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Messages - VyseTheLegend96

Pages: 1 ... 5 6 [7] 8 9 ... 14
91
Help & Editing / Re: V1C help
« on: December 09, 2010, 03:59:28 AM »
Quote from: "Ivory"
Skulltag is the sourceport.
Megagame is the iwad.
MM8BDM-v1c.pk3 has to be the first listed external file.
ugh thanks soo much it works

92
Help & Editing / V1C help
« on: December 09, 2010, 03:10:31 AM »
I swear im such a noob at doing this stuff
so i got the mm8bdm v1s pk3 and i extract it?
what do i  do now?
it seems it works regulary
but when i go to put it in zdl for roboenza and other custom content, it seems to not be v1c anymore
do i change the iwad ?
i tried adding the pk3 v1c to the external files, or should i make it the source point?

93
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 08, 2010, 09:56:55 PM »
its obviously not a sceenshot of the entire stage, time stopper is in there :)

94
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 08, 2010, 09:50:44 PM »
haha yeah

anyways
screennnnnshootttsss flashhhhmannnn


drillmannn

hopefully you like these screenshots lol
im adding a bit more to drillman though after i took a bit more of a look at it, and im starting skullman

95
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 08, 2010, 09:32:19 PM »
Quote from: "Yellow Devil"
Heat Man

(click to show/hide)

I'm warning you, those blocks are hellish. I spent more time testing than making because I had to make sure the puzzles are actually do-able.

(click to show/hide)

So I littered some nice prizes around.
this stage looks awesome
i swear if i had did the stage i would of added blocks like that too, seems really hard though
awesome nonetheless though
and yes, did you add a rush jet anywhere?

96
i only did it through doom builder test mode, which probably doesnt work, thanks

97
i add a lot of deathmatch starts but the computers wont show up when i start a deathmatch, is there anything i need to do before this to make it work?

98
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 08, 2010, 02:46:41 PM »
Quote from: "Yellow Devil"
Word?

Word is for WORD editing. Writing. You don't save pictures in word.

And I still need your maps. I'm not sure if I've actually taken over the project or not since Vyse keeps talking about PM'ing Skye, but me and Skye agreed that I needed the maps because I was going to film a trailer for them.
a trailer of every stage? o.0
so i think i put it in paint
i thought'd it would be cool if in single player mode, if you beat it, you unlocked these stages, adds mor replayablility, maybe make the enemies harder, kinda like your unlocking a new version . i wish

99
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 08, 2010, 03:55:38 AM »
ok drill man is done, and flash man is done updating
i would put screen shots, but what do i do after i paste them in word? i wont let me save them as a pic so i can upload to tiny pic :S
anyways ill pm skye these tomorrow

100
Skins & Bots etc / Skin Request
« on: December 07, 2010, 05:01:02 PM »
well since i saw that cutmanmike does not mind if we ask for a skin request, i might as well try to ask.
is anybody willing to make a neo metal sonic or metal sonic skin?
im looking for some sprites and stuff.
if its already been made then im sorry

101
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 07, 2010, 12:55:30 AM »
Quote from: "Skye.EXE"
Nevermind, i'm not leaving, was it really necessary to lock it? I didn't want it locked till i was sure i was leaving. OFTO

Quote from: "Yellow Devil"
Here's some screenies of the maps I've worked on so far. Only one view, obviously the whole thing isn't just the room I took a picture of. Except Top Man. God I hate that tileset.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I Think Dive Man Is A Little low on Detail, but other than that thumbs up. Yes I Am Aware You Will Eat Me Now  :lol:

Quote from: "DoomThroughDoom"
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.
yay your back, all i need to do is add items to drill mans stage then ill pm you

102
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: December 06, 2010, 08:50:29 PM »
im thinking about doing bombman, metal man, i was doing needleman, maybe cossack(deciding), napalmman, and centaur man, i might do shadowman if skye doesnt do it, we were thinking about doing it together anyways

i was thinking about attempting knight man, but the one already has taken all my ideas already

103
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 03, 2010, 10:34:05 PM »
Quote from: "Kackebango"
Sunstar - Trift.exe
Mercury - Blaze
Venus - Zero.exe
Terra -
Mars - Brotoad
Jupiter - Zero.exe
Saturn -
Uranus - Kackebango
Neptune - Kackebango
Pluto - Trift.exe

That's the current status, right?
hmm sorta, trift exe and zero exe need to be done, as they havent been on for a long time (LONG) so i dont think we're getting permission for them, so those need to be done to, and kackebango could you please send it to me by e-mail when your finished with neptune?

104
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 03, 2010, 03:57:23 PM »
imma try to re color the tiles, it may be a bit slow because im busy with some stages but it will be done

105
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 02, 2010, 08:49:42 PM »
Quote from: "Alucard"
alright, I'll see if I can find someone who'd want to help XD
you can still make the skin for the expansion, im just saying i dont know where to find sprite lol

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