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The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 31, 2009, 05:42:49 AM »
Oh... him. Normally I'm just hoping he's not shooting me. D:
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Ok I'll take his teleport away and just make it a damaging attack like the other two (a single bolt of lightning infront of him maybe). Also reduce the fire spin and ice damage. Originally I just wanted his attacks to be slightly different when you hit altfire, I guess I got a bit overboard!Please just give the teleport a chance. It potentially has some neat applications, but I haven't seen anyone who's really good at it. They might as well be running instead. At this point we have no idea whether teleporting is OP or not.
No. Recoil is the amount of "kick" caused by firing the weapon. The only GvH weapon with recoil is the machinegun.Quote from: "Qent"On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.
Isn't that recoil?
On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.Quote from: "Ivory"I'm get I abit annoyed at the wrong terms being used. Lightning arrows ARE super accurate. It's a railgun essentially after all. Your complaining more about the time it takes to use it, I think. None the less, I rarely ever see people use Thunder Arrows right. You don't aim at where the Ghoul is, you aim at where there going to go. It's all about prediction, same way you use Chokes Blood Ball efficiently. Also never trust the crosshair, everything tends to fire about two or three crosshairs under the crosshair, sometimes I even get it bottom right of the crosshair. Doing some testing, it is in fact bottom right of the crosshair. Know these facts, predict the movements, and Thunder Arrows have deadly Efficiency.
Accuracy is measured by the percentage of how many arrows have hit out of how many have you fired, which is for lightning, terribly low.
The EW version that Oblacek uses is before even EW Final. It uses gvhwarclasses-beta4 and gvhwarmaps-beta4, but the latest files are gvhwarclasses and gvhwarmaps. Among the changes in the latest version is 150 health for chokes.Quote from: "Qent"Quote from: "CutmanMike"Oblacek is now updated to v5I find it odd that Oblacek is the first to have b5, yet it's still using an old EW. Could you update that too?
iirc cutman was going to update ew after cd?? Because EW has never been updated.
Oblacek is now updated to v5I find it odd that Oblacek is the first to have b5, yet it's still using an old EW. Could you update that too?
Change your name to cfLighccting.Quote from: "BloodRaven"Do This sign:
Then color is C
Then diffirient letters match the colors
Example: ccName = Name
Test other latters after writing c and see what color does your name fit.
I didn't understand..... Can you put me another example?
If I want to put name making the Ligh part being yellow and the ting part being silver, How must it be done?
The new additions to the human classes will have a terrible impact for the team balance, as people are going to be very interested in the new human abilities and will not care for balancing the teams so much.This actually makes teams better for 32-player games.
