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Messages - Qent

Pages: 1 ... 4 5 [6] 7
76
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 15, 2009, 12:36:14 AM »
Are GetActorVelX/Y/Z and SetActorVelocity in Skulltag? Because then you could boost the cyb in the direction he's going without worrying which way he's facing.

77
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: October 13, 2009, 02:01:26 PM »
Then I'm not sure if we're still talking about ping or lag. I know that ping effectively increases reaction time. But I don't usually lose connection. (Or maybe I just don't know what I'm talking about. :P )

78
Yes.

79
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: October 13, 2009, 01:35:27 PM »
Well yeah, ping has no effect... except that you don't know where the humans are! (or their projectiles.)

80
Instead of using land and accelerating to insane speeds, you land and let yourself glide. That way a sjas can move silently.

81
Don't forget the silent glide. Limiting sjas' speed won't fix that. (Although I haven't yet seen anyone use it effectively.)

82
The Ghoul's Forest / Re: Support for team starts in LMS
« on: October 13, 2009, 01:23:25 PM »
Quote
Ghouls spawn incide, Human spawn outside
Human spawn outside, Ghouls spawn incide

These statements say the same thing. :P

83
Quote from: "Frits"
what about binded sr50's that allow you to keep using your mouselook?
That is impossible with binds. Doing this (with mouse drivers or other external programs) is cheating and bannable.

Quote from: "CutmanMike"
I have no problem with strafe running
I think he's saying that chokes (for example) can go very fast with SR50 bunnyhop, so it would be bad to kick them too. The same probably goes for a flying cyborg. But since sjas aren't supposed to be able to go faster than SR50 but are the only class able to abuse air control, limiting the autokicking to sjas-class should be fine. (And I'm sure there will be a real fix. :P )

84
I thought you gave the sjas NOGRAVITY to fix that. And then you reverted that in b4?

85
Quote from: "Frits"
Quote from: "Wartorn"
You can have even more fun with that by switching fly down with +land :mrgreen:

What if one would hold both? ;)
Nothing. Land doesn't work if you're still flying down.

86
Anything Goes / Re: I hate...
« on: October 09, 2009, 12:07:21 PM »
Quote from: "CutmanMike"
I'm pleased to announce that I finally got rcon permissions for Oblacek, so people are going to have a nasty shock when they start being retarded while I'm on the scene and suddenly they can't join the game any more.
Wow, that's really good to hear! :D

87
Quote from: "ds201"
Cutman, I suggest using ACS to force the gl lights to be at default values.
No longer necessary. There's an SVar that takes care of this.

88
The Ghoul's Forest / Re: players spamming GHV11 map
« on: October 06, 2009, 06:54:17 PM »
No, 11 is Duke Nukem.

89
The Ghoul's Forest / Re: GVH:Cold Demise trailer up
« on: October 01, 2009, 11:55:06 PM »
Omg it's Frits! Here to resurrect SuperGod and GvHv2b4!

90
The Ghoul's Forest / Re: GVH:Cold Demise trailer up
« on: September 28, 2009, 03:23:07 PM »
Quote from: "Major Cooke"
But what does the CD stand for, Christmas Demons?
wasn't far off, actually. :P

Looking forward to more teasers!

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