I was considering posting this in the topic about GvH crossing over with 8-bit Deathmatch, but since that's about using the GvH WAD in 8-Bit Deathmach, I decided to make a new topic. Basically, I decided to contribute to this cult (even though I've never played GvH.) by importing the Jitterskull into 8-bit Deathmach. I've even taken the liberty of making him 8-bit using HyperShadowClone's original sprite and changing the colors a bit to allow Robot Master Weapons.
Unfortunately, I've run into a few problems as well.
[*]Whenever Jitterskull gets hit, his sprite reverts to Megaman's pain sprite.
-FIXED[*]There's no sound for when Jitterskull gets hit or for when he dies.
-FIXED[*]His bite is overpowered sometimes killing Robot Masters in one hit.
-FIXED[*]I'm unsure about this one, but Jitterskull moves jittery. As the name suggests, I assume he's supposed to move like that, but I've never played Ghouls vs Humans.
-No need to change.EDIT: All the Ghouls are now done.
Sjas Version 1.5Jitterskull Version 1.5Creeper Version 1.5Choke Version 1.5Frostbite Version 1.5Secret Class Version 1.5If you don't want to download 6 files, you can download them all in one pk3
here.
EDIT:
A new version has been released! Download Version 3 here!