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Messages - Disco

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211
Maps / The Ultimate MAP Pack (Volume 1) - CANCELLED
« on: November 19, 2010, 10:29:23 PM »
Questions Korby will answer before I make this:
since I blatantly stole his format (thanks Korb, hope you don't mind)

Q: Can I get my map in?
A: Sure. It's 'may I' though.

Q: Will you use my map if I don't ask you to?
A: Is Dr. Wily a misunderstood philanthropist?

Q: How do I get my map in?
A: Post a link to download it and an image of what the hell it is. Be sure to specify who/what it is. For example.
"Bob
(image)
(download link)"

Q: What about the wiki? How come my map isn't on there too?
A: Because you haven't said you're okay with having it there yet! In fact this topic would be a good place for you to give permission for it, so do so!

Q: When will this be released?
A: November 30th. Have everything you want in by the 29th, and it will be released on the 30th.

Q: Why?
A: Because people have been wanting something like this for a looong time. Also, why not?

Without further interruptions, start posting.

212
MM8BDM Discussion / Re: that cross in the ceiling of knight man's stage
« on: November 19, 2010, 08:21:36 PM »
The first two Fallout games allow it, I believe.

213
Anything Goes / Re: There NEEEDS to be a cutstuff live chat
« on: November 19, 2010, 02:30:49 PM »
Seems to work fine.

I'm idling in there right now, so if you can't see me, I guess I'm wrong!

214
Maps / Re: CTF map - Divided Forest
« on: November 19, 2010, 06:06:12 AM »
I think a difficult-to-cross river in itself isn't a bad idea, this just needs to throw the players a bit more of a bone

215
Bump

216
Skins & Bots etc / Re: Lio's Workshop (Jerry Released)
« on: November 19, 2010, 05:45:30 AM »
permission to add to the wiki?

217
Maps / Re: CTF map - Divided Forest
« on: November 19, 2010, 05:43:53 AM »
Sakugarne can do it too, I thought it was really the only convenient way.

Tested it out online and this map has a lot of potential though.

I highly suggest adding more "stones" and making the river easier to cross in general and you could have a pretty playable map.

218
MM8BDM Discussion / Re: Disco's Custom Mapstravaganza!
« on: November 19, 2010, 05:38:10 AM »
And we're down for the night.

Had a pretty decent run, despite massive technical difficulties in the beginning and only a few joiners this time.

Had a lot of people failing authentication, though. I'll work on making it easier to join next time.

Party on.

220
MM8BDM Discussion / Re: Disco's Custom Mapstravaganza! - UP AND RUNNING
« on: November 19, 2010, 03:37:04 AM »
Quote from: "Ivory"
I think people don't want to download a dozen wads to get in a server. Though once I make enough maps, I'll make a compiled Mappack of my own work.
Well, assuming DoomSeeker, you really only need whatever map's currently being played to get in to the server (in the short term at least)...

221
MM8BDM Discussion / Re: Disco's Custom Mapstravaganza! - UP AND RUNNING
« on: November 19, 2010, 01:39:53 AM »
And we're back in business.

Haven't been getting as much traffic as previous server times though... what would you like to see more of?

222
MM8BDM Discussion / Re: Disco's Custom Mapstravaganza! - TEMPORARILY DOWN
« on: November 19, 2010, 12:52:12 AM »
Eugh, my port decided to close itself for no reason. Good start to this topic, temporary downtime while I sort this out.

223
MM8BDM Discussion / Re: Disco's Custom Mapstravaganza! - CURRENTLY UP
« on: November 18, 2010, 11:58:49 PM »
Quote from: "Ivory"
...Err. Why are you hosting both Deathmatch and CTF maps at the same time?
I'm not. Not at the same time, at least. These are just maps that the server has attached.

224
MM8BDM Discussion / Re: Disco's Custom Mapstravaganza! - CURRENTLY UP
« on: November 18, 2010, 11:53:59 PM »
And we're up. I'll try to update this post with better directions for getting set up, but for now, most of them can be found on the MM8BDM wiki:

http://mm8bdm.wikia.com/wiki/User_Created_Maps

225
I forgot about that feature, good call.

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