Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - VyseTheLegend96

Pages: 1 2 3 [4] 5 6 ... 14
46
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 22, 2010, 03:29:21 AM »
Quote from: "Skye.EXE"
Quote from: "VyseTheLegend96"
Quote from: "Yellow Devil"
I can do it.
ok napalm man v2 is done, will it be used? idk imma pm yellow devil and mr x and see
screenshots soon
and yellow devil i wouldnt mind if you put the complete works for napalm man
Whadda about me? I'm in this project just as much as you guys are  :cry:
yeah i know
ill pm you it too ^^
heres a screenshot

EDIT: Well i figured out something and some things changed
mainly i raised the texture for the main wall you see here
so it looks a bit different, i just really dont wanna upload another pic lol

47
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 22, 2010, 01:53:44 AM »
Quote from: "Disco"
stealth bump

Also, are you planning to add in a single player chapter?

I hope so.
yeah i was hoping to, but i dont know how that works exactly, i mean we could add terra as like a enker type mini boss and sunstar as the main boss or something, but i dont know how one would make it a single mode chapter..
i need to updated the op and ask a few more questions to everybody, ill do that in a bit

48
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 21, 2010, 08:58:56 PM »
Quote from: "Yellow Devil"
...No?

Magnet, you help at the end. Not now.
Did you get my pm?
EDIT: got yours

49
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 21, 2010, 08:13:51 PM »
Quote from: "Yellow Devil"
I can do it.
ok napalm man v2 is done, will it be used? idk imma pm yellow devil and mr x and see
screenshots soon
and yellow devil i wouldnt mind if you put the complete works for napalm man

50
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 20, 2010, 08:23:07 PM »
Quote from: "Myroc"
Quote from: "VyseTheLegend96"
Quote from: "Myroc"
We have found some 8-bit remixes on youtube, but we don't really approve of them. By all means, go ahead.
ok ill get to working on them...maybe tomorrow
BTW did you get my pm?

I did. Personally I don't care how much work you have. As long as it's of acceptable quality and you don't spend an unreasonably large amount of time on them, I won't send the hounds after you.
sure thing
theyll be doen soon, and if you dont like them, then dont use them, thx

51
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 20, 2010, 07:12:41 PM »
Quote from: "Myroc"
We have found some 8-bit remixes on youtube, but we don't really approve of them. By all means, go ahead.
ok ill get to working on them...maybe tomorrow
BTW did you get my pm?

52
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 20, 2010, 02:12:04 AM »
Quote from: "Alucard"
Quote from: "The_Broker"
Quote from: "Ashley"
Either. Post here, or PM me them.

I will PM them to you in a few hours sir.

Erm...Ashley's a girl :s
kk ive decided
imma do wily stage 1 and fire man
are we using the same tiles as before?

53
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 19, 2010, 10:36:38 PM »
Quote from: "LlamaHombre"
If there's any enemies you want in that aren't already made, lemme know.
Despite never playing this game, I know a lot about it!

Quick question though;
Will a Ghost N Goblins level and a Wierd Japan level be placed in the Expansion?
oh that would be cool

well i think a hot head that can through fire would be cool for oil man.
i think ice man is fine, guts man is fine, elec man might be cool to have those thing that moved up and down when you climb those ladders(maybe), cutman is probably fine....i really think oil man might be the only one with a interesting enemy.

54
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 19, 2010, 10:01:12 PM »
Yeah the cutom maps is kinda the same as the redone maps for mm1, BUT if you did add more gimmicks and such, id be willing to do a few stages, but ill have to see the gimmicks.

55
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: December 18, 2010, 05:13:20 PM »
Quote from: "Yellow Devil"
Hey Vyse, ever heard of tags?

What about decorate?
Ive heard of tags, but i still dont understand how to make a telly spawn and flie over head and drop a flame onto the ground, i really have no idea.

56
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: December 18, 2010, 05:10:44 PM »
Quote from: "ice"
*facepalm* I JUST SAID some were not true 8 bit (some I just put unconverted to see how it would look)
anyways, I'm still having issues with the colors, I even screwed around with the custom colors to see it it will fix it

and honestly, I dont know a darn thing about deathmatch map layouts at all (contemplating weather or not to give up and give it to someone else, with vyse's approval ofcourse)

I can still rip tiles though
I could take the map over completely myself, if you'd give me the tiles and everything, but i really dont know how to make burnable ground, or a telly that will burn it...lol..if i knew i could do it.

57
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 18, 2010, 05:44:58 AM »
Quote from: "BradeDude"
Tiles I meant
oh yeah, anything you do for this expansion, just pm me it

58
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 18, 2010, 03:27:20 AM »
Quote from: "BradeDude"
i cant pm a not finished skin, ya get ya tiles 'ere, and get the skin and rotations pm'd savvy?
Huh?
I thought you finished Terra, but if you'd like, just pm them when you can.

59
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 18, 2010, 03:19:01 AM »
Quote from: "BradeDude"
maybe when i have actual access to a computer, i will post them here
Ummmm, it would be nice if you could pm them to me, i was going to release everything at once(like any other expansion).

60
W.I.P Forum / Re: The Nintendo Classics Unofficial Expansion
« on: December 18, 2010, 03:11:48 AM »
Quote from: "RenegadeX5"
After you fix it up, Legofan.


But I can definitely imagine a vast Hyrule Field from Legend of Zelda 64: Ocarina of Time.
May be difficult to make them slanted paths and hills, I'm guessing... but it'd be worth it.
yeah i was thinking this too
but it would be insanely difficulat to make the hills and things, i can see a link to the past or original zelda hyrules fields.

Pages: 1 2 3 [4] 5 6 ... 14