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Messages - MLDKF

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211
MM8BDM Discussion / Death Messages
« on: January 01, 2011, 05:32:48 PM »
Anyone know all the death messages for the weapons?

I know some of them like Sliced and Diced for Rolling Cutter and Tomahawk'd for Silver Tomahawk, but what are the others?

212
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: January 01, 2011, 04:21:27 PM »
How do you know that for sure? I could be acting now, I could be acting when I said that statement, I could have been acting when I was upset about Korby's statement.

Off that subject, I wonder how you get the Easter Egg in Shade Man's stage.

213
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: January 01, 2011, 12:02:36 PM »
Quote from: "Korby"
I don't think so. Probably PS, but I don't think MLDKF or Galaxy are.

I'm good at acting you know.  :mrgreen:

214
MM8BDM Discussion / Re: The Unofficial Top-25 Players List
« on: December 31, 2010, 02:53:05 AM »
My 3 votes go to:

Rose (or Pink Kitty Rose on her forums and who see her youtube videos.)

Smunch

Ashley

215
Mega Man Discussion / Re: Ideas for RM7 FC
« on: December 31, 2010, 02:51:35 AM »
Junk Shield should be Jewel Satellite since they're both powerful shields.

Noise Crush (Shade Man's weapon) should be Gemini Laser since they both bounce off walls

Wild Coil should be Napalm Bomb since they both bounce and Wild Coils look like sideways turned Napalm Bomb with springs in the center rather then something that's a bomb.

216
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: December 31, 2010, 02:46:00 AM »
Sigh

:C

 :(
 
:cry:

217
Mega Man Discussion / Re: Mega Man, Day in the Limelight
« on: December 30, 2010, 11:51:33 PM »
Quote from: "Sean Nelson"
After playing it, I don't see why you want it.
There are no major flaws, but it is just sort of blah.

Well, I played through the game, and while it does seem bland, the best part about it is the robot master boss battles, and thankfully, you can always go back and rebattle the bosses after you've beaten them once. The cool part about the difficulty setting is that you can always make things harder for you. So, it's a good game, but I wouldn't say it's a fantastic game.

218
Mega Man Discussion / Re: Ideas about a Mega Man "Fusion" game
« on: December 30, 2010, 09:18:07 PM »
Fusion: Magnet Man and Pharaoh Man Weapon= Pharaoh Missile

Mega Man (or whoever's using this weapon) would charge up a Pharaoh Shot like normal, however, all you have to do is release the fire button and it will automatically home in on the closest target. This way, you don't have to aim and you don't have to guess how close you have to be near someone in order for the aim to be proper.

219
MM8BDM Discussion / Re: The UNOFFICIAL Roboenza Guide V2
« on: December 30, 2010, 08:57:24 PM »
You see a journal where the Mirror Buster is in Mr. X's stage.

"It's Elec Man again. While Dr. Light has been trying to find a way to cure the robots, we've been trying to see if any more survivors can help us. As Enker said earlier, he and I met up earlier. I was surprised he was alive. I didn't know any of the Mega Man killers were alive. I wonder if Ballade, Punk, or Quint are alive still. We also met up with a cute little Met. As opposed to Renegade's group of Mets, this one seemed rather intelligent. Finally, we met up with Flandre's sister Remillia. I was surprised about how our group was growing. But we still had to be careful. Until then, I have some more info to help.

First off, it seems that Metal Man's arena is infamous for one small section being a survivors paradise. Near where Quick Man's weapon is, there's a small gap in between the gears, barely big enough for you to get through. Especially if you use Pharaoh Man's weapon. However, as good as this might seem, it's very cheap. But this is a war, and all's fair in love and war as they say.

Second, if you head outside in Napalm Man's arena, another infamous trick of survival is hiding up in the trees if you have any of those Platform Items, or Rush. As expected, any zombie would try to climb the tree, but there's three things that they suffer from in doing this. 1. There open to attack, so they can get attacked by a survivor on the ground, while trying to get to the top. 2. Even if there's no survivors on the ground attacking, sometimes the one in the tree can still attack them. 3. Probably the biggest flaw for zombies is that no matter how high they climb, they can't get to any survivors. How is it that those animals that Buster Rod G. looks like can climb up there, but robots can't?

Anyway, that's all the info for now. I'll talk more when I can.

220
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: December 30, 2010, 08:24:34 PM »
Does anyone know when the release date for the expansion is?

221
Skins & Bots etc / Re: Axe's Bot thread (Taking requests!)
« on: December 28, 2010, 09:47:00 PM »
What about a bot for Venus, Uranus, and Jupiter?

Also, for some reason when the bots are in my skin folder, the game doesn't run.

222
MM8BDM Discussion / Re: The UNOFFICIAL Roboenza Guide V2
« on: December 28, 2010, 05:26:30 PM »
*You're walking through Wily's Kottage and see something near the bed. It's an Audio Tape, but it also seems to be a puddle of a strange luquid on the bed. It's a somewhat clear liquid. You then start to listen to the audio tape.*

Elec Man here once again. We have gained another ally in our group. It's my brother Ice Man. Yes, I know that he was infected but I found his dead remains in Guts Man's area. I brought them to Dr. Light and he fixed him up as good as new. Unfortunately, he seems to have lost all of his memory from before. However, we can still help him. In the mean time, here's some info that might be important to know.

Cut Man's weapon and Knight Man's weapon, if aimed right, can be very useful if aimed properly. Not only can these weapons do a good enough amount of damage, but if you can aim them right, they can do twice as much damage since they boomerang back to you.

Rapid-Fire weapons like Ice Man's weapon, Needle Man's weapon, and my Thunder Beam can be useful since they can be used very quickly. But make sure to pay attention to how much energy each weapon has left.

I have read reports that being in great numbers can be a problem. This must not be true in Bright Man's area as a huge amount of people in one group can destroy all the zombies on all sides since Bright Man's place is like a giant square. This can also help when the lights go out as they can sometimes fall into the pit in the middle and not climb back up.

Small arenas are absolute torture for some zombies. For example, Drill Man's place can kill a zombie if it's ganged up on. But this can also be a problem if you're the last one left since zombies can sometimes sneak up on you.

In Gyro Man's area, if you know the island you're going to is zombie less and you're being chased by a zombie, turn all the way around and use an item-1 if you have it. Just be careful as this is a high risk high reward situation.

I just hope that we can save everyone else as this pandemic must be stopped.

*You then see a note on the wall near the bed.*

P.S. If you're wondering what the liquid is, all I can say is that Splashy and I were here. ;-)

223
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: December 26, 2010, 03:51:23 PM »
Is this expansion done yet?

224
Skins & Bots etc / Re: Axe's Bot thread (Taking requests!)
« on: December 23, 2010, 08:02:51 PM »
Well, he added in Splash Woman, and Korby added Galaxy Man, and noone said anything about a MM9 expansion from that.

Also, if you added the bots to your pack Devil, I would redownload it.

225
Skins & Bots etc / Re: Axe's Bot thread (Taking requests!)
« on: December 23, 2010, 07:56:36 PM »
What about a bot for Megaman?, Time Man, and Oil Man?

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