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Messages - MLDKF

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226
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: December 23, 2010, 02:18:03 AM »
I wonder if Mike's gonna show how the weapons work in a seperate vid. I know how Freeze Cracker works (obviously) plus, from seeing the pic of Spring Man's stage, I think I get how the Wild Coil is gonna work.

227
Mega Man Discussion / Mega Man, Day in the Limelight
« on: December 23, 2010, 01:31:40 AM »
Does anyone have a download link to this game? Because I can't find it.

228
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: December 19, 2010, 05:26:36 PM »
But Bass was a mid-boss in the Wily Stages of Megaman 8.

229
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: December 19, 2010, 03:32:54 PM »
Quote from: "Sean Nelson"
Bass could be a secret boss, like the Mega Man Killers.
That would be pretty cool.

That would be cool, but it would be better if he was a mid-boss for 7 AND 8

Because Enker was 1 and 2, Punk was 3 and 4, and Ballade was 5 and 6. So wait for 8 to come out, which should be after 7 since Rockman 8 fc is already out.

230
Mega Man Discussion / Re: Rockman 7 FC
« on: December 19, 2010, 02:17:46 PM »
Quote from: "tsukiyomaru0"
Copy the link, paste into google translator, translate. Also, scroll down in google translator to find a "Translate Web Page" or something.

First, do I copy just the url that you posted or do i go to the page and copy everything?

Second, since I don't have any language packs installed, it gives me boxes instead.

231
MM8BDM Discussion / Re: Project D.E.R.P.
« on: December 19, 2010, 02:29:26 AM »
Isn't there an anouncer setting in 8-bit deathmatch under "Player Setup" and why is it set to stay at None?