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Messages - Prosecutor Godot

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151
MM8BDM Discussion / Re: MM8BDM: Teams Tournament
« on: January 16, 2011, 03:02:54 AM »
I think maybe a tournament if we don't want to drag this out, but if we want a long-term competition, a league would be best.

Are there any openings for a team or would anyone like to join Team OBJECTION!?

152
MM8BDM Discussion / Re: MM8BDM: Teams League
« on: January 15, 2011, 06:46:57 PM »
I'm interested in this.

I do have a suggestion for settling ties that doesn't involve one final deathmatch. Use the head-to-head record. For example, if both team A and team B each tie for first with records of 6-1, then you go back to the A vs B match and you see that B won. Team B wins the championship. That's so you don't need to worry about scheduling any matches beyond the league season.

153
MM8BDM Discussion / What to do...?
« on: January 14, 2011, 08:20:17 AM »
Just a while ago, I decided to drop in on a 2-player CTF server. I found Mizaru and someone by a username I can't remember at the moment (It'sblackdark or something along those lines.) Anyway, Mizaru had to leave and left the new guy for me to help with any questions he had about MM8BDM. After we slugged it out for a while playing 1 vs. 1 CTF and me giving him the occasional bit of information, before I left, he asked me,

"Do you have a server where we could meet, Coach?"

I answered I have one off and on every once in a great while, but the thing that shocked me was the "Coach" bit. I don't consider myself close to a position to be teaching. In fact, I'm a student of a skilled player myself. I might be able to go as far as the basics such as the rules and pointing out traps in stages and tricks to make it up stairs faster, and maybe that's as far as he wants to go before he sets out on his own, but if that's not the case, then I have no idea where to lead him. Beyond the basic knowledge and skill, it's the blind leading the blind. Not that I don't want to teach him. I'm just not sure if I should or if I'm able to teach him any tactic or trick that someone of moderate skill would know of and use.

How do I answer this apparent call?

154
MM8BDM Discussion / Re: MM8BDM Funnies
« on: January 14, 2011, 02:50:42 AM »
Okay, so I was at Fire Man's just now. After a failed attempt to dodge a zombie since a totem got in my way, I just wandered about chasing down the last guy. He passed me by twice before he came back up the stairs the third time, and as he killed the only other zombie remaining and was to engage me in an epic chase, he jumped into the lava on the right coming up the stairs. I, a zombie, had "won" that round.

I found that hilarious.

155
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: January 14, 2011, 01:57:20 AM »
Add me on! My official Skype name supamario94, but will show up as Mario94.

156
MM8BDM Discussion / Re: Adopt a Noob Program!
« on: January 09, 2011, 06:55:19 AM »
Student
IGN: Phoenix Wright
Time Zone: Central
Times Available: 5pm to 11pm Mon., Tues. and Thurs., 5pm to whenever Fri., weekends are uncertain.
Which teacher you would like: RenegadeX5

157
MM8BDM Discussion / Re: MM8BDM: Top Players Tournament. SLOTS ARE FULL
« on: January 01, 2011, 08:24:21 PM »
Quote from: "DoomThroughDoom"
Quote from: "DRN-000"
however, if we're going to have a top 25, it makes sense that there be at least 25 players.
Where did I say that we are having a top 25? This is just 1 Tournament. We can have other tournaments you know?

While I agree we can have more than one tournament, the duel tournament was my idea to establish a top 25. Therefore, I also claim that I could at least have been given some heads-up on this and had a hand in creating the tournament. If you're going to call it the "Top Players Tournament," it makes sense it is to establish the true top players and therefore is based on my idea that we hold a duel tournament to establish a top 25. But I'm not going to be an asshole and say "you can't hold this tournament because it was my idea." What I am saying is you could have consulted me because I thought of it first.

158
MM8BDM Discussion / Re: MM8BDM: Top Players Tournament. SLOTS ARE FULL
« on: January 01, 2011, 08:08:42 PM »
Player Name: Prosecutor Godot

Times available: 4:30pm to 11:00pm starting weekdays on January 3rd except Wednesday nights. I have chances to be on on weekends, but the timetables there are never set in stone.

Contact: eflame94@yahoo.com

Time Zone: Central

I see I'm too late...however, if we're going to have a top 25, it makes sense that there be at least 25 players. You can't wait until there are 32 entrants? Plus, wouldn't you want to at least invite the "elite" players so they can prove their status if they wish? I failed to see Celebi and King Yamato on the list. I hardly think you can have a true tournament if you don't even try to give a chance to these community-proclaimed best. I move that the bracket be expanded to 32.

