Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - VyseTheLegend96

Pages: 1 ... 9 10 [11] 12 13 14
151
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 11, 2010, 06:40:06 PM »
Quote from: "CopShowGuy"
I am starting work on Mars' tileset.
great!, im not sure on what process we should add color to the tiles though hmm

152
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 11, 2010, 04:15:36 PM »
Quote from: "Kackebango"
http://www.mediafire.com/?fmf84oeym3ncgkv
Change the link on the front page. This is the new corrected version.

And why arent you adding the Jupiter and Venus links?
i was told i should ask permission from zero exe to use them, but he hasnt been on for a while now
so im still waiting
i was told mike said if we did the skins, he would do the weaps, and we are planning to color it

153
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 11, 2010, 04:32:12 AM »
Quote from: "Disco"
Well, what does "official" really mean anyway?

If you finish this I'm sure Mike will at least plug it on the blog, which means everyone will know about it/download it.
mmhmmm
most likely
as long as people know how to add spansions

154
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 11, 2010, 02:13:02 AM »
Quote from: "RushJet1"
Not really.

Anyway,

http://www.sprites-inc.co.uk/forum/show ... php?t=9027

tilesets
we have copshowguy tile ripping the stage maps right now.
And the Uranus skin is done, but Kackebango wanted to release it to the public, so you can download it now
some skins will be exclusive to the spansion though

155
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 10, 2010, 05:29:36 PM »
Quote from: "ice"
Quote from: "Mr. X"
That's odd considering about 2 thirds of the stage was indoors.
I admit I could extend the building back further, and maby add holes in the ceiling with ladders that you can climb to go to the upper area with more of a larger building feel (seeing as most of the building had ALOT of electronics , it would look weird fresh out of the forest, and maby incorperate some spikes somewhere)

I had alot of doubts about my map making capabilities, but you know, I'm feeling pretty good about this
idk make the buidling look like there is a lot of stuff growing around it/on it, it would make it blend easily

156
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 10, 2010, 03:02:00 PM »
Quote from: "Mr. X"
It's very small, then.
i do agree it may need to be bigger....hmm...
but i do think the outside should be a big part of the stage as well

157
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 10, 2010, 02:56:12 PM »
Quote from: "Mr. X"
Is there no interior part to Burner Man's stage?  That's odd considering about 2 thirds of the stage was indoors.
in the center of the room is the building with 2 ground openings and a high colomn that would have the wave burner

a building is in the middle

158
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: November 10, 2010, 02:52:05 PM »
Quote from: "Korby"
Hmm...That bottom part looks a little bland. Perhaps mess with the heights around there, similar, but nowhere near as drastic, as what was done in Stone Man's stage, or perhaps similar to Napalm's.

Also, 2.5D screenshots plox.
yes we did add things to the bottom part, but it isnt visible to the map much
btw, were we thinking about maybe allowing the wave burner or flame man's weap to the stage?
i think it would be cool to use rush jet with flame man weap and just ignite the ground lol
wave burner could ignite the ground from the building, but it limits the use of it so much that im unsure if we should make it be able to ignite the ground
2, i had a questio,n we should make the wave burner act different underwater right?

159
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 10, 2010, 03:31:09 AM »
Quote from: "Mr. X"
Clearly you didn't look hard enough.

http://www.vgmaps.com/Atlas/GB-GBC/index.htm#MegaManV
oh thanks, me and Korby looked, but couldnt find one
so CopShowGuy, would you mind tile ripping these?

160
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 10, 2010, 03:17:38 AM »
i dont mean to double post but
i could not find a stage map, or a tile sheet, so im kinda confused on what to do now lol

161
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: November 08, 2010, 10:30:07 PM »
Quote from: "Kackebango"
Quote from: "VyseTheLegend96"
Quote from: "Kackebango"
Don't mind me, I'm just posting in this thread so that it doesn't dissapear from existence.
i downloaded it, but it wouldnt play for me...

What mediaplayer are you using?
umm
windows media player,lol, that probably doesnt work, right?

162
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: November 08, 2010, 08:49:35 PM »
Quote from: "Kackebango"
Don't mind me, I'm just posting in this thread so that it doesn't dissapear from existence.
i downloaded it, but it wouldnt play for me...

163
Skins & Bots etc / Re: Kackebango's skins (MORSHU COMING SOON)
« on: November 08, 2010, 04:05:14 PM »
you wouldnt mind me using Uranus(when its done) for the mega man 5 gb xpansion would you? lemme know

164
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 08, 2010, 03:47:42 PM »
Quote from: "Mr. X"
Next time, just edit the first post.
woops didnt mean to do that

165
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: November 08, 2010, 02:42:41 PM »
Quote from: "VyseTheLegend96"
I was thinking we could give mega man 5 for the GB a try as it has its own original set of stages and robot masters(stardroids).
The main issue we might have with this is that the game is in black and white colors.
But if you will compare some stardroids with robot master stages(example: Neptune and wave man) you can probably see the similarities and visualize the colors. Or you can just be creative.(or ask me, i may have a idea)
But basically this expansion is for their stages. !We also need skins. If we do the skins Mike said he would do the weapons.! Anyways, this will include the following stages:
Mercury
Venus
Mars
Neptune
Jupiter
Saturn
Pluto
Uranus
Wily Space Craft Stage
*The reason Terra and Sunstar arent included is because they have no stage.
So whoever wants to give these a shot, as it may be kinda difficult, lemme know. I have ideas for every stage, so even if you dont have a idea, and are good at doom building, just lemme know and we can make the stage.

We also need tiles to be made first, so if someone will do those lemme know.
Mr.X said he would do these if we can find a tile sheet.
So we need a tile sheet.


Item, how they make work.(im writing them here if Mike may wanna check this out, but hes probably going to do it like this anyway, im just giving the stage desgners ideas of what to put as a similar item to these)
Salt Water: Shoots out a blob of water, kinda like search snake in the way it shoots out, but when the water hits the ground it splatters and does damage. If it hits before it splatters, it does mor dmg.
Photon Missile: Shoots a missle out, it delays before actually going forward, can set these up as a trap.
Bubble Bomb: Shoots out bubbles kinda like air man(as if it were straight up, itd be pretty useless, and it will continually go up). When it touches a enemy or wall it explodes.
Electric Shock: Sends a continual short range wave of electricity. Mega man cannot move while using it, only jump.
Black hole: Shoots out, lands, doesnt move, sucks enemies in, once it sucks them in, projectiles shoot out and its done. lol sorta like galaxy mans weapon
Grab Buster: Shoots out, and it steals enemies hp.
Break Dash: Chargable, if not charge it just shoots plasma shots. If it is charge mega man dashes quickly, damages enemies if they are hit.
Deep Digger: Like guts man item, but its makes projectiles when it hits a wall.
Spark chase: looks like gemini laser, but it just homes in on enemies.



So who wants to help?

(Just replace the robot master weapons for this game with a weapon similar to theirs, we can add the real weapons once they are done)

Skins
Mercury-Blaze
Mars-Brotoad
( it looks like kackebango has uranus, and zero.EXE did jupiter and venus, but i havent got permission for these yet, trift.exe also has done pluto and sunstar, but i havent got a response saying i could use them yet)

Pages: 1 ... 9 10 [11] 12 13 14