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Messages - Megaman

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46
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: December 09, 2010, 11:32:43 PM »
Tsukiyomaru0 is snooping as usual, I see.  Hopefully no one downloaded the class I've been keeping for a surprise.  Thanks for removing it, Tsukiyomaru0.  I'll update the Jitterskull Link later.

Creeper has been completely finished, and I'm now done with the Ghouls from GvH!
(click to show/hide)

Once sprites are finally made for Frostbite, I'll release a pack with all the Ghouls ready for downloading and post it on the front page.

47
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: December 09, 2010, 04:38:43 AM »
The link you posted seems to work just fine, so thanks for posting the corrected link.

With my extended work on the Ghouls, I managed to finish another one.  Click here to download Choke.
(click to show/hide)


Only one ghoul remains, and it should be completed in no time flat.

48
Skins & Bots etc / Re: Megaman's Custom Skins
« on: December 08, 2010, 11:21:01 PM »
A friend of mine who goes by Chrome Kappa wanted me to show one of his skins since he can't upload it right now, so I'm here to showcase his Balloon Spirit.
(click to show/hide)

49
Skins & Bots etc / Re: Official Request Thread
« on: December 08, 2010, 04:58:19 AM »
I would like to request sprites of Frostbite from Ghouls vs Humans in 8-bit.  don't worry about skinning it.  I'll do that part myself, but I'll give credit to whoever can make the sprites.

50
MM8BDM Discussion / Re: Screenshots
« on: December 05, 2010, 04:37:12 PM »

I usually have a random match with bots I have in Offline Skirmish, so I decided to fight some random skins as well as my creations.  But when Sjas got in a wave bike, I was amazed to find the bike flew too.

51
Skins & Bots etc / Re: Megaman's Custom Skins
« on: December 04, 2010, 03:04:45 AM »
As you may have known, I've been fiddling around with Ghouls from GvH by putting them into 8-bit Deathmatch.  So out of boredom, I decided to make a skin for one of the ghouls.  Behold: Wily Saucer!
(click to show/hide)

If it doesn't show up right away, type this into the console:
(click to show/hide)

52
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: December 03, 2010, 04:09:41 AM »
I think that fixed it.  Try it now.

53
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: December 03, 2010, 01:10:09 AM »
I'm glad you of all people like my project, Mike.  I was hoping for your approval.


Originally, I only intended to make Jitterskull for 8-Bit Deathmatch, but I've been having too much fun experimenting with different ghouls.  There's one that I've recently finished.  Yes, finished.

Sjas.
(click to show/hide)
Sorry about the image, but it was just too good to pass up.

54
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: December 02, 2010, 03:01:29 AM »
My project's been updated beyond my original expectations.  I've recently fixed that problem with the weapons and gave him 8-bit teeth.
(click to show/hide)
The download link can be found in the post above. (Click on Jitterskull's name.)

55
Help & Editing / Re: Porting Jitterskull to 8-bit Deathmatch
« on: November 30, 2010, 10:58:54 PM »
Sorry for the double post, but I've finally fixed that problem.  Now all I need to do is find a way to give colors to the Jitterskull's default weapon.

56
Help & Editing / Porting Jitterskull to 8-bit Deathmatch
« on: November 29, 2010, 11:29:01 PM »
I've been working on a project lately in response to Crystal King's experiment with loading 8-Bit Deathmatch with the Ghouls vs Humans WAD added.  However, in the process of transferring Jitterskull over, I had to make him compatible with the game's coding, so I copied some information from the Megaman class in the game's pk3  Unfortunately, I've ran into a major problem.

Whenever Jitterskull uses a Robot Master weapon, he reverts back to the Buster Colors and the Weapon Select sound won't stop playing until the weapon detonates or stops appearing (An exception would be Pharaoh Shot until he throws it.)  I know that Jitterskull isn't supposed to be using different weapons, but it's a problem I would like to fix anyway.

If you want to download the beta file to see what I have done for the coding, it can be found here.

Keep in mind, this isn't the most recent version I've been doing, but that problem exists on all the versions of Jitterskull.

57
Skins & Bots etc / Re: Korby's Additions
« on: November 25, 2010, 04:14:14 AM »
Um...  What exactly is that?

58
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: November 22, 2010, 09:33:35 PM »
Well I did make a few changes to the files to try to make them compatible, but I don't think I made the right ones.  And if I did, maybe not enough.

As for now, I'll release a little beta to the project.
While Jitterskull may still be incomplete, he'll be finished eventually with some help.

59
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: November 22, 2010, 08:50:32 PM »
Pardon the double post, but I noticed another problem.  When Jitterskull uses a Robot Master weapon, the Weapon Change sound constantly plays and he reverts back to the buster colors.

60
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: November 22, 2010, 07:22:56 PM »
I'll give that a shot.  Thanks for the suggestion.

EDIT: Adding H Frames to Jitterskull didn't change a thing.  His hurt sprites still show up as Megaman.

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