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Messages - Asd967

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31
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 02:18:36 AM »
That's not so extreme.
sometimes, people go killing survivors intentionally. It kills the gamemode.

32
When changing the player class, always make sure the first sprite is PLAY A 0.

33
MM8BDM Discussion / Re: Nu Complains about Weapon Balance
« on: June 18, 2011, 03:42:49 AM »
Then play instagib duels.  :p

34
Check if your IP inside the router is always 10.0.0.2

35
If you know how to code, yes.

36
Help & Editing / Re: Doombuilder won't allow me to insert weapons
« on: June 17, 2011, 09:42:50 PM »
Wait, huh... Is this Doom Builder 2?
Check if you inserted the source PK3, and see if it isn' tont the Decoration section.

37
If you make a system that is independent from the core engine, you can change as much as you want.

38
Killing a captain ataking only 10-15 lives?
Do you know how much a captain kills to be that worth of a tradeoff?

39
MM8BDM Discussion / Re: Hosting With Flair: Hosting Knowhow
« on: June 13, 2011, 04:48:01 PM »
If I were you, I'd use a script that isn't on the main PK3.
You can use any script, but keep in mind anything you overwrite will take over the old script.
And don't even try modifying the main PK3, or you'll have problems with versions.

40
MM8BDM Discussion / Re: Hosting With Flair: Hosting Knowhow
« on: June 12, 2011, 04:50:16 AM »
Disable?
You could make the script work by puking it on the server...
Or you could make a gamemode that only works when you use buckshot/instagib.
For puking scripts:
Go on the server window and digit "Puke (Script number)" this console command will make it so the ACS with the same number executes.
But only servers/rcon can puke ACS scripts that haven't the "net" tag, which means for that script to work you'll need to be always present, puking it over and over.
Or you can make it a gamemode.

41
MM8BDM Discussion / Re: V2B Changes
« on: June 11, 2011, 07:44:22 PM »
Quote from: "CutmanMike"
a tough thing to get

It surely isn't.
You can (ab)use beat at Gravityman to get G Hold in half the time (Not need to wait until gravity changes two times) and on MM7DW3...
They are one RIGHT AT THE SIDE of the other.
Of course, that's not even tough. One Rush Coil and you're set.

42
MM8BDM Discussion / Re: V2B Changes
« on: June 11, 2011, 07:24:38 PM »
Quote from: "SaviorSword"
Gravity Hold, Super Adaptor and Exit Unit removed from duel mode.
Now I can understand the removal of Super Adaptor and Exit Unit, but why Gravity Hold? I don't think Gravity Hold is THAT powerful enough to merit a ban in duels.[/list]

Have you ever seen Gravity Hold and Wind Storm binds?

43
MM8BDM Discussion / Re: Hosting With Flair: Hosting Knowhow
« on: June 11, 2011, 07:06:04 PM »
Where do you put it?
Well.
Depends of what you want to do...
If you want to work only in one map, you put the script on Doom Builder's ACS editor, it'll automatically input the code for your map, and your map ONLY.
Now, if you want to do a gamemode or something similar, create a file on a pk3 or wad and put it there, then make a LOADACS lump and include your ACS lump there.

Make sure of two things:
The script number should be unique, or it will replace other scripts that may be in use; (from 1 to 10 is usually safe for maps. More than that is usually unnecessary. Check the GLOBAL acs lump to see what numbers of ACS Mike's using for 8BDM, or you'll end up bugging the game) likewise, the method of activating the script is something you need to pay attention.
For more information on script activating, refer to: http://zdoom.org/wiki/Script_types

44
MM8BDM Discussion / Re: Hosting With Flair: Hosting Knowhow
« on: June 11, 2011, 04:46:12 AM »
Quote from: "-RanRan"
How to "give" players in a game a rune/sphere/wep, without having cheats enabled from the get go, and what all the lines mean?

Basically.

Script # (Activator[Probably ENTER])
{
GiveInventory(RageRune,1); //Or any other rune you want
}

There.

45
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Release Date 10/06/11!
« on: June 09, 2011, 07:25:23 PM »
Bass.
he's the only one who had it on his game.

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