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Messages - Asd967

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241
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 24, 2010, 02:16:52 AM »
Hey, get me up on Needleman's stage, I'll give it a try.  ;)

Also... I updated my Bubbleman stage quite a bit, if you want to get it, just PM me, ok?  :)

242
Help & Editing / Re: Need help playtesting (Roboenza)
« on: December 24, 2010, 12:55:25 AM »
Geez, you are really asking the guy for answering about camp spots.

Yes there are, but most are focused outside, being the trees and ice cubes. :D

243
Help & Editing / Re: Need help playtesting (Roboenza)
« on: December 23, 2010, 08:34:20 PM »
I found a fair share of bugs and here are the images:

2 of them were found using Item-1, which exists in any roboenza game.

(click to show/hide)

(click to show/hide)

(click to show/hide)

And that's it.

244
MM8BDM Discussion / Re: My server
« on: December 20, 2010, 04:26:40 PM »
When you are set-upping your server on MM8BDM application, where you can choose Game Type, Maps, Players, Name, etc.

245
MM8BDM Discussion / Re: My server
« on: December 20, 2010, 12:57:03 AM »
Tick the box marked Broadcast Server to master list.

246
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 20, 2010, 12:05:39 AM »
Well, I finished it, however, I want to test the level, to see if it's good.

I'm sending a PM to you, Yellow, with the download link, ok?

247
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 19, 2010, 09:26:54 PM »
Right thanks...

With this all out of the way, I can make a map real fast.

You can expect it very soon.

Cheers, Asd967.

248
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 19, 2010, 09:20:28 PM »
I noticed that...
And also that the original MM8BDM has all the waterfall tiles but it isn't animated :S

Aaaaanyway...

Last questions for this map:

I only have to make the map, or I have to send it with music, etc.

Level and Wad names matter when I pass them to you?

249
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 19, 2010, 08:55:30 PM »
*Checks list*...

...

I'll take Bubbleman then, gotta try it...
Maybe I'll do it lotsa different than what's on the official MM8BDM.

250
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 19, 2010, 03:37:19 AM »
I could take some maps to work on, but I need to know a few things:

The maps will take palletes only from them?

Will it use custom content?

Thanks in advance.

251
MM8BDM Discussion / Re: Screenshots
« on: December 19, 2010, 01:52:11 AM »
Hey, I am the zombie on top of these towers :D

Also, on the first shot, the rare Unicornman can de seen on the right :P

252
MM8BDM Discussion / Re: Cut Stuff from the game
« on: November 30, 2010, 09:43:01 PM »
Ayup, but a worse Rush Jet is all we need, frankly.

Anyone who gets a Rush Jet using that to attack from above, is MUCH harder to hit. And is zany repeatable, because of the fast item regeneration.

253
MM8BDM Discussion / Re: Screenshots
« on: November 30, 2010, 06:44:16 PM »
Aw shucks... at least I took that epic screenie!  :D

Still, I can get into everyplace less that without coil...

254
MM8BDM Discussion / Re: Screenshots
« on: November 30, 2010, 06:06:24 PM »
Everything normal, roboenza mode, then suddenly:




Also, that's me there.

And, obviously, I won.

255
MM8BDM Discussion / Re: The UNOFFICIAL Roboenza Guide V2
« on: November 22, 2010, 11:04:34 PM »
Time and date unknown...

A scroll is picked up and transcribed to the guidebook.

The scroll is really recent a part of the ink is faded, and some parts are fresh.
It reads:
"This virus spread like fire on a forest! I guess we could fight it off, even if we need to sacrifice anything! (...) It seems it keeps getting an infinite amount of infected. Our numbers are getting slim as the sun sets. I feel it's time to run. (...) Running away for so much time now... I managed to get a clear view of the environment. It will prove useful for fleeing and fighting at the same time. Also, I know how to hide very well now.

Oh man. Here they come. Got to write the rest later.

(...)

Right. Managed to hide and find some time for writing. Need to write for posteriority my tips and tricks so people have better chances.

Weapon Tips

Use melee weapons if you need to. They mostly serve their purpose when running, or surrounded.

Fire Storm is great for running away or pushing. Its barrier lasts very long and hits multiple times very fast. Even though it doesn't do much damage.

Star Crash can be used much like Fire Storm up there. Only that when it's shot... it does some pretty good damage.

Top Spin can really annoy both you and the infected. Use it on emergencies, however it isn't worthless at all.

Power Stone here only does damage. Use it ONLY do finish zombies off.

Bomb weapons can be very damaging but they do require a certain experience to pull off tricks with them.

Crash Bomb is a great wall and trapping weapon. Mainly when running or shooting with fellow allies.

Napalm Bomb does serious damage and hampers the way greatly.

Hyper Bomb does nothing at first. But if hits it ruins the day of the infected any time.

Chasing weapons like the Dive Missles and the Magnet Missles doesn't work for some reason, so don't use them.

Buster-like weapons are great to have and can be shot for many a time because of their larger clips.

Needle Shot is great for walling and chipping off the infected.

Metal Blade is a great all purpose weapon. It can stun the infected for a time, while you shoot another one.

Spark Shock is originally a stun weapon, but it doesn't do that well agaisnt the infected.

Ballade Cracker is a great weapon for its blast radius and damage properties. Use it wisely, though. It has limited ammo.

Misc. Weapons.

Charge Kick is THE weapon for running away. If you got it, use it until it runs up before you are surrounded.

Tango is actually an item-used weapon. It is very hard to aim, yet it does great damage and rebounds off walls. Keep in mind the last bit."

This scroll ends here, yet I think there's more to it.

Log end.

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