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Messages - VyseTheLegend96

Pages: 1 ... 4 5 [6] 7 8 ... 14
76
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 16, 2010, 03:41:45 AM »
Quote from: "Mr. X"
So, uh, Vyse.  Exactly what are you doing for this expansion other than creating this thread and yelling at people to go faster?
im not yelling at anybody to go faster....
and i was going to do  some stages and once i have a little bit of time i might learn how to do tiles and things...
you wanna help?

77
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 16, 2010, 03:33:43 AM »
Quote from: "BradeDude"
ill sprite saturn since nobody seems to want to
go for it! :)

78
Quote from: "DoomThroughDoom"
Quote from: "VyseTheLegend96"
ok i have a few question
1 is there a way to copy your texture/ sector and paste it around?
i made a few stalagmite things, and i wanna copy them and paste them around the roof to make it look like more
2 is there a way to make an antire room brighter? i think with the birghtness tool, but how do you use that.
3 so i understand a skybox as making a big circle, putting the skybox viewpoint in it
then i keep the roof of where i want the skybox area to be f sky
and i keep the walls "!"  right?
Press F5 and you'll learn all the controls. Everything else, I'm not going to tell you. You need to learn yourself.

And yes, F_SKY1 is the sky texture.
i got 1 and 2 to work, just working on number 3, thx

EDIT: Im a bit confused on number three
i can make the roof sky , but i cannot make the walls sky, so what do i make them?

79
ok i have a few question
1 is there a way to copy your texture/ sector and paste it around?
i made a few stalagmite things, and i wanna copy them and paste them around the roof to make it look like more
2 is there a way to make an antire room brighter? i think with the birghtness tool, but how do you use that.
3 so i understand a skybox as making a big circle, putting the skybox viewpoint in it
then i keep the roof of where i want the skybox area to be f sky
and i keep the walls "!"  right?

80
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 15, 2010, 03:21:19 PM »
Quote from: "Skye.EXE"
Then keep my names up
ok
napalm man is almost done
its an interesting stage that matches the cave like feeling with still kinda being OPEN

81
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 15, 2010, 03:06:33 PM »
Quote from: "Disco"
It's been a while, any progress on this?

This topic is my most anticipated content on the whole board, hang in there guys
no there really isnt much knew, im quite busy so i dont really have time to learn how to make tiles and such, though if someone could do them i could start doing maps, even if no one helped with that(im sure some would though)

but otherwise no
we need the skins, and tiles right now mainly

82
W.I.P Forum / Re: The Nintendo Classics Unofficial Expansion
« on: December 15, 2010, 03:14:24 AM »
Quote from: "Mr. X"
Quote from: "VyseTheLegend96"
i wouldnt mind doing lots of zelda stuff,
including hyrule castle, hyrule feild, and maybe a few others, but would i have to do my own tiles and things? if so i dont think i can do anything as of now.
if so though id like to do zelda mainly,
but you can put me down for ridley's lair aka norfair
and i wanna do banjo kazooie and tooie stages
which was nintendo, but it might take me a while to do  all these these, so idk if i could put them in this pack..
but once again, if i have to do my own tiles, ignore this as of now

Well, considering Banjo-Kazooie and Tooie weren't 8-bit, yes, you'd have to do your own tiles.  I'll put you down for Norfair, but considering I have yet to see you make a map, I'm doubtful of it.

well im doing a few maps for the upgraded map spansion, ill send you a few stages
its not out yet, so it will have to be only you

83
ok thanks, i did not know that lol

84
i went into visual mode, and for some reaso its not letting me fly around to look everywhere now, its only acting like i can walk on the floor, how do i make it allow me to look everywhere again?

85
W.I.P Forum / Re: The Nintendo Classics Unofficial Expansion
« on: December 14, 2010, 11:01:40 PM »
i wouldnt mind doing lots of zelda stuff,
including hyrule castle, hyrule feild, and maybe a few others, but would i have to do my own tiles and things? if so i dont think i can do anything as of now.
if so though id like to do zelda mainly,
but you can put me down for ridley's lair aka norfair
and i wanna do banjo kazooie and tooie stages
which was nintendo, but it might take me a while to do  all these these, so idk if i could put them in this pack..
but once again, if i have to do my own tiles, ignore this as of now

86
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 11, 2010, 02:07:19 PM »
Quote from: "Yellow Devil"
I don't think Flash Man's map has time stopper in it.

Yes it will be a pack. Most likely a .pk3 with all the maps.
yeah it does lol
those platforms lead to it

87
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 11, 2010, 12:47:26 PM »
Quote from: "Yellow Devil"
Quote from: "Skye.EXE"
1: Where Are The Customs?
2: Custom Maps Can Be Added Anytime, Just pm me or yellow.
3: Would someone please give me a outside area/skybox tutorial for noobs?
4: ???
5: Profit!  :mrgreen:

All right all right, let daddy yellow teach you how to map.
1. I have mine and Vyse's
2. Not a question
3. create a small room with the necessery textures on all sides and put a Skybox viewpoint (under camera) in it.
4. !!!
5. Really?

Quote from: "VyseTheLegend96"
i had a few question
i want to make skullman's stage a bit differently
i want to use the skulbn9f texture to make a bridge
but the blacks parts to be see through and you can shoot through them, is that possible?
2, is there a way to move ceiling and floor textures around?
and lastly, how do you add more than one texture to a wall?

I don't know about bridges.
You can, I think, but it doesn't work in Software mode, so don't try it.
Well draw a sector and then the wall asscociated with it will be a different linedef so you can edit that. But you can't add a texture above a texture, only horizontally.
well my plan was to make an area with bone like bridges like in the game
so that wont work?

88
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 11, 2010, 03:47:51 AM »
i had a few question
i want to make skullman's stage a bit differently
i want to use the skulbn9f texture to make a bridge
but the blacks parts to be see through and you can shoot through them, is that  possible?
2, is there a way to move ceiling and floor textures around?
and lastly, how do you add more than one texture to a wall?

89
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 10, 2010, 06:10:06 PM »
im pretty sure i told skye before this thread was open, anywayz i can do napalm man too

90
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 10, 2010, 03:06:03 PM »
im moving on to skull man and napalm man..why isnt my name on napalm man?

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