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Messages - Asd967

Pages: 1 [2] 3 4 ... 18
16
Hm, okay.
I'll make it have 2 uses for a full bar.

17
Nothing much I can do about Spark Chaser without making it not be Spark Chaser...
I think I'll lower the fire rate and damage a little.

Black Hole only has one use...
when not in DM.
You'll wish not to get banged by one of those, the low ammo is for the huge advantages the weapon has.

I'll consider the other changes.
Thank you for the feedback.

18
Help & Editing / Re: The "What are you working on?" Thread
« on: June 26, 2011, 11:06:53 PM »
Use Transfer Heights.

19
The morpher spawns behind because you are with high ping >_>
Basically, you ran forward while shooting, that reveals the attack's desynch with your client, as your vision will always be on YOUR game and the visible attacks will be SERVER side, so nothing much to do there.
You can get a superarm block and keep running backwards, you can see the rock floating trying to reach you, it's creepy.
Ah yes, also reveals your hitbox, as Serverside, you were there when you shot.

20
Projects & Creative / Re: I-Pack V3 -RELEASED-
« on: June 22, 2011, 09:51:30 PM »
Ah, yes. About that map...
You can get in the top black area.
As it seems you're putting rushjet in there, don't forget to block them off.

21
Projects & Creative / Re: I-Pack V3 -RELEASED-
« on: June 22, 2011, 01:20:45 AM »
With my super platforming skills, I managed to jump here wihtout any cheating:



because I love platforming.
Also, I pack v1 was the best map pack to unintentional platform in.  :)

22
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 22, 2011, 12:38:24 AM »
Using an item to change the weapon doesn't work, by the way.
Maybe ACS, as that forces the game to do stuff.

23
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 08:10:53 PM »
I can't believe how much weight this has now.
Darkseed, why put up a bunch of musics on the game wad?

24
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 07:31:59 PM »
Quote from: "Korby"
It's just like in Whodunit, and, you know, real mafia, where you have no idea who could be guilty and who could be innocent.

Yeah, we had it that way, until, you know. Darkseed removed the +NOSKIN from the players.

25
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 05:41:32 PM »
Just remove the +NOSKIN flag from the TheAssassin class >_>

26
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 05:22:38 PM »
@Darkseed
It does, actually.
I think that he means that the assassin will only be megaman, while survivors can change their skins.

27
...
These "ladders" are from the original MM1 tiles that made the fire pipes.
I don't think you'd press up or down to climb them there, would you?
And it is pretty much explicative that itsn't meant to be climbed upon, looks or no looks.

28
I deleted it along with other archives because of the size my 8BDM folder was getting. :/
In any way, I think I can make it again pretty easily.

29
I made an item version of it, but never bothered to update as no one ever used that weapon.

30
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 06:25:35 PM »
But why the hell give melee weapons to players?
On the LMS roulette, you already are guaranteed a shield and a strong weapon, maybe even one that is close range!
Plus you get 3 W tanks.

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