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W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: June 09, 2011, 01:22:07 AM »
Korby, when is the deadline for the weapons?
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Quote from: "Myroc"As for how to fix it? I don't know decorate, so I may very well be speaking out of my arse here, but the main solution would be to link the damage of the attack itself to an A_Explode.I told you on Skype, this won't work!
I still need a lil' help with the spawning effect for the copy vision...What effect?
Ice Wall: Ripping ground-bound projectile that bounces off walls, is effected by gravity, and you can ride on it. Pushing it begins its movement, but it will still deal damage via ripping to opponents. Try not to have one spawn in you
Lightning Bolt: Calls down several bolts of lightning around the user that cause radius damage when they touch the ground.
Magic Card: Same as in the game BUT it might also do exactly what Magic Man did and steal health from enemies it hits.
Spread Drill: Should act similar to in game but horizontally. The large drill is effected by gravity. No aiming?
Wave Burner: Same as in game.
Tengu Blade: Same. In. Game.
Copy Vision: Same as in game, but it might home in on enemies. It should just summon Mega Man.
Now let's talk about Fire Man X. The lower floor is still insanely death heavy. To the point where: jumping haphazardly is simply not safe. It was a problem in Metal Man X, in Bomb Man and Dive Man X(all have been vastly improved), and it's a problem here. I'm sure it has been fixed but it still requires attention. Say the lava flow in MMCTF09 (Wood Man) was fatal. Sure, you could easily evade it with jumping skill. Not everyone is a skilled jumper; I do not think platforming should be the central feature of a map - it's why you don't like Shadow Man X, after all. I still believe the amount of death crevices in Fire Man X are unnecessary in the lower floor. Because jumping shouldn't be your main concern; it should be killing others. I'm almost certain that map's creator isn't a fan of roboenza.
CSCM12 - People haven't figured out that the long jump by the shrine is in fact, a death pit. Just add spikes to it. You could allow people to jump to their deaths and blame it on them, make a stand against incompetence, but you could also add a simple visual cue to curb some of it. Your choice.