Ok, im not exactly sure if the burn man idea can be completed as i havent seen a thing odne like that before.
Cold Man:
Ok
Well, cold mans stage never snowed, so no snow falling.
Ok, if we examine the beginning of the stage you can see you are very high up. so we can assume, that the building is high up.
Since the building takes up mossstt of the level, it will be the "main" area.
So we can put the buidling in the middle of the stage, as a tower of course.
Now, if you look closely at the beginning og cold man's stage you see another tower next to it connected by the platforms you are walking on.
So, we can either make 2 towers(smaller) connected by the platforms or we can have one big tower with platforms around it.
Now, lets look at the main gimmick of cold man's stage. The main thing i remember from cold man's stage is those ice blocks that broke if you stand on them too long. if it is possible we could but some of these floors in each tower, with items or spikes underneath, or even a underwater passage under them(evetually getting a item). maybe a few tower like blocks coming out of the ground in the tower with items at the top.
Same if we used the big one tower idea, just obviously bigger.
Now for the platforms, this is kinda difficult as it would be hard to walk on them... so for the 2 towers connected idea, we can just make a small section of platforms, not just in a straight line.
For the 1 tower idea, we can have random platforms placed in a circle around the tower that you can have 2 openings in the tower to get to.
Another gimmick that comes to mind is the ice shooter block things, which for the 2 tower idea, you can add to the platform section, and for the 1 tower idea, just add it to the main tower.
This is my main cold man idea, but i may have missed something interesting, so obviously we all can add to this, if people like this idea.
I will draw a layout for both these ideas.
Burner Man: Im afraid of how this stage will turn out. His stage is a forest, with no fire except for a small section. This is released by those giant tellies. Im unsure if doom can do this, but if possible id like the ground to fire up when it drops it on them, but there must be some warning before it does. The way to dodge it would be to get to higher ground or into the building.so basically we can have a forest like area, maybe a building somewhere(as there was a building like area in burner man's stage). The other gimmick that comes to mind when i think burner man is the room with those spears the pop out of holes. so maybe we can add this room into the building, with you dodging spears to get better items.
this is all i really have for burner man, so ill draw a layout also for this idea.
Pirate man: Verrryyy short stage, this will be interesting to work with as it needs some creativity..so i just played in dive mans stage in mm8bdm and i liked this idea sorta for pirate man's stage(the buidling with a outside part to it) so if you look at pirate man's stage you noticed pirate ships sucken in the backround. So im think we can have a sucken pirate ship with treasure in side(gold, treasure chests, etc) with a whole in the pirate ship where you can go outside into the ocean. now
theres a few ideas on what i think is good next
idea 1: have bubble machines that can take you up above the water to a small land section like there is in pirate man's stage with a few good items
idea 2: we have a warp added that brings you up above the water to the land
idea 3: we forget about the land, and make the buble machines just random thigns that make bubbles appear and do nothing
i wanna go a bit more detail in the outide area, there are arch like rocks in the water in pirate man's stage, i think it might be cool to add those. maybe a whale added like the whale in dive man's stage(but make it look like the whale from mega man and bass) this is all i thought of ATM for pirate man's stage
I will draw a layout for this stage
Ground Man: Hmm lets to work with here...
i love pharoahs man's stage in comparison to this
so lets see ground man didnt have as much ground as sand in his stage
mainly sand waterfalls
i think adding these in certain area would be nice, maybe have one you can walk through and find a secret room or item,maybe make a room full of sand with sand flowing out the room in the form of a waterfall, and it draws you to these pits
or a area where the sand pushing you down, or doesnt make you jump as high,
or just sand that makes you move slower.
either way, its all underground in a building
i think those ANNOYING worm like things should be seen through out the stage(kinda like the bats in wood mans stage, entering and leaving holes in the wall) as scenery of course, unless you wanna add items into there path and you get hurt if you touch one(like quickmans stage but slower) i think this stage to be somewhat of a maze as well.
another gimmick rememeber is that spike wall that dropped onto you if you broke those statues, but im unsure how to incorporate that into a stage, so suggestions are very much welcome on that lol
laslty is that room with those drill mole things popping out the ground, so maybe make a room full of holes, will drill moles popping out, that may or may not hurt you, depending on what you guys think
i dont know much else about what we can add to ground mans stage, but ill draw a lay out
Tengu man: i find this stage much harder to design than his mega man 8 stage, as its mainly floating platforms and balloons. well there is that tower, but that is not as memorable for me...........but a stage cant be just floating platforms.......right?
idk
but lets use this tower as the main area as i believe if we included mostly balloons and floating platforms, it would not be good, as it would be difficult to jump on these ballons and use them.so we have the tower as the base, or middle of the stage with the platforms around it, kinda like the cold man with 1 tower idea(so i suggest the 2 towers, as this is the only idea i came up with for tengu man lol) balloons can float around, but i do not suggest them to be used that much, if you can even make balloons into platforms with doom. i think a dragon should be flying around outside as scenery(you know those dragon enemies) and maybe inside the tower you can add those guys that threw bombs at you, because they can kinda act like those enemies in air man's stage that push you
i dont know what else to say....so i will draw a layout for this, at the best of my ability hahaha
Magic Man: interesting interesting..
so lets see we have trains, toys, cards, and a thing that rings a bell and makes platforms rotate. alright, this stage is moslty done outside riding trains etc. so lets make this stage mainly outiside with few inside rooms maybe have trains connecting to the rooms, i think ones room should consist of cards, and the other, toys, and lastly a room with the bell guy, which you can try and climb the platforms, to get items
so basically im invisioning, a tower in the middle with a bell, and 3 rooms around it in a shape of a triangle, connect by train tracks, with trains going across them. One room should be filled with random toys , which slow you down, but can be used for hiding. a room with toers of cards, and the room controlled by the bell guy lol
i think this is a decent idea, but it feels like its missing something lol
ill draw a layout
Astro Man: i love this stage, becausethere is a city area above you, and below you kinda odd, but lets think of his stage like a floating building in the middle of the two cities. main gimmicks of astro mans stage is , blocks you cannot stand on too long, disappearing blocks, and block thats float up
*****One gimmick i have no idea how to use is that room with the enemies that go acroos the wall and pop out randomly, no clue how to use that***
so we can just have a big building floating with the gimmicks i just said, maybe some of the floating blocks can to you to a good item, same with the disappearing blocks, and the blocks you cant stand on very long should take you to new sections, but no ladders can be used in this stage! if anything, the blocks that float up! this is all the ideas i have for this stage! i feel like it could have more, but i dont see how you can put it into the doom thing.
Dynamo Man: last one

lets see, its like a powerplant place thing, so its all inside, first gimmick, conveyor belts that get faster every time you touch it, eventually resetting though lol(it would get wayy to fast if it didnt) maybe use these to get items, or try to jump on it continously to make it so fast that you puch an opponent into spikes. one gimmick we cant really use is the blocks you shoot to to explode them

im unsure if you can make rooms that are dark and are only lit by a small light that travels around the room, but tif you can, thats another oom/section. other than that, its all up to your imagination, so ill draw a layout
King Stages: ill do these soon, after i come up with a idea, ill draw my layouts of the other stages soon, but i cant draw very well, so ill try lol
hope you can read this! i didnt use very good english! haha, and sorry itll take up soo much of the page

would anybody like me to work on how the weapons work? anyways, i might work on some sprites