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Messages - Relias

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76
Help & Editing / Re: roboenza-2.wad?
« on: November 11, 2010, 02:58:05 AM »
Quote from: "Mr. X"
No, it's not.  The title of the post is literally "Roboenza v2 released".

yessssss, yes.  but... I mean, why would that which I've had for a week suddenly not work

I don't really know what has happened, but it seems my roboenza-2.wad -- which really is what's up there, after all -- got eaten by something.  I guess the point of this thread is now "has the ever happened to anyone else / what could have happened here?"

*edit* waaaaaak i figured it out, I had stupidly moved it with screenshots, which had caused me to become very confused especially combined with what renegade was saying last night.

now, my new question is 'is there a way to delete your own threads here?'

77
Help & Editing / Re: roboenza-2.wad?
« on: November 11, 2010, 02:55:30 AM »
Quote from: "Mr. X"
It's the 2nd post from the top on the blog.

that's v1b, the one I've had for ages

Is it really "roboenza-2.wad"?  I wonder if something just happened to the one that I've been using for, like, a week now.

78
Help & Editing / roboenza-2.wad?
« on: November 11, 2010, 02:53:07 AM »
I feel kinda dumb making this because I'm sure either I've missed something obvious or the guys in that server specifically don't want everyone knowing, but...

The only popular server tonight seems to be TheBladeRoden's server, and it has a bunch of people.  However, trying to join, it says I need roboenza-2.wad, but I only have roboenza-1.wad; I remember an update to Roboenza like 3 days after its released which I think was called officially "v1b" and not "v2", and I heard Renegade talking last night about a new version coming up, but...

 NOWHERE on the blog or forums am I finding any information at all about this new version, let alone a download link.  And even on the steam group, there's only 1 guy on and he's afk, so I feel I've exhausted all options up to making a thread like this.

tl;dr - i need roboenza 2.0 where is it

79
itt renegade takes things too hard and mr. x recognizes and exploits this

i really think it'd be fine to leave up.  even if a few people disagree, there actually are things that could help newbies, the disagreements just show it's not the end-all-be-all perfect guide and that they can feel free to try their own strategies.

80
Oh my god.  I just got schooled hard, didn't I?

Now I'm gonna develop some crazy theroy that auto's made from the leftover parts from g'amma.  And I wonder if Sigma has anything to do with G'amma, like, he's way later in a continuing line of "peace-keeping robots" considering he was the leader of the Maverick Hunters and thus very much a "peace-keeper" lol.

81
MM8BDM Discussion / Re: Additional Mega Man like Game Play Elements.
« on: November 11, 2010, 12:59:34 AM »
I mean, it's a neat thing to think about, but really more Mega Man elements in the way explained by the OP would be bad news.  It's weird enough to jump on the blocks in Heat Man's stage and make really good use of Item-1 to begin with, mixing the "2d sprite in a 3d plane" thing with the fact that platforming in 1st-person is always weird and difficult, considering you can't see in 360 degrees around yourself.

I think SOME more Mega Man elements would be great, like maybe some NPC enemies that actually work either as part of some stages or in Invasion mode and more cool "themed" levels like Wave and Gyro even though I know most people find them annoying, but I mean, for now let's let the expansions roll out and especially let's not get ahead of ourselves thinking of wonky Doom platforming.

82
Legends is great.  At first I hated it because it's so un-Megaman-like, but if you really play them for what they are and consider them Mega Man only in name, they're reeeeeally good.  Battle Network I hated (let's have an rpg with a silly amount of random battles, but no way to directly level up your character through experience or anything like that) and I've never -- and doubtfully ever will - play Star Force.  ZX is good form what little I've played but I hate that they force you to set dash to L, whereas I always set it to R in the X/Zero games.. and X is great up to 4, only barely played 5 and wasn't that into it, and never any of the others, though I hear 8's supposed to be good.

But yeah... Ivory, I already said all that and more about the Zero girl thing, but no one reads my posts because they're to tl;dr ;_;

And why do people keep mixing up Gamma and Auto?  I heard someone say something about collecting materials form the various planets in MM3 to build Auto, and now this guy's saying Auto's face in MM3 looks like Guts Man.  Is this an innocent mixup or is there some evidence about Auto being built from what was left from Gamma or something?

83
MM8BDM Discussion / How should the MM7 weapons work?
« on: November 10, 2010, 04:56:50 PM »
I was gonna make a thread about how future Master's weapons in general should work, but that would have been massive, and just this alone will be tl;dr for a lot of people.  Obviously you don't have to list them all like I did, but just the ones you have a neat idea for, if you're gonna list any.

