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Messages - White

Pages: 1 ... 5 6 [7] 8 9 ... 15
91
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 26, 2009, 07:35:46 PM »
I'll tell them. BTW, the next video - you'll be surprised by what happens!

92
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 26, 2009, 02:44:54 AM »
Ok, I've decided im gonna make a series outta this :3

93
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 26, 2009, 12:06:36 AM »
Im drug free bro ._. Even if that was a joke, you know im about 13 :P

Though I did drink too much soda and not run around afterwards, and when I don't excercise it out my brain gets an overdrive :3

This is the result. I NEED MORE SUGAR DAMNIT!

Edit : This topic is brought to you by a random kid whom uses his last name for his nick-name

94
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 25, 2009, 10:03:33 PM »
I liked your idea of a series...

I've already considered it. But what would I call it? Yurei in the middle? :

95
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 25, 2009, 06:45:40 PM »
You went offline + the video screwed up, and I needed a replacement :<

96
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 25, 2009, 06:36:44 PM »
Quote from: "Mobius"
The party should have ended with all the humans dying.

After the film I let the two actors go nuts on all the humans, and they won all of the jitterskull achievements.

97
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 25, 2009, 03:08:10 PM »
Quote from: "pucy100"
this is good but what's that class with the spell book? :mrgreen:

That's a secret. :>

And btw, yea... This is an idea for a simple spoof I wanted to do. Appearantly it worked wonders ._.

This is what happens when you give me alot more spare time than I already had. :D

98
The Ghoul's Forest / Two Jitterskulls got married!
« on: October 25, 2009, 07:52:41 AM »
Watch the (un-)holy ritual of two Jitterskulls performing their rites.

http://www.youtube.com/watch?v=yCPkkjemMqo

In the mean time, I had done the rites to two Jitterskulls.
May they be happy for the rest of their days.

Huzzah!

99
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 16, 2009, 10:36:50 PM »
Quote from: "Robjoe"
Quote from: "White"
:3 British boy.
I drink tea too, though. That dunt make me British. =(

I hope choke doesn't barf up these posts, but...

Of course I hear all of these cartoons and shows of how brit's drink tea and go hunting and all that shit. High class cartoons? Either way, this is going off topic.

Any news on the jetpack, cutty?

100
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 16, 2009, 08:43:35 PM »
Quote from: "CutmanMike"
And I drink tea.

Thank you for the answer. Cause honestly, I don't know if Tea really does anything, and im quite surprised that you drink it! :3 British boy.

AND I think I worded my stuff wrong :
Basically, I ment like... Decorate of what your attempting.

101
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 16, 2009, 07:51:04 PM »
Cutman, it's not nessicarily about hitting other cyborgs. You can easily just apply the +DEFLECT or +REFLECT flag to the monster/player class (although Im no longer sure what the fuck is the difference). Even if the player deflects it, you can easily make it so it drops an inventory item that has a +NOGRAVITY flag and dies after 1 tic. Plus, the projectile would have to go unruly' fast.

Either way, I can try to engineer this. I just need the scripts your thinking of (or idea pane), some work music, AND COFFEE!

...What? Being a teen has downfalls!

Offtopic : Cutman, do you drink coffee? Or, do you just set scissors on fire and swallow them like the people at fairs, except with swords? :3

102
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 14, 2009, 10:11:01 AM »
Quote from: "CutmanMike"
Btw just so you know, someone has already hit the nail on the head and got a preview of him. I'm not saying who though!  :D

Damn you! I am going to come to your house and steal all of your scissors.

Either way, nice job - to whomever got it, and to Cutman for MAKING the thing.

103
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 14, 2009, 10:00:16 AM »
Welp' I know your answer. This may cause lag, but I fear it is your last option with GetPlayerInput not working properly online.

Basically, the player Cyborg class will constantly launch 5 or 9 projectiles.

5 being Left, Right, Forward, Backward, and Upward.

9 being Left, FrwdLeft, Forward, FrwdRight, Right, BkwdRight, Bkwd, BkwdLeft, and Upward.

Do either, but each projectile can be hit by the Cyborg class, and him alone.
Im sure thats a possible way, but once the cyborg runs into another cyborg if you fail to make it so the only player takes the projectile inventory, it will cause a collision between two cyborgs. Of course with that, im not sure they deserve to stay alive with a Jitter coming after 'em :P

IF The cyborg runs into the projectile enlisted in the proper direction, he will get a A_GiveInventory("PutSomeStrangeInventoryNameHereLol",1)

His Cyborg dashing state (Speaking of which, next time when I try to work on this[or anyone for that matter] try adding state names, as it's really confusing lol) will do a 10 way Inventory Check, I.E.

TNT1 0 A_JumpIfInventory("LolOneOhOne",1,"CyborgDashLeft")

Alot of work, but however this is entirely possible. Of course it provides more difficulties to make the class object only hit by the parent actor, but hey...

Anyhow, this is your solution, if any a difficult one. If yall find something better, let the guy playing with a pair of scissors up there know about it. :>

Also, lol Good morning.

104
Anything Goes / Re: Curiositties of the internet
« on: October 14, 2009, 09:51:44 AM »
Quote from: "lord_of_hell"
put a url in the topic and i will not consider that as spam :/

What do you mean URL? The Spaceship has a website? omg.

Anyhow, seriously. This really isn't new. Sorry if im raining on your parade :
But wow, this topic suddenly took a drastic random turn.

...LOVE IT.

105
Anything Goes / Re: Curiositties of the internet
« on: October 14, 2009, 01:37:03 AM »
cool story bro. Now let's see how you handle the SPACE SHIP O' DOOM.

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