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Messages - MLDKF

Pages: 1 ... 11 12 [13] 14 15 ... 20
181
Projects & Creative / Re: Ivory-Pack Released!
« on: January 19, 2011, 10:40:58 PM »
Umm, I still don't know what the problem is. It's not working

182
Projects & Creative / Re: Ivory-Pack Released!
« on: January 19, 2011, 09:18:32 PM »
Quote from: "Ivory"
...Did you put the mappack in the skins folder...?
Thanks for reminding me. There is now a nice large DO NOT PUT THIS PACK IN THE SKINS FOLDER message under the download link. Because it WILL crash skulltag.

Yes

183
Projects & Creative / Re: Ivory-Pack Released!
« on: January 19, 2011, 09:13:37 PM »
I tried to play this after it completely updated, and this showed up on my screen:

Unknown patch 'BUSTB0' in texture 'TRIPB0'
Unknown patch 'BUSTC0' in texture 'TRIPC0'
Unknown patch 'BUSTD0' in texture 'TRIPD0'
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 1:
Parent type 'MegaBuster' not found in TripleBladeWep
Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 3:
"weapon.ammouse" requires an actor of type "Weapon"


Execution could not continue.

Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 3:
Unexpected '2' in definition of 'TripleBladeWep'

184
Mega Man Discussion / Re: Megaman AMVs Vidéos clips
« on: January 18, 2011, 02:14:14 PM »
*Throws up at the site of seeing Crashman (hyadain) on this list*

185
Mega Man Discussion / Re: The order you beat the Robot Masters in Megaman
« on: January 18, 2011, 02:05:21 PM »
Quote from: "ice"
mm8:
Clown, grenade (didnt know I could bounce bombs back)
I didn't know until a few months ago eather. Thank you Mega Man wiki.

186
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: January 18, 2011, 02:00:00 PM »
Doom, No offense, but that cookie doesn't look like a cookie. It looks more like an overhead view of quicksand with dead flies in it.

Also, how will Burst Man's stage work? Since the water can make you sink and float.

187
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2011, 06:02:41 PM »
You use Camstudio too? Nice.

Also, nice choice of music. Which Wily Castle theme from MM10 is that?

188
Mega Man Discussion / Re: The order you beat the Robot Masters in Megaman
« on: January 17, 2011, 05:59:41 PM »
MM1: Bomb, Guts, Cut, Elec, Ice, Fire (I do Bomb Man first because I like Super Arm crushing Cut Man)
MM2: Metal, Flash Quick, Bubble. Heat, Wood, Air, Crash (I do Quick Man 3rd because I hate him and I want to get him out of the way.
MM3: Top, Shadow, Spark, Magnet, Hard, Snake, Gemini, Needle, Needle Again, Gemini Again, Shadow Again, Spark Again (I go with the Needle Man redo first because I want it done as fast as possible)
MM4: Toad, Bright, Pharaoh, Ring, Dust, Skull, Dive, Drill (Toad Man goes first for obvious reasons. Plus, the Rain Flush is somewhat useful.)
MM5: Gravity, Gyro, Crystal, Napalm, Stone, Charge, Wave, Star (I usually go after either Gravity, Stone, or Charge Man, but because of how useful Gravity Hold is and how much Power Stone and Charge Kick suck, I go with Gravity Man first most of the time.)
MM6: Flame, Blizzard, Plant, Tomahawk, Yamato, Knight, Centaur, Wind )Although Plant Man is the easiest, I go with Flame Man first so that I get the Jet adaptor, pick up the Power adaptor, and then I can get all the Beat Parts.)
MM7: Burst, Cloud, Junk, Freeze, Spring, Shade, Turbo, Slash (Although, you can pull off a funny glitch if you use Noise Crush right before you enter either Spring Man or Turbo Man's rooms.)
Rockman 7 FC: Spring, Shade, Turbo, Burst, Cloud, Junk, Freeze, Slash (Spring Man's the easiest)
MM8: Tengu, Clown, Grenade, Frost, Astro, Aqua, Sword, Search (I go after Tengu Man for the first half because the Tornado Hold is very useful. I also go after Astro Man for the second half because Astro Crush can absolutely destroy Aqua Man)
Rockman 8 FC: I never got around to actually beating it.
MM9: Splash, Concrete, Galaxy, Jewel, Plug, Tornado, Magma, Hornet (As much as I like Splash Woman, she's the easiest robot master in MM9, so I have to go after her first. Besides, the Laser Trident is a very useful weapon)
MM10: Sheep, Pump, Solar, Chill, Nitro, Commando, Blade, Strike (Sheep Man is the easiest robot master in MM10, plus, his Thunder Wool, while practically useless, can get me the Water Shield easily. Which is good, since it's probably the second best weapon in the game.)
MMX: Chill Penguin, Storm Eagle, Flame Mammoth, Spark Mandrill, Armored Armadillo, Launch Octopus, Boomer(ang) Kuwanger, Sting Chameleon (this one is complecated. Even though Shotgun Ice isn't Storm Eagle's weakness, it is Flame Mammoth's weakness. Plus, by defeating Storm Eagle, that makes traveling through Spark Mandrill's stage easier. Same thing with defeating Chill Penguin to make Flame Mammoth's easier and defeating Launch Octopus to make Sting Chameleon's easier.

189
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: January 17, 2011, 04:37:03 PM »
Quote from: "thatguy74"
Some of the weapons look pretty hard to put in this game.

The only three I think are difficult to put in would be Tornado Hold, Ice Wave, and Astro Crush. (4 if you count the Flashing effect of the Flash Bomb.)

Getting back to the MM7 expansion, how is Danger Wrap gonna work? The floating up part must have been extremely difficult to put in.

190
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: January 16, 2011, 06:53:44 PM »
Quote from: "Korby"
For the love of...
Chimera Man, why? Whyyy?

Thanks a lot for mentioning it, YD, now people are going to look for the link.

Um, then how come someone put in Spring Man before the MM7 expansion? Or Time Man, Oil Man, and Megaman? before the Powered Up expansion? Or Uranus, Jupiter, and Venus before the MMV expansion? I would have liked to have Burner Man now.

191
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: January 15, 2011, 04:13:59 PM »
How long until this comes out? I've been waiting for the MM7 expansion for so long.

192
MM8BDM Discussion / Re: The UNOFFICIAL Roboenza Guide V2
« on: January 15, 2011, 02:21:02 AM »
I don't mean to criticize you, but did you read any of the past journal entries first?

193
Mega Man Discussion / Re: Megaman X stuff
« on: January 15, 2011, 01:26:52 AM »
What about how Chameleon Sting would work? How would the shots act?

194
W.I.P Forum / Re: Easter pack!
« on: January 15, 2011, 01:19:33 AM »
Since enemies seem to be common in map packs, how about the bunny enemies from Wood Man's stage? That could be an idea.

195
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: January 15, 2011, 01:13:04 AM »
How are Oil Slider and Time Slow working?

I know that last time we saw Oil Slider, it was screwing up. But how we'll Time Slow work? Will it work like turbo sphere with everything being purple?

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