And I didn't put it in "suggestions" since it's kinda just musing like the "future robots' chats and taunts" thread or whatever.  Not that the ideas in here should go unnoticed, especially since the MM7 expansion's already being worked on so input on the weapons may be a serious topic sometime soon.

Anyway, here's my ideas!

Danger Wrap:  It'll go forward while rising upward in an arc like Air Shooter or Silver Tomahawk, but have a very low velocity (moves slowly) and very slow firing speed between shots, in addition to taking a lot of weapon energy per use.  The payoff for being able to actually nail someone with this?  It picks them up, rendering them incapable of acting for a couple seconds before exploding and dealing heavy damage.  Could also be used to put someone over a pit or other hazard.  May be imbalanced for Roboenza.

Thunder Bolt:  A reasonably slow-firing, medium-velocity weapon--very much like the Thunder Beam--that splits into two smaller, faster, but weaker bolts upon hitting an enemy or wall.  I'd imagine it being about as fat as a fully-charged Atomic Fire and thus easier to hit with--and slightly more damaging per shot than--Thunder Beam, but a bit slower in both firing speed and velocity.

Junk Shield:  Now, it's hard to imagine this working too differently from the Star Crash since it's easily the most offensively viable shield in the Mega Man series, but we can't just have the same weapon.  I'm thinking of a sort of "counterattack" shield that only lowers but doesn't nullify received damage (i.e. having some "armor" in Doom) and whenever someone shoots you while it's activated a small piece of junk (think a piece of Dust Crusher after splitting) shoots off in the direction of the attacker.  It drains constantly while in use and can be shot prematurely to cause three such small junk pieces to fly out in three random but equally spaced apart directions.

Freeze Cracker:  A large, reasonably powerful, decent velocity ice bolt is sent flying forward; upon hitting a wall, it'll split into four smaller icebolts that ricochet in an even pattern fanning outward horizontally.  It should fire fairly slowly between attacks but a bit faster than Crystal Eye, its "sister" weapon of sorts.

Slash Claw:  Now this one will be fun.  It produces a Rolling Cutter-thin "blade" in front of the user, about 2-3 player hitboxes' length, that's very highly damaging, but obviously short-ranged and requiring of precise aim.  The time between attacks should be reasonably steep, like 1.5 seconds between each swing, no rapid clawing so if you miss it matters, but if you hit it's satisfying.

Wild Coil:  Now, I can't decide; should it throw two springs in a V-pattern like a split Gyro Attack or should it shoot one spring directly in front of you and one directly behind?  The second option would make it easier to use but the one going behind would be weird, since you can't see behind yourself in an FPS... I'm sure it'd still be useful though, such as with chasing infected in Roboenza.  Either way, it should, of course, be chargeable to make it more powerful and "fatter"/easier to hit with.

Noise Crush:  A small, fast, reasonably rapid-firing purple wave of sound, but nothing too special--until you hit a wall with it.  It'll reflect directly back toward you despite what angle you hit the wall at, and if you catch it, you'll enter a charged-up state that will produce a bigger, stronger blast, but one which doesn't ricochet.

Scorch Wheel:  Summons a ring of fireballs that act as a shield (a highly damaging but non-defensive one, like Star Crash) for about a second before automatically flying off in whatever direction you're facing, falling downward with gravity if it rolls off a ledge or is released from the air.  Very slow between shots and without the highest velocity despite being a wheel, but very damaging.

Super Adapter:  A special item found rarely on maps like the Proto and Bass busters.  Using it will grant you a white and red color scheme and you'll be able to double-jump and charge your buster to release a fist projectile that has good velocity and a Magnet/Dive Missle-style "homing" ability, but not a great range.  Normal shots should be slow a la Proto Buster methinks for balance.

Soo any tweaks to these ideas that should be made, or your own unique ideas?  I think Junk Shield in particular may be a really fun one to toss around ideas about, and I wonder if we could figure out a way to implement Rush Search without it being the same thing as Flip-Top?

84
MM8BDM Discussion / Re: So, who are you online?
« on: November 10, 2010, 04:23:44 PM »
Quote from: "playerman"
Quote from: "Joseph Collins"
Doc Robot K-176, over here.  Three guesses as to what avatar I use.  X3  That's providing I'm somewhere where my connection is good enough to actually play, of course.  Most of the time, I just watch.  Like the creepy bald robot I am.  :D
the avatar you use is ... toadman!

wait, what?  His avatar's doc robot, unless you mean the skin he uses, which .. I forget what it is, but I remember playing with him yesterday and I don't remember any Toadmans or Doc Robots, so who knows.  Or maybe there was one of either of those and I was blind.

