Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - VyseTheLegend96

Pages: 1 ... 3 4 [5] 6 7 ... 14
61
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 18, 2010, 03:08:44 AM »
Quote from: "BradeDude"
dublepoast: finished terra started saturn skin and did a little bit on jupiter
Cool! Would you mind pming them to me?

62
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 17, 2010, 03:06:05 PM »
Quote from: "BradeDude"
x you forgot that you changed that last one to blue and red
so your going to do the rest of the tiles?
if so ill put you down, as long as Mr X doesnt want to do any more tiles.

63
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: December 17, 2010, 02:38:08 PM »
Quote from: "tsukiyomaru0"
I got a feeling that it can be something of lighting...
hmm yeah, is brightness in the map 255?

64
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 17, 2010, 02:12:22 AM »
Quote from: "MagnetMan497"
screenshots?
as requested

Enjoy the picture!
EDIT: Ive been talking with MR X and ive decided im going to redo the entire stage, so ignore this.

65
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 17, 2010, 12:48:51 AM »
Napalm Man Stage is done!
All i need to do is add the music, but otherwise its basically done.

66
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 16, 2010, 11:35:13 PM »
Quote from: "Mr. X"
(click to show/hide)
There they all are.
Oh, awesome!(Must of missed them when i was on vacation.)

67
Quote from: "Yellow Devil"
After some studying, you have to make an impassable linedef with action 9, followed by the actual wall where you want the skybox.
Thaaaaaaaannnnnnnkkkkkkk Yooooooouuuuuuu!!!!
It worked! The map looks a lot better now.
Could someone post the form for mapinfo and explain a bit of how i add it?

68
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 16, 2010, 11:15:31 PM »
Quote from: "Mr. X"
No, Mars, Mercury, and Venus were all done.

oh? did you post them? i must of missed that..

69
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 16, 2010, 10:28:29 PM »
Quote from: "BradeDude"
np need weapon rotations and tiles for what?
cutmanmike was going to do everything with the weapons i think....
tiels need to be done for anything mr x hasnt done, which i could tell ya in a sec...(i think the one mr x did was mars..1 sec)
Yup mars was the only recoloration finished, anything else can be done

70
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 16, 2010, 10:03:31 PM »
Quote from: "Mr. X"
Knight in golden armor...what?

Anyways, ignoring that, yes, seeing your map design sooner rather than later would be preferable.  As a small thing, I also prefer having a person that's trying to get everybody communicating to be able to make a post with some actual grammar.
I will, just tell me what to do and I'll do it. I just figured out how to use the skybox so things are going smoothly.
@BradeDude Yeah, you can do the rest of the sprites, thanks!

71
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 16, 2010, 09:09:55 PM »
Quote from: "Mr. X"
First of all, Korby has created skins before, therefore he has made something.  He was also a forum regular, so I could tell he has some idea how to run something.  That expansion may not have been getting too far, but it got far more disjointed once somebody started pming and selling out maps early.  Just saying.

I'm sorry if this sounds harsh, but you literally just appeared in this forum and within a few days started this major expansion for a game that everybody wants done.  When things weren't going fast, you were suddenly upset, saying we'll have to use old tiles and stuff because it isn't going fast enough even though the expansion wasn't that old.  I can't work with somebody who suddenly shows up out of nowhere, starts running stuff without being able to do anything himself, and starts filling everybody's inboxes with messages saying "I've got ideas (even though the ideas were basically just obvious stuff that should already have been in the stages anyways), work with me on a map even though I have no experience thus making you have to do the map."  It's an uncomfortable working environment.
hmm
i was just starting out
everyone is a noob at some point
i dont go pming people "ideas" anymore
I said that one time because i thought it was the point of someone running the thread to make sure members are int ouch
I dont do anything like i used to do, now i just make maps
thats all im doing
but like i said, anyone with experience could take over this, but i think it would make no difference
"to someone who can at least make levels well" youve never even seen my levels(nobody really has), and even if they do suck, it doesnt matter, there is other stuff to do.
Take over the sprites??
anyways Mr. X ill pm you one of my stages tonight, it should be done then

~and i do think i started this expansion to quickly, but even though im not exactly like i used to be, i wasnt just going to give up, and i do think i should of made my own thread for my own maps first, but i wasnt just going to quit, like i said anybody with "experience" can take this over, even though i see no differnce

72
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 16, 2010, 08:03:30 PM »
Quote from: "Mr. X"
Contribute more?  He's done nothing.  He has no experience.  I just think somebody with experience should be running an expansion.
experience doing what?
i just made the thread(getting permission from Brotoad to do so)
Im doing what i can to help with this expansion and to get it organized. Thats all i can do.
(why are you talking to me about this? korby is making 1 skin for his expansion, i do not see why you shouldnt be talkign to him about "experience" or if he should be doing more) but if you want to i could let you take this over, but it would be no change, since it wouldnt go any better since you could already contribute anyways...
so, if i really dont have the "experience" thats needed to organize a expansion,(not contribute, since anyone can already do that) then ill let anyone with "experience" take over. ill just contribute when i can..

73
Quote from: "DoomThroughDoom"
That's how to do it.
but its barely even a wall, and theres no roof to the floor behind it, its confusing...
oh and i had another question, where and how do you change what it says when you die, like i wanna change the pits to saying You fell too far..when you fall into them..

74
Quote from: "DoomThroughDoom"
You can work that out by looking at pretty much any MM8BDM map. If you noclip through the wall sky bit. It'll come to you instantly.
i checked it out, and i see there is a bit more floor behind it, but im still confused by it

75
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 16, 2010, 02:45:28 PM »
Quote from: "Skye.EXE"
Quote from: "Yellow Devil"
If you're having that much trouble copy the official maps skyboxes
Wait... would making a Huge sector with the skybox color work? (Or if it moves use ANIDEFS or whatever its called)
yeah
otherwise
make a circle
with the colors of your skybox
add a skybox viewpoint, raise it up a bit.
and use the f sky for cielings and walls

Pages: 1 ... 3 4 [5] 6 7 ... 14