some help with Creeper being skinnable due to his hurt sprite being larger than the others. Lastly, I'd like you all to have fun with this pack.  Sorry about bumping this topic with a long paragraph and a double post.  :cry:

32
Anything Goes / Re: What is your avatar from/of?
« on: March 01, 2011, 05:59:09 AM »
My avatar is the legendary Pokemon, Celebi.

33
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: February 09, 2011, 05:48:37 AM »
Quote from: "FCx"
Maybe you should posting server specifications for playing online. :twisted:

Well, if you want specifications, then how about this?

I Pack must not be added, nor custom weapons, and Roboenza isn't recommended.  You could play Roboenza with it, but it's not advisable.

Other than that, you can do what you want with it.

34
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: February 09, 2011, 01:19:13 AM »
The fourth version of my Ghouls pack has been released!

We're closing in to the final version very quickly.

[*]Creeper Balls and Blood Balls are now in 8-bit
[*]New class added.
[*]Lowered Choke's health.
[*]Creeper now has recoil when he uses his Creeper Balls.

35
Skins & Bots etc / Re: Megaman's Custom Skins
« on: February 06, 2011, 08:02:46 AM »
Attention!  A new skin has been made!

Error (Zelda II: The Adventures of Link)
(click to show/hide)
I couldn't resist making this guy. :p

36
Skins & Bots etc / Re: Korby's First Thread - Mario Skull's Rerelease
« on: February 05, 2011, 11:35:53 PM »
This skin is hillarious beyond comprehension.  I hereby label this skin "awesome".  :mrgreen:

37
Skins & Bots etc / Re: Megaman's Custom Skins
« on: January 28, 2011, 10:46:41 PM »
I've decided to do something a little different with my newest skin.  I based this around a Megaman-esqe game where you can create your own character.  This is one of the characters I created.

Bip(Cocoron)
(click to show/hide)
This character even includes sounds from the game he's from.

38
Skins & Bots etc / Re: Megaman's Custom Skins
« on: January 26, 2011, 04:37:56 AM »
Bump for great justice!

I've completed a new skin!

Killer Bullet (Megaman 1)
(click to show/hide)

39
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: January 25, 2011, 11:45:10 PM »
By the way, Rukifellth, I like your idea for making a playable Yurei.  I thought about adding her as a skin of Megaman that came with the pk3, but I like your idea better.  You've made great sprites as well.  :)

40
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: January 25, 2011, 01:55:38 AM »
That looks like that image that pops up on one of those screamers.  I remember seeing it.

At any rate, I've updated the project further.
[*]Choke now slows down to use his blood ball.
[*]Health Capsules and E-Tanks are now compatable with the secret class. (I think you all know it by now.)
[*]Jitterskull now has an 8-bit moving sound.
[*]Jitterskull now has a new palate. (Do not use Ivory's map pack with it.)

I'll post the download link here as well as the first page.

41
Skins & Bots etc / Re: Megaman's Custom Skins
« on: December 27, 2010, 08:20:25 PM »
According to Brotoad, Giegue himself is a mistranslation of the name Giygas.  He says that after Giygas escaped in his space ship in Mother 1, he became so powerful that he ended up destroying his body which is why he's the way he is now.  Go ask Brotoad, because I don't know anything about Earthbound.

42
Skins & Bots etc / Re: Megaman's Custom Skins
« on: December 27, 2010, 06:29:36 PM »
Dispite disliking Earthbound, I felt compelled to make this skin for some odd reason.  Quite possibly due to watching a video of a fan game of some sort... I don't know.


At any rate, I have created Giygas.
(click to show/hide)
It's a little big, but Moby's not that much bigger.

43
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: December 12, 2010, 01:47:59 AM »
I couldn't get the smoke to work quite right, so I may add it in my next release.

As of now, the first version of my Ghouls pack is now out!
http://www.4shared.com/file/k8W28lG4/Ghouls.html

Prepare to be amazed as Cutman Mike's two famous creations come together as one.  Who knows?  There may even be a secret character.

(Assuming you didn't see Tsukiyomaru0 leak it.)

44
Skins & Bots etc / Re: Megaman's Custom Skins
« on: December 11, 2010, 12:09:28 AM »
The post shall be edited.  But at any rate, I've completed a skin made completely from boredom.

E-Tank
(click to show/hide)

45
Skins & Bots etc / Re: Official Request Thread
« on: December 10, 2010, 06:24:48 AM »
Quote from: "DoomThroughDoom"
Quote from: "Megaman"
I would like to request sprites of Frostbite from Ghouls vs Humans in 8-bit.  don't worry about skinning it.  I'll do that part myself, but I'll give credit to whoever can make the sprites.
I'll do it. BTW, how's Blackman's sprites coming on?

Black Man's a bit of a pain to edit.  Especially fire 2, but it's coming out pretty good.  I feel as though the walking frames should be simple.

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