This testing dummy is perfect for testing damage outputs! It tells how much damage you've done in how much time has passed since the test started.
Download Link:
http://wadhost.fathax.com/files/TestingDummy.pk3Instructions:
-When starting a test, go on a map and select a place where to put the dummy in.
-Use console command "Summon" to put up a test dummy.
Testing Dummies come in 4 types:
-Normal (Code: Summon TestDummy) dummies will not be solid nor react to pain states, they are good for raw damage output.
-Solid (Code: Summon TestDummySolid) dummies will not react to pain states, but they will block your way. Perfect for collision detection checking, like Top Spinning on top of one.
-Pain State (Code: Summon TestDummyPain) dummies will react to pain states, like Gravity Hold if they are in the midair, or Wind Storm, but they will not be Solid.
-Solid Pain State (Code: Summon TestDummtPainSolid) dummies will react to pain states and will also be solid.
-After testing, you'll notice they have a LOT of HP. If you want to end testing, you should not summon another Testing Dummy until you destroy the first one. For an easy removal process, aim at the Test Dummy and use console command "MDK".
-That's it, have fun!
*The testing dummy has a lot of HP, so it can endure even a Quick Beam. The exact amount of HP is 2^16-1(65535)*
Keep in mind the Testing Dummy doesn't have any kind of damage reduction. 100 HP worth of damage to a dummy is equal to one frag on a Megaman class player.
PS.: Due to engine limitations, any tracking missile will not work properly with the dummy. (Dive Missile, Magnet Missile)