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Messages - MLDKF

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166
What's the next contest?

167
I tried using this weapon. How do you damage enemies with it?

168
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: February 11, 2011, 02:39:32 AM »
How are the weapons coming along?

169
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: February 11, 2011, 02:36:24 AM »
So, any news about how the expansion is coming along?

170
Mega Man Discussion / Re: Buy a Megaman Plushie, the caracter you want!
« on: February 03, 2011, 07:11:40 PM »
If I was older, and I knew there was an Elec Man or Splash Woman plushie, then I would buy one of them.

171
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: January 29, 2011, 05:31:02 AM »
I liked the way Oil Man's stage looked. Also, I'm glad that for the Powered Up expansion, you're changing the weapon structure around.

172
The numerical order for the MM6 robot masters also puts them in alphabetical order.

41-Blizzard Man
42-Centaur Man
43-Flame Man
44-Knight Man
45-Plant Man
46-Tomahawk Man
47-Wind Man
48-Yamato Man

173
Mega Man Discussion / Re: how bad are you a Mega Man nerd?
« on: January 27, 2011, 05:42:39 PM »
I'm working on a powerpoint for the Classic, X, and Batte Network series' all combined into one powerpoint.

If that's not enough, My IPod is filled with only Mega Man songs. (With the exception of 4 of them, but 3 of those are still Mega Man related. The 4 exceptions are I Can't Defeat Air Man in English, Duane and Brand-O's Mega Man 2 wrap, a remix of the Mega Man 3 Boss Music called it's boss time, and a remix of the OoT version of Gerudo Desert)

To top it all off, I also use all the Mega Man characters in two of the chat's I'm in as well as using all the classic series weapons.

174
W.I.P Forum / Re: MMX Project
« on: January 22, 2011, 05:35:19 PM »
I don't know how to make maps.

175
Projects & Creative / Re: Magnetman497's Stuff (No Touching Mode!)
« on: January 21, 2011, 04:10:21 AM »
So, how do you win?

176
W.I.P Forum / Re: Roboenza Map Pack
« on: January 21, 2011, 04:04:35 AM »
Sigh. Why can't I figure out how to do this even WITH Cutman Mike's tutorial!?

177
W.I.P Forum / Re: MMX Project
« on: January 21, 2011, 04:01:48 AM »
If only I knew how to do this crap.

178
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: January 21, 2011, 03:58:19 AM »
Cloud Man's stage better not be an Air Man rip off.

179
Projects & Creative / Re: Ivory-Pack Released!
« on: January 20, 2011, 04:27:48 PM »
Quote from: "Korby"
Quote from: "MLDKF"
I fixed the problem and I have 2 things to say. First, Nice work on the triple blades. I especially liked how the death message was said. "Diced Thrice" Cool.
I made Triple Blade. Just thought I'd let you know.

Oh, well, still, I should thank you both. Korby for making the Triple Blades and Ivory for adding them in. I hope that those triple blades get added into the MM10 pack in what will be the very far off future from the speed the MM7 pack is going. But hey, at least I have this to hold me over until then.

Also, Mr. X, if your reading this, put the Triple Blades in an edited version of your Blade Man stage. Ivory, you might want to edit this with MM7 weapons when the expansion comes out. Also, whoever's working on Blade Man, please get him out soon!

180
Projects & Creative / Re: Ivory-Pack Released!
« on: January 19, 2011, 11:55:54 PM »
I fixed the problem and I have 2 things to say. First, Nice work on the triple blades. I especially liked how the death message was said. "Diced Thrice" Cool.

Second, the maps look great. plenty of secrets to be found. Gravity Core (which seems to be a Flash Man/Gemini Man/Crystal Man/Gravity Man crossover stage) was fun becuase of how big it was and all the skill needed for it. But my favorite stage had toe the Decomission Plant stage (What looks to be a Metal Man/Shadow Man/Magnet Man/Dust Man crossover) because of the great weapon choice. Not only were there many useful weapons, but it also is the only stage in the pack to give you Eddie. True he's a Luck of the Draw item, but it's worth it in the end. The toughest stage to play on seems to be the Pharaoh's tomb (Let me guess, Pharaoh Man, Quick Man, Flame Man crossover?) because of all the traps. The instant death quicksand, the Flame Man Oil that can be lit on fire, and of course, the Force/Quick beams (especially the one near the Time Stopper because you have to have quick reflexes to use it. However, I managed to get it without getting hit on the first try.) The CTF maps were good too, but I liked the regular stages better. I can't wait to see your second map pack.

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