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« on: January 01, 2011, 06:39:12 AM »
What about Cut Man? Yeah, it has Atomic Fire and Rolling Cutter, but Atomic Fire takes time to charge, enough time for the opponent to get in a few hits. Plus, unless either the user shoots it close enough or the opponent has the reflexes of roadkill, the opponent can easily step aside from the shot. Rolling Cutter is short-range, and therefore something to the effect of Gemini Laser or Yamato Spear can keep damage going without having to step into a deadly line of fire.
The point is that even powerful weapons have drawbacks. Magnet Missiles aren't as effective if you know how to avoid them. If the target moves behind objects, the missile can't hit them there. It'll home in on their location, but hit the barrier and disappear with no effect. Large stages are unsuitable, yes, due to the fact players can get lost trying to find each other.
As for a 1v1 LMS, that doesn't seem like a good measure since it only requires one death for the round to end. In a duel, one player must kill another multiple times to win. And in LMS, yes, they are assigned the same weapons, but I would prefer the players get their own weapons. As for the matter of "it'll just be who gets the decisive weapon," it is also a matter of how they will use this weapon. Both players might get it. In that case, it would be a matter of who makes it more effective. Plus, as I proved earlier, even so-called "decisive weapons" have their drawbacks. An adaptable player can pick up a weapon that takes advantage of the other weapon's weak point. For example, Needle Cannon, though weak, is very long-range and high ammo, making up for its lack of power compared to the Rolling Cutter which, though it tears through health like tissue paper, is not near as flexible range-wise as the Needle Cannon. The Rolling Cutter user would then have to find a solution to the problem by changing to a more effective weapon or to attempt to get closer. It is a poor carpenter who blames his tools. Likewise, it is a poor fighter who blames his or her weapons. It's not the weapons, but what you do with your weapons against what your opponent does with theirs. That's what decides the fight.
Some stages I find suitable off the top of my head:
Cut Man
Fire Man
Spark Man
Needle Man
Plant Man
Charge Man