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MM8BDM Discussion / Re: Adopt a Noob Program!
« on: March 04, 2011, 01:33:59 AM »
I can host, but I don't know if you'd be willing to play on 300 ping.
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Quote from: "SmashBroPlusB"But Topman can speedstrafe around the Hard Knuckle before it hits him and continue to spam throwing tops.
ground pound to stun and prevent movement in general, and if he jumps, Hardman can usually take 1 topspin, and now top has virtually no ability to dodge.
although you are probably right about top having an advantage. My point still stands that duel cannot be balanced with the class mod in place.
Solution? Don't duel.[/quote]
Quote from: "Asd967"Rant
Was that really necessary to post, King Yamato?... :?
I recommend a release if only to address the Muramasa problem immediately. The game is so beyond broken now that everybody's doing it. It just plain sucks. Also, for having the classes drop their weapons, make sure you remember to have the robot masters not able to pick up their robot master counterparts' weapons. Right now, we've got Shadow Men with Top Spin and Hard Men running around wildly on Deathwind's server.
ringman is kinda screwed, if anyone gets another jump+ shoot it will be him.
Woodman will have plant barrier, but will be slowed down like hardman is, and remember that there will be heatman with the potential to one shot him, I don't think the barrier will be a major issue
brightman can also shoot, maybe he'll have much higher health. and not a quake attack but a "jump on you to cause pain" attack.