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Messages - Disco

Pages: 1 2 [3] 4 5 ... 20
31
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: April 04, 2011, 12:09:19 PM »
The nebulae could be the standouts color-wise, sort of like in crazy whacked-out paper airplane star fox world

http://www.youtube.com/watch?v=6XzfcIOquWk&t=1m20s

32
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: April 03, 2011, 01:41:00 AM »
Yeah, why is space blue

otherwise seems okay

33
check your doomseeker options and make sure that your custom wads folder is still listed where it needs to be

34
I've only been skimming this topic, so forgive me if this has been beaten to death, but

what exactly was the problem with metalman's alt?

It was essentially just one big search snake, right? besides using the 'old search snake code' I didn't really follow what was broken with it

I dunno, it was kinda fun is all, that's why I ask

35
People are really intensely exaggerating what a "catastrophe" 4A was.

The only incredibly huge issue was the ceiling parties

37
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: March 27, 2011, 02:37:30 AM »
Quote from: "ice"
To help get this project back up into the air, are there any sprite rotations that you need done?
I think Coroq/CRORQ needs rotations for both MM1 and MM3 versions

Also, PC Sniper Joe

38
MM8BDM Discussion / Re: Myroc Rants on the Cutstuff Community
« on: March 27, 2011, 12:02:27 AM »
Quote
Why these people include half of the community, I don't know.
I'd venture it's probably because a lot of people joining aren't typically FPS players and joined out of the awesome Mega Man/8-bit applications

39
MM8BDM Discussion / Re: Myroc Rants on the Cutstuff Community
« on: March 26, 2011, 11:57:10 PM »
People play Roboenza so much for the same reason so many people play the class mod. It's not all that competitive, more of an emphasis on fun.

40
Speaking of Gemini Man, what's the deal with his altfire? Is it just a slow-moving mega buster? For some reason I always thought it made the clone fire a shot, I don't know why I thought this...

41
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: March 21, 2011, 07:06:25 PM »
Quote from: "Korby"
I'm pretty sure there was plenty of interest(Why else would this have so many pages?), and willingness of people to do stuff.
What this guy said

This was my second most anticipated expansion, for whatever silly reason

Although I will admit that while the willingness of people to do stuff is great, the attention spans of goldfish are a common trait around here, hence why a lot doesn't get done and everyone has 5+ projects that sound cool

42
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: March 21, 2011, 12:07:14 AM »
Oh nooooooo

43
Projects & Creative / Re: MM enemy classes
« on: March 20, 2011, 08:59:47 PM »
Requesting a Colton class

44
Quote from: "Blaze"
Albeit this Question was answered in the Past...could there be a way to make the Mega Man Killers as Classes?

i have one idea for Quint...Make him use a Sword as most fan interpretations do.

Punk's Spike Ball could be useful aswell
80% of the work is already done by Mike for a Rockman Killer class

The trick is probably balancing them to fit with the rest somehow, I'd imagine.

These guys haven't decided (I think) if they want to do the RMK or not yet

45
Well, at least yamato seems to have an idea he's pretty confident about.

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