159
MM8BDM Discussion / Re: Death Messages
« on: January 01, 2011, 08:03:05 PM »
No, "eaten alive" is when you kill with a shot that hits a zombie after you get infected. Roboenza claw can't kill...instantly.

160
MM8BDM Discussion / Re: The Unofficial Top-25 Players List
« on: January 01, 2011, 06:39:12 AM »
What about Cut Man? Yeah, it has Atomic Fire and Rolling Cutter, but Atomic Fire takes time to charge, enough time for the opponent to get in a few hits. Plus, unless either the user shoots it close enough or the opponent has the reflexes of roadkill, the opponent can easily step aside from the shot. Rolling Cutter is short-range, and therefore something to the effect of Gemini Laser or Yamato Spear can keep damage going without having to step into a deadly line of fire.

The point is that even powerful weapons have drawbacks. Magnet Missiles aren't as effective if you know how to avoid them. If the target moves behind objects, the missile can't hit them there. It'll home in on their location, but hit the barrier and disappear with no effect. Large stages are unsuitable, yes, due to the fact players can get lost trying to find each other.

As for a 1v1 LMS, that doesn't seem like a good measure since it only requires one death for the round to end. In a duel, one player must kill another multiple times to win. And in LMS, yes, they are assigned the same weapons, but I would prefer the players get their own weapons. As for the matter of "it'll just be who gets the decisive weapon," it is also a matter of how they will use this weapon. Both players might get it. In that case, it would be a matter of who makes it more effective. Plus, as I proved earlier, even so-called "decisive weapons" have their drawbacks. An adaptable player can pick up a weapon that takes advantage of the other weapon's weak point. For example, Needle Cannon, though weak, is very long-range and high ammo, making up for its lack of power compared to the Rolling Cutter which, though it tears through health like tissue paper, is not near as flexible range-wise as the Needle Cannon. The Rolling Cutter user would then have to find a solution to the problem by changing to a more effective weapon or to attempt to get closer. It is a poor carpenter who blames his tools. Likewise, it is a poor fighter who blames his or her weapons. It's not the weapons, but what you do with your weapons against what your opponent does with theirs. That's what decides the fight.

Some stages I find suitable off the top of my head:

Cut Man
Fire Man
Spark Man
Needle Man
Plant Man
Charge Man

161
Skins & Bots etc / Re: Official Request Thread
« on: January 01, 2011, 01:36:39 AM »
If anyone has any time for it, I would like to request a Phoenix Wright skin.

162
MM8BDM Discussion / Re: The Unofficial Top-25 Players List
« on: January 01, 2011, 01:28:53 AM »
Now hang on one second, Doom. We don't know who wants to partake. Some of the so-called top 25 may not want to prove their superiority through duels. The voting reflects popularity, not skill. Don't limit it just to those who received votes since some players (like me) might want to try their hand at this.

Even if that was it, you just put the names together. That's not how the tournament is supposed to work. You put the highest seed against the lowest seed, 2nd-highest vs. 2nd-lowest and so on. That is, if it comes out to 2^X number of participants. It's illogical to have #1 and #2 fight in the first round. You save the best possible matchup for last.

163
MM8BDM Discussion / Re: The Unofficial Top-25 Players List
« on: January 01, 2011, 12:53:21 AM »
Then we have a Duel tournament. We hold an entry topic, give enough time, then lay out a bracket. Those who lose within the round of 32 hold additional duels so we can have places in order for ranks.

164
MM8BDM Discussion / Re: The Unofficial Top-25 Players List
« on: January 01, 2011, 12:42:50 AM »
Yeah, I found that out just now in a CTF match. Even the best CTF player doesn't stand a chance against the three or four worst CTF players when they are all armed with Knight Crush.

I say DM, LMS, TLMS and Duel are our best modes to measure individual abilities, get reliable statistics and draw up a true top 25 since, although DM and Duel are the two strongest indicators since it's every player for themselves, so they have to earn their own numbers and victories. And again, consistent superior performance over someone higher ranked can be grounds to either get witnesses to prove you're playing better or challenge for their spot in a duel.

165
MM8BDM Discussion / Re: The Unofficial Top-25 Players List
« on: December 31, 2010, 11:24:27 PM »
Quote from: "Ashley"
Quote from: "DRN-000"
New idea.

We go with voting for the best player. At the end of the poll, we establish an unofficial Top 25.

However, we could also report instances where a lower-ranked or unranked player has consistently done much better than one higher-ranked or just plain ranked. In which case, with witness confirmation, we might change the ranks to reflect it. Just so it might be something more than a popularity contest.

Is that not what this was?
Although, people mistook it for popularity, I guess.

That's why I added in the "however" bit at the end so that we have somewhat of a true top 25.

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