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Messages - KeryoWolfe

Pages: 1 2 3 [4] 5
46
Projects & Creative / Re: megaman racing project
« on: November 18, 2010, 01:07:17 AM »
Ya know, i did a "Mod Garage" in my recent map, Galactic Highway, kinda as a joke, but if ya want, you can use it for the race mod as a racer select, or I can whip something up for ya.

Edit: AND I can make "wall ads" a la NASCAR too, if you want.

47
Anything Goes / Re: The Yamato Man and Ballade Show!
« on: November 14, 2010, 06:48:15 PM »
HOLY SNIKES!! 8-BIT MACHINIMA!!

[markout]YAAAAAAAAAAAAASSSSSSS!!!![/markout]

48
Maps / Re: K-Wolfe's House 'O' Mods (Kyuubi Naruto Uzumaki Released!))
« on: November 14, 2010, 01:17:59 AM »
Quote from: "Pvtskittles619"
Nice what songs do you have in mind for these maps your making?

I dunno. I have some old 8-bit songs I made way back when with some midis and an NES soundfont... but maybe we'll just stick it to the music already in game, since it is just going to be an 8-Bit "Battle and Chase" conversion, essentially.

on another note... Galactic Highway is now up! Now if you'll excuse me, I'm going back to playin' TF2.

49
Maps / Re: K-Wolfe's House 'O' Mods (Kyuubi Naruto Uzumaki Released!))
« on: November 12, 2010, 06:28:38 PM »
@ice: Well I was considering it, but I think the spriting should be a community project. I'll make a post about it later.

@Mr. X: Yeah, but don't worry, when I release it later today, it'll be to the exact specifications.

50
General Gaming Discussion / I HAS ORANGE BOX!!!
« on: November 12, 2010, 05:20:23 PM »
Hey guys, just got the box today. If ya wanna face off against me in Half-Life 2, Portal or Team Fortress 2, add me on Steam. My Username is "keirostarr".

I also have a group on Steam called "Uberhammer" but it's invite only, so lemme know if ya wanna be part of it.

51
Odd, we were debating race mode and Cutman Mike just began streaming Megaman Battle and Chase. Coincidence?

52
Maps / Re: K-Wolfe's House 'O' Mods (Kyuubi Naruto Uzumaki Released!))
« on: November 10, 2010, 11:06:32 PM »
*bump*

Reason: I now present screenshots from my up n coming race map "Galactic Highway"








COMING SOON, Y'ALL!!!

53
MM8BDM Discussion / Re: Race Mode in next MM8BDM Release
« on: November 10, 2010, 11:01:09 PM »
Quote from: "brotoad"
i was going to consider helping until you called us cronies, now you're on your own kid!

I meant it in a humorous fashion.

54
MM8BDM Discussion / Re: Race Mode in next MM8BDM Release
« on: November 10, 2010, 10:49:08 PM »
Quote from: "ice"
and besides, imagin frostman racing.
although we could have the cars work like weapons, everyone will have different cars at random, like in lastman standing. and you can have stuff like the rush roadster with just a megabuster, quickman's sonic formula just shoots forward when you fire but takes a while to recharge, or the Skull Machine XX having a sheild on the back. and ofcorse make MMB&C minor cars or characters like 4 Roader (no weapons at all, just a normal racer thats slightly faster), Truck Joe(if I'm not mistaken, he droped crashbomb like weapons on the track), Yellow Devil (he just had the ability to shove others off the track)

...frostman on a 4 roader...wow

Well that WAS the main idea behind it, and I WAS gonna go ahead and do it myself, but then I realized I have no discernable scripting knowledge, because everything I learn in college is outdated (fucking cheapass Nicaraguan college, go fig XC) so I thought that If I brought it up... maybe someone will do it or at least tell me how to go about it.

55
MM8BDM Discussion / Race Mode in next MM8BDM Release
« on: November 10, 2010, 12:22:41 AM »
Well, let's see... Mr.X has Sunset Canyon, some dude called Travis made one, I'm making one... so that leaves the question... should MM8BDM have a full-fledged multiplayer race mode?

56
MM8BDM Discussion / Re: Teamspeak??
« on: November 10, 2010, 12:19:08 AM »
I believe I was the one who mentioned the Ventrilo for MM8BDM thing on last week's Multitap.

57
MM8BDM Discussion / Re: how come there are no custom map servers?
« on: November 05, 2010, 09:47:22 PM »
Quote from: "Yellow Devil"
I was planning on making a race server with Mr. X's race map but it tended to lag.

Yeah, you put one bot on that map, and it lags like hell. I was going to tell him that. Must be some sort of script error.

58
MM8BDM Discussion / Re: The OFFICIAL MM8BDM Gamercard!!
« on: November 05, 2010, 09:45:46 PM »
Quote from: "OrangeMario"
Quote from: "KeryoWolfe"
Made by me in Adobe White Rabbit.



Tell me what ya think.

Well at least someone likes my scout skin.  :lol:
other than that, its a good start, i like it. as the others say, its alittle bit blurry.

p.s. I'll work on an update for scout after im done with luigi. ^_^

Just update the sprites, I already updated the file with audio taunts and a bot.

59
MM8BDM Discussion / how come there are no custom map servers?
« on: November 05, 2010, 09:43:00 PM »
The question that doesn't let me sleep at night, why doesn't anyone use custom maps on their servers?

60
Maps / Re: K-Wolfe's House 'O' Mods (MMKWO1 UPDATED!!)
« on: November 05, 2010, 09:37:38 PM »
*bump*

Reason: Kyuubi Naruto Skin Released!

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