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Messages - Asd967

Pages: 1 ... 4 5 [6] 7 8 ... 18
76
I also changed FiremanX slightly.

77
You idiot! You jumped on a sword! /me hopes someone gets the reference.

Anyway, I'll also state that not only you can jump half the stage, as Myroc has said, you can jump the hairpin curve as well on rainbow road.

78
Basically, any weapon that can be fired quickly can do it better.
For those that understand a bit of coding:
(click to show/hide)

Spoilered for space.
One easy fix for this would be not removing weapons you get when you shoot, making the machinegun effect worthless.
I'm sure there are other fixes, but this is all I'll say for now.

79
Help & Editing / Re: A Stupid Question
« on: April 29, 2011, 04:44:15 PM »
You could make coding that gives the player a dummy item to count how many screens they cleared, then include the coding to run when you teleport.
When you die, there could be a print code to say how far you've gone.
If you wanted to save the score, you could just Screencap it and save it on your PC.

80
Maps / Re: How do you add secret bosses in a map
« on: April 25, 2011, 04:49:50 PM »
And code the boss you want to have there, yeah. Kind of like that.
Also, it is a little complicated to do so first try, so don't expect to get it right easily.

81
Mega Man Discussion / Re: Mm8bdm Mega Man Game
« on: April 25, 2011, 02:27:42 AM »
You see, I only include the original 6 to be classics... Yet on 7 has more items, yes.
Though on MM1 there in only Magnet Beam, MM2, Items 1-3, MM3, Rush Jet-Coil-Marine, MM4 Wire-Baloon.. Etc. Etc.

82
Help & Editing / Re: Map Editing Question
« on: April 25, 2011, 02:03:34 AM »
So, wait. This thing randomly makes maps?

83
Mega Man Discussion / Re: Mm8bdm Mega Man Game
« on: April 25, 2011, 01:51:28 AM »
Ayup. Classics limit of 8 is there for something.
Items, however, are other kind of inventory. On classic megaman games, there is a max of 3, as far as I know.

84
Bump.

Updated MMV weapons. Be sure to include both files when making a server to actually use them in combat!

85
Lol, I have already made a gun like this, haha.
Tsuki, if you want it, PM me.

86
Centaur Flash's coding does that. It's an ACS script that is defined on the Global lump that is commented now.
Though it does not flash your opponent's screen.

87
I could implement him on my version, though.

88
You'd need to alter the pk3, which means, no playing.

89
Megaman can't change skins because:

Oh hey, I'm hardman! *Top Spinned*

Also, I had Breakman as Protoman's alt skin, but YD took it off.

90
Mega Man Discussion / Re: Mm8bdm Mega Man Game
« on: April 09, 2011, 07:16:40 PM »
Double Sword Man!

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