Speaking of skins, I only used Punk for a day or two then started using Bubble Man which I used until I found out there's a guy who's ALL about Bubble who's kind of an oldbie, so in the interest of being as unique as possible i went to Spark Man... until I decided that I don't care about being unique and went to Magnet Man despite seeing him around here and there as other players' skins, because he's my favorite from MM3, which is my favorite MM.

And when MM7 rolls around, I'm gonna see who's less popular between Spring and Junk and pick that one, and probably keep it forever and ever :3  Likely Spring, I'd say...

85
MM8BDM Discussion / Re: Steam group
« on: November 10, 2010, 03:57:49 PM »
Here.

http://store.steampowered.com/search/?t ... &price=0,5

Ignoring the Total War entries, all of those are part of the Sega Classics collection, a bunch of Genesis (or Mega Drive if you live anywhere besides USA) games for under $5 apiece.  And if you can run Doom (MM8BDM) I'd say you could run these no problem.

IF you really want, I could buy you one, a couple bucks really isn't a big deal--but I mean, so far we haven't really organized into the chat, and goodness knows some other, better way to chat might pop up as soon as we start to, like an on-forum chat room or something.

86
MM8BDM Discussion / Re: Steam group
« on: November 10, 2010, 04:13:11 AM »
That's so weird.  Valve is usually so nice and crap, there's constantly ridiculous sales on Steam, I've seen things like TF2 for $1.99 officially last Halloween and Portal for FREE for awhile this summer.  And they have deals of 75% or more off individual games or even packs of tons of games, like seriously 10+ games for like $10 or less, or even like 20 Star Wars games for the price of one new game ($60 or so) when there was a sale.  And Steam is so great as a chat program and stuff.  It just... confuses me that they'd make you buy something to use it, or something.

Oh, I think I understand it now.  If you buy something, you're putting in your card information to prove you're an adult (or whoever's letting you use that card); considering almost all of the major Valve/big steam promo games (like right now, Black Ops) are T-M, and most people wanna chat and play with mature people, I guess it's their kinda way to at least slightly weed out a few youngsters or something.  That's all I can think of..

But yeah, like, you don't "have" to do this as has been said.  It's just for those of us that already have and use steam and love it, and Joseph obviously had no idea you had to buy something to use it (neither did I).

And I highly agree, an on-site chat would be awesome.  Or something so that we can communicate better than Skulltag's crappy chat system.

87
MM8BDM Discussion / Re: Race Mode in next MM8BDM Release
« on: November 10, 2010, 04:06:05 AM »
Quote from: "Mr. X"
Quote
Should Cutman Mike and his cronies make a fully functioning Race Mode for MM8BDM?

Clearly, he's asking for more than that.

Hahahah, I was wondering what you guys were talking about where they mentioned asking Mike and/or calling you cronies, but now I finally see it.  I never look at poll titles, I assume they're just gonna be like "Poll:" or something.

And Ivory, fyi, I read that post.  It's very small, in my opinion, I hate how people overdo "tl;dr" these days, especially when you have guys like me making such huge posts (like half the posts I've made here) -- not that I expect people to totally read those, it's just a habit of mine to talk/type a lot, lol...

88
MM8BDM Discussion / Re: Race Mode in next MM8BDM Release
« on: November 10, 2010, 04:00:05 AM »
Quote from: "Ivory"
No No No... I think Cutty should spend more time focusing on the core updates, instead of supplementary material that us fans can easily do.

Well yeah, of course, I really highly agree with this.  I thought this was just a "should I make this mod so cutty can just slap it in a future update" poll.

89
MM8BDM Discussion / Re: Screenshots
« on: November 10, 2010, 02:07:00 AM »
load o' screens



lol cheatserver



the amazing heatmonkey climbing pointlessly out to this part only to get murdered through the gate



dunno, just looks really cool.  also me and sacat hiveminding



none shall pass the pharaohwall



a lone gyroman defending snake way amongst the corpses of his fallen brethren.......



airman's so tough he doesn't even have to be at his keyboard to play infected



he'll never see us coming



and AGAIN, like two maps later on ringman

hope y'all enjoy~

90
MM8BDM Discussion / Re: Race Mode in next MM8BDM Release
« on: November 10, 2010, 01:54:56 AM »
Quote from: "TrueTenguMan"
Quote from: "PressStart"
I'm sticking with shoot to kill mode for now!

Speaking of which... we need less Robonenza servers :D

Amen to that.  It's fun, but I only started playing this game like the very day Roboenza came out and it's been all Roboenza all the time since then.  At least shuffle back and forth between that and tlms or something every few days or something.

But yeah, race mode sounds sweet.

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