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Messages - Asd967

Pages: 1 ... 6 7 [8] 9 10 ... 18
106
It looped forever on the map, causing lag indefinitely.

107
That being he never asked anyone. Also, I don't care on who fix that, as long as it gets fixed.

108
That's why I am arguing.
This project has grown large and the team for it is basically only one person, when it should be everyone that contributed.
I don't like how there are issues left from the older versions, I could fix them myself and spare the work and time for everyone, yet, I find myself without doing anything for this becasue I'm not in charge.

109
Then, if he IS busy and can't develop it, the OTHER developers, (which are me, Korby, you, Ivory, arkman, Ice) should be in charge of doing the work for him.

That's why on most game companies it's always a team, not one single person taking care of everything and ruling out or in.

110
Quote from: "Mr. X"
Quote from: "Mr. X"
Maybe Yellow Devil had school/work/anything that takes him away from his computer quite a lot.  Don't just assume he's just picking his nose at the computer because he isn't working on classes.

And you think I don't have my own life to take care of? Really?

111
And of course, the Gemini Clone is a issue since V1A

112
@ Kittah

First of all, let me take Yamato man off this discussion as he definitely wasn't playtested on V4A, and was fixed 3 or 4 days after v4a release.

At your comparison to Needleman, I'd ask you why you picked Needleman off to compare, not only because of the weapon similarities.

Moving on, I'm not making an impatient agenda. People were playing a broken version until now, which wasn't broken before.
I said to YD Gravityman would be WAY broken on v4a, no one even SEEMED to care, so if you're gonna say that they are fixed now, it's not by lack of warning on my part. All of those problems, as I said and Tsuki confirmed, aren't new and they aren't FIXED yet.

The last part is really important, since all this time waiting for a FIXED version could be easily avoided by not making errors at first and quickly fixing them. V4B is a version to fix V4A, yet OLD errors still HAPPEN, and they are widely KNOWN, so on this time of bugfixing you are over with, there are still OLD BUGS to deal with.


Is bugfixing things this time consuming? No it isn't, because I fixed them in my OWN version of it, and it didn't took away more than 1 day.


This whole Wall of text is to prove my point.

Tell me if I'm wrong in ANY of this.

113
And they still weren't fixed.

114
Hm, right, so I'm a spoiled child and what I say is a big lie made up to make someone looks like he doesn't care for balancing, eh...

Fine then.

Lots of issues ARE lots of issues, and it DOES NOT MATTER if a server is with it or not since I have offline playing ;)

Jump on ANY low ceiling and lob Gigabomb for easy kills. Real, real easy kills.
Talking about Gigabomb, it's explosion =/= size.
Bombman's normal fire is ridiculously strong, and can be fired down leaving nowhere to hide or block it.
Lots of issues on MM2, like Bubbleman's unbouncing bubbles and Alien's metagame.
Most of MM5 is fine, except Gravityman having instant 1/3 health loss and strong area attacks, Crystalman overshadowing Geminiman...
Talking about Geminiman, his clone NEEDS good coding (No insult to anyone who tried making him)
Chargeman is STILL underpowered, despite MANY and MANY people trying to warn about it.

and these are only SOME issues of what I'm talking about gameplay.

Hmmm... Prove me wrong on these issues at least, since all of them are lingering from V4A and should be fixed on V4B.

115
Quote from: "Yellow Devil"
V4B? Released before V4A?


That could be completely possible considering the rate of development on this pack.
Great "work" making v4b, I see A LOT OF ISSUES, including Game Breaking ones...

Not that you'd hear me, right?


@ Korby

Not everyone needs an alt. True that. Opening the way to a boring game since 20XX

116
Yeah, but most of those issues are easy fixes and I'm sure this version could have been released 3 or 4 weeks ago.

117
@ Kittah

Team gaming on this game is just nonsense. You can't and won't stop for 5 sems to team chat, since on this time many things happen, mainly because of the pace this game has.
And every class should have the most of independence from teammates, since not all classes game is with teams.

And there are MANY issues that I hope to be fixed on this version.
Even if this is better than V4A, Doesn't mean you shouldn't fix issues that are already known.

118
@Korby
Insta Frag isn't anywhere fun, and don't go using ammo as a reason because Flashman isn't and wasn't made to Instagib, and he shouldn't be Time Stop only guy.

@ YD
There are actually, many and many issues for you to fix.

119
Tactically important...
Sure, it may have it's uses, but don't forget it only gives you ONE hit of his buster.

120
Flashman actually needs buffing.

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