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Messages - Possesed

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91
Anything Goes / Re: songs what can work for doom
« on: August 28, 2009, 01:11:03 PM »
My Music Wad Would Satisfy Nicely

http://wadhost.fathax.com/files/xtra-music-2.zip

Some Amazin Music For Doom here for Many differant atmospheres

I even included the jitter song  :)

92
Anything Goes / Re: What is your avatar from/of?
« on: August 28, 2009, 01:03:48 PM »
I simply searched grim reaper in google images and got this good image of a reaper  :)

93
The Ghoul's Forest / Re: Ghoul Forest Experience
« on: August 28, 2009, 12:56:32 PM »
Quote from: "CutmanMike"
Some people like it more than the forest levels too.

I Think its because there is no yurei  :p

94
The Ghoul's Forest / Re: Lough Vally
« on: August 23, 2009, 10:52:29 AM »
I hav played it before when i couldnt get a version of skulltag (norton360 kept making a fit ovr it :mad:  ) i was stuck with zdaemon and i noticed a server and its game type said ??? which attracted me. When i got it i let out a gasp (littarly i never thought zdaemon would evr) that it wad ghouls forest on survival.

I was soo shocked because i thought zdaemon would never be capable of doing survival (i mean u cant even add more weapons in weapon slots  :shock: )

I wonder if zdaemon will soon suport survival as a normal game type now that people know its capable.

95
Anything Goes / Re: Music!
« on: August 21, 2009, 03:55:46 PM »
My music wads (cant make anything else  :( ) have really good music but i forgot to add a changemus list with the second one.
(get first one from my file hosting place on filefront username is possesed and 2nd one is on wadhost)

I'll save you endlessly guessing (unless u got slumped or something like that)
changemus commands, here are the ones i can remember

changemus d_dance   changemus d_soul   changemus d_blue   changemus d_1950   changemus d_death   changemus d_hell   changemus d_space   changemus d_rumble   changemus d_ravefull (win for the rave  :D ) changemus d_jitter (a preview for jitters new album) changemus d_rough   changemus d_spirit   changemus d_psx   changemus d_sail   changemus d_rush   changemus d_eden   changemus d_rock   changemus d_smash   (if u got slumped or any other thing like that u can find the ones i missed but i pointed out the best ones)

96
The Ghoul's Forest / Re: the elusive ghoul:misty
« on: August 19, 2009, 02:02:05 PM »
Quote from: "Cyclone"
awesome thanks dude :D i'll try to get a snapshot of this nasty as soon as possible.

When u see him you will see why he is perfect for gvh  :D

97
The Ghoul's Forest / Re: Maps Discussion
« on: August 16, 2009, 03:37:42 PM »
Quote from: "Xorpedo"
I don't like Wagi caves cuz of the lava.

There is more Problems with it as well  :(  Like lack of size (even though i love pwning as jitter  :twisted: ) captain big head tried to make one but it lacked stones on lava (or basicly had too much) and was a little too big but i think it was better than the original  :roll:

It would be great if it was slightly downsized, lost some lava (aculay alot of lava u would think u were in an erupting volcano  :shock: ) and had some areas fixed (like the pit of lava which only flying classes can get out off)  :)

98
The Ghoul's Forest / Re: Classes Discussion
« on: August 15, 2009, 11:58:19 AM »
Err chainsaw?  :lol:

About that serious sam idea (i havent played it before) It Sounds too much like marine. So really that would just be a marine clone with a buffed up shotgun and a chainsaw with a sniper rifle.

I dont like the idea cus its just prtty much just a slight change from marine  :-| and it would make lots of people go ghouls when this gets realesed cus they wont be very interested in the serious sam idea.  :(

Edit: Try and think of an idea Thats not similar to other humans  :razz:

99
My Favourite Human Class is Hunter because i suck as human and i can onlt hit a ghoul with ice arrows  :oops:

My fav Ghoul is oviously JITTERSKULL!!!! My reason? He GODDAMN PWNS and i dont have to navagate around obsticles.

Ovrall fav: JITTERSKULL

My best moment in gvh (this is true i aint liying) was when i got all 3 jitterskull achivements in one epic chomp!!

How? I had about 3-4 frags on that round and killed a cyborg class. There were 2 people (a hunter and a marine) hiding behind crates. I charged in and pushed my kills up to 5-6 (the reaper), got the last 2 classes needed for 3 course meal and of course i got the 2 humans at once (dinner for two).

100
The Ghoul's Forest / Re: Maps Discussion
« on: August 15, 2009, 10:12:14 AM »
About GVH06 arcade souls i think it could be fixed with shorter (but more) corridors and more non-coridoor areas and also cyborgs can pwn there by spamming down the corridoors with plasma. A simple fix: Widen the corridoors. I think the main problem is narrow corridoors allowing too much spam and tight situations  :(  

But adding more areas could make the map too big.

Maybe remove some of the map (the dodgy areas) and add better areas

But then again maybe it depends on the skill of the players  ;)

101
The Ghoul's Forest / Re: Classes Discussion
« on: August 15, 2009, 08:38:20 AM »
Robojoe about what u said (i dont how to put what u said in a box in my post  :mad: ) i was meaning something not done in gvh.

102
The Ghoul's Forest / Maps Discussion
« on: August 14, 2009, 08:46:03 PM »
Here you can discuss about the maps (report bugs, unbalenced areas ect)

Dont forget this is about maps feel free to mention a class that might hav an great advantage/disadvantage on a map but dont just mention just about classes if u wanna do that go to the class discussion topic.

103
The Ghoul's Forest / Re: Classes Discussion
« on: August 14, 2009, 08:42:40 PM »
I'll put a topic up

104
The Ghoul's Forest / Re: Classes Discussion
« on: August 14, 2009, 06:54:15 PM »
If ur looking for something not yet done y dont  u do a pyro class? He could have a flamethrower or spraycan. And he could also have moltov coctails and gasoline which he could set alight with his other attacks. :mrgreen:

To counter spam mybe make it so the flamethrower could over heat

Also to counter lag use spirites like the ones in aow. (it would stop lag being crazy if you avoid flashy flame spirites like aow 2)  ;)

105
The Ghoul's Forest / Re: Classes Discussion
« on: August 14, 2009, 01:16:26 PM »
For humans y dont u give them a mage? Its classic and you dont have to look around for spirites. He could have his staff which fires little weak energy balls which split on impact (the main ball could do 30 and the burst balls could be 10) and for altfire he could raise his staff and whack with great force doing about 60 damage (so thats his last resort attack)  :)

He could have a spell book as his next weapon. its normal fire would summon a fire trail accros he ground and its altfire could be a charge up attack for a lightning orb. the more you charge it the more damage to main ball does and if he charges long enough it can also have splash damage.

And for his final attck (he will proberly have low ammo (3-5) for this) he could have a meteor staff.  Its normal fire summons meteor from his staff and it does 80 damage on impact and has a small splash damage. and for his altfie (this would take away all his ammo (notsure if it should be for all weapons of just his meteor attack ammo) he makes it rain weak meteors in the sector he attacks in. Mybe each meteor does 8 damage or so. :)

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