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Messages - Chimera Man

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46
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 05, 2011, 03:28:46 AM »
Quote from: "Korby"
Actually, only King was made by Wily. The other non 8 masters in &B were either made by King or they joined his army.

Close enough.  :mrgreen:

47
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 05, 2011, 03:16:41 AM »
Quote from: "Star Dood"
You know, Chimera, making two teams is entirely possible under your logic. MM1, MM3, MM4, MM6, MM9, and MM10 were either made by Dr. Light or reprogrammed by him, while MM2, MM5, MM7, MM8, and MM&B were made by Wily himself. Thus, you get at least... oh, about 35 robots to choose a team from?

True. But I consider Skull Man being Wily's, due to be one of the specific bots he forced Cossack to make it as an "anti-Megaman". Also, the skull is Wily's "symbol".

Under this, the positions you would need to fill are below. I tried to give a few ideas...
Light
Sniper: ???
Scout: Nitro Man (he is really fast)
Demoman: Bomb Man, Drill Man (I don't know, best I could think of)
Soldier: Dive Man (his personality is suited for the job)

Hmm... I guess Drill Man should be a better Soldier than Dive Man. Other than that, the lack of a Sniper hurts. Also, Plant Man for BLU Medic is good enough.

Wily:
Medic: Shade Man (Kind of similar personality wise)
Engineer: ???
Pyro: Burner Man, Heat Man (Because fire)
Heavy: Stone Man (his chin fits the bill)
Spy: Magic Man (I dunno, it was suggested before)

I thought of Shade Man as being RED's Spy, but... you changed my mind now that I see why. The lack of an Engineer hurts, unless it's Napalm Man (for being an expert with guns: use more gun. And he does live up to this). Pyro is Burner, no contest... Hmm... and Snake Man is the RED Spy.

I would love to see a few more from you.

inb4shademanredmedic

EDIT: Hmm, I guess I forgot the Stardroids and R&F2's bots, but that's only if you run out of otions (which I doubt you will).
Yep, I won't need them.

Answers are above in orange.

For those who are curious:
Saxton Hale = Ballade
The Announcer/Administrator = Splash Woman

48
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 03, 2011, 06:32:00 PM »
Quote from: "Yellow Devil"
Mind if I... borrow these ideas for something?

If you credit me as the original idea and let me in... sure, I guess.  ;)

49
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 03, 2011, 05:06:44 AM »
Quote from: "Blathers"
Now we need someone for Saxton hale and the Announcer.
The announcer doesn't leave a whole lot to the imagination though. There's only 2 possible choices for it.

Don't feel like you have to do as I say, I'm just speculating.

Nnnnnnnot really, no... I am not planning to do them. Sorry.

50
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 03, 2011, 04:52:51 AM »
Quote from: "Korby"
Amazing.

You updated twice before I could comment.

It's only natural.  :lol:

Anyway, liked them?

51
Mega Man Discussion / Re: ALL CLASSES + BONUS - Mega Fortress 2
« on: September 03, 2011, 04:48:43 AM »
Hey, Star Dood... update.  :mrgreen:

52
Mega Man Discussion / Re: MEET THE PYRO - Mega Fortress 2
« on: September 03, 2011, 04:13:08 AM »
Thank you again, Korb!  ;)

Also... UPDATE AGAIN!

That may or may not be only a hat.

53
Mega Man Discussion / Re: MEET THE SOLDIER - Mega Fortress 2
« on: September 03, 2011, 03:39:35 AM »
Thanks, Korb!  ;)

Quote from: "Star Dood"
Two more, then! Two!

*hopes tha- oh damnit there wasn't a fire robot in MM5*

I got this covered.

Anyway, UPDATE AGAIN!

54
Mega Man Discussion / Re: MEET THE SOLDIER - Mega Fortress 2
« on: September 03, 2011, 03:11:54 AM »
Quote from: "Star Dood"
No, really. It's fine.

I do like MM5 bots, but these drawings are still awesome. Keep it up, only one left!

Hm... okay. That's why I planned to do only one per game initially, but I couldn't.
No one is a better Sniper than Search Man and no one is a better Soldier than Grenade Man.

Also, there's Pyro left too.

55
Mega Man Discussion / Re: MEET THE SOLDIER - Mega Fortress 2
« on: September 03, 2011, 03:07:50 AM »
Quote from: "Star Dood"
Shweet, man! BUT I DON'T SEE ANY MM5 BOTS YET SFHUKFKKJHJUGFKJFGK

...And that's why I stopped drawing.

It seems I can't just make everyone happy.  :geek:

56
Mega Man Discussion / Re: MEET THE MEDIC - Mega Fortress 2
« on: September 03, 2011, 03:02:24 AM »
Quote from: "SaviorSword"
That'd be interestin' to play with! But on the subject of pictures, I request ya do a group shot after the individuals are done.

Sure.

Also, update... "PAIN DOESN'T HURT!"

57
Mega Man Discussion / Re: MEET THE MEDIC - Mega Fortress 2
« on: September 03, 2011, 01:59:59 AM »
Okay... what if after this we do a Mega Fortress 2 Classes Mod? *Bonk'd*

58
Mega Man Discussion / Re: MEET THE MEDIC - Mega Fortress 2
« on: September 02, 2011, 12:29:46 PM »
Quote from: "CHAOS_FANTAZY"
Quote from: "Chimera Man"
Still, it's too hard to make one team Light-exclusive.
That's what I figured your answer would be.  MM1/PU and MM9 isn't much to work with...
Quote from: "Chimera Man"
Also, there's classes like Soldier and Demoman that have too many Robot Masters to choose from...
Well, let's see if we can't narrow it down...
Soldier has a decent speed, and if you aim well, he can be devastating.  Essentially, he's a rusher.  Which Robot Master(s) fought you in this manner?

Maybe if the MM3 and MM6 RMs can be counted as Light's team. On MM3 he helped to build them and on MM6 they were being controlled.

For Soldier...
Drill Man: there's the Drill Bomb and the puns with the Shovel and for being a drill sergeant.
Grenade Man: self-explanatory, personality and all ("Pain doesn't hurt!").
Yamato Man: suggested after his custom Kabuto hat, the Concheror and the Half-Zatoichi.
Commando Man: self-explanatory as well.

For Demoman...
Napalm Man: his love for bellical gear and his Napalm Bombs (they act almost exactly as Demo's Grenade Launcher).
Pirate Man: a one-eyed pirate with an explosive weapon. Also, you know, pirates and rum.
Knight Man: hailing from UK, there's the "Demo-knight" class too...

Also, there's no "direct replacements" for Auto on Wily's side instead of the own Dr. Wily... and that's unfitting.  :geek:

59
Mega Man Discussion / Re: MEET THE MEDIC - Mega Fortress 2
« on: September 02, 2011, 04:10:54 AM »
Quote from: "CHAOS_FANTAZY"
Quote from: "Chimera Man"
Hm... there's certain classes with too much Robot Masters to choose only one...  :geek:

Quote from: "CHAOS_FANTAZY"
If you enjoy drawing these, I thought that TF2's "blue team" could be Dr. Light, and "red team" is Dr. Wily.  Essentially, the idea would be to draw one for each team, each portraying a different robot.
It's probably too much effort for something a little trivial, but what can I say?  I like your art.  D:
I'm not sure if I'm thanking you or reminding you, but I thought I'd just sort of point your attention to this.

Yes, I saw your comment.

Still, it's too hard to make one team Light-exclusive. Also, there's classes like Soldier and Demoman that have too many Robot Masters to choose from...  :?

60
Mega Man Discussion / Re: MEET THE MEDIC - Mega Fortress 2
« on: September 02, 2011, 01:39:44 AM »
Hm... there's certain classes with too much Robot Masters to choose only one...  :geek:

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