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Messages - Possesed

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47
The Ghoul's Forest / Re: Yurei Batlle bugs
« on: November 02, 2009, 07:50:54 AM »
The ice spikes are horrible online

They aren't the tiniest bit coop friendly and all it takes is one person and half of the people in play are killed by him (Why wasn't this mentioned)
Also 2. Yurei kinda does appear but very quickly when she glitches and she has no sprite so only opengl users who use dynamic light can see her

48
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 01, 2009, 01:14:18 PM »
I think jitter needs a nerf but the only problem is how he should be nerfed

Most ideas for nerfing like make his chomp need 2 hits to kill will just turn him from a tank to a pussy. If there was away to nerf jitter without him ending up getting owned over and over again i think it might have happened a while ago.

I know the radius has been decreased but to be honest i hardly even notice it

I still see jitters romping around the maps warping over obsticles, slowly gaining on thier prey then CHOMP! JITERAAAAAAPE!!!

Health decrease?

49
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 31, 2009, 01:47:08 PM »
Quote from: "Possesed alters what Mobius"
Give Hunters sith lightning. And i will give over £9000 and will get you everything you want (even a lifesize version of cutman)

50
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 31, 2009, 08:35:30 AM »
teleport is a bit useless because you can with lightning and because the most likely reason you are using teleport if because a ghoul is chasing you and lightning is useless with close encounters.

Also if the ghoul tailing you is good he is most likely to pick up where you teleported and continue the chase. What was the tactics intended to go with the teleport? Evading a jitter may work but if he uses a mouse (most will be) he will just turn around then crunch you (because you are stunned after teleport unless you are really lucky and the tiny damage that emits when you teleport manages to dispatch the jitter)

51
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 30, 2009, 09:38:43 PM »
Maybe its just a bit buggy because i've seen stuff like weapons attack differantly depending on wether you are moving forward, backward or standing still but i haven't seen it done with strafing

52
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 30, 2009, 09:33:35 PM »
Quote from: "possesed a while ago on the first page"
yureientio, yurei's brother ect.

53
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 30, 2009, 09:26:11 PM »
Quote from: "Mobius"
Give Hunters sith lightning.

54
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 30, 2009, 05:12:25 PM »
I find that ice spikes could last a little longer because lasting about a second isnt going to shake a ghoul off your tail because creeper can jump over most of it (or simply move around it in some cases), choke can eaisily jump over it with his speed, jitterskull wouldn't be too effected because he has 150 health and sjas will just fly over it (but thats more about hight).

55
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 30, 2009, 05:05:41 PM »
Is it just me or is the marine shotgun stronger?

Once i made a charge as jitter and came up a little short, then the marine fired his shotgun doing 110-130 damage

Also once i was about 3 times the distance of sjas scream redius away from a marine he fired a shotgun shell and it did 96 damage.

A similar thing happened to sjas (in one of the really (beta 2-3) old betas) where he went reallly fast due to a skulltag version change maybe its happened with 98A?

Quote from: "ThaMarine"
but I hoped you could dash left and right, but I suppose that would overpower him...

You can  just strafe/turn in the direction you want to go, do the usual double tap then your away (though i find it responds less when you try to go sideways)

56
Anything Goes / Re: What's your name on Skulltag?
« on: October 29, 2009, 09:14:19 PM »
<jmp> Possesed <fsr>
Quote from: "Lighting"
weren't the clans prohibited?
No

57
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 23, 2009, 09:18:24 PM »
My idea (yurentio) will own choke with fire spam!! >:D

58
Anything Goes / Re: Most anoying crash you've had with a computer
« on: October 22, 2009, 06:42:38 AM »
Quote from: "lord_of_hell"
zdoomwars+shitty pc(not my, but in some case)= CRASH!!!!!111

Zdoomwars crashes anyway due to some unknown bug

59
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 21, 2009, 07:37:33 PM »
LOLZ a melee human class

*Human walks up to sjas to hit it*
*Sjas screams his head off*

*Human walks somewhat near to the jitterskull*
*jitterskull charges for free frag*

*He walks up to a creeper*
*Boxing time!*

*Human walks to choke*
*Human says "OMFG CHOKE IS SO DAMNED UGLY LOL I CANT GO NEAR HIM" and smashes his brains out*

Whatever way you put it a full melee human has no chance

60
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 21, 2009, 05:59:02 PM »
Yurentio!!!
Story: Yurei's brother! At yurei's horrible death at the hands of her parents a completely unknown (even to the parents) brother died too as they thought he would tell the police. As yurei and yurentio went down the stream they were split in the stream with yurei headed to the forbiden forrest and yurentio heading to a uncharted cave. He was found one day by choke who was scattering evil lands looking for another minion for the yurei when he stumbled along yurentio's cave. When Choke told him about the situation he ran to the forbiden forest to meet yurei. They are now a brother and sister ghoul-ass team! With yurei as the brains, and Yurentio as the brawns....

Looks: He would have a sort of tattered red version of yurei's sprites

Powers: He would have a low gravity jump (kinda like having a paracute with a high jump rune). His normal attack would send a homing soul skull projectile which does 20-30 impact damage and damage up to 50 with a 2 damage at a time poisoning effect  but after each attack he has a 5 second recharge but during so he has a split second burst of speed in which he can safely retreat before getting 50 ice shots in the face. His alt fire has 3 ammo which can be regenerated by killing a human with his skull projectile.
When he uses his altfire he stands still/moves slowly for a second then realeses a circle of a certain projectile each with a diffant effect

Altfire projectiles:
Fire: A simple 30 damaging projectile (note i havent made damage high because there will be a ring of these and 60-70 damage would be stupid)
Ice: 6-13 damage and slows down the target a little bit for 2 seconds (depending on how much hit the human is how much it slows down)
Thunder: 2-6 *Hitscan* paralizes target for a split second (a nice chance for a creeper)

Movement:
Little slower than marine no special movement things except for speed burst which makes him go faster than any class while it lasts

Edit: He would have 70 health to balence (but would be more skinnier then yurei because his movment pattern is pridictable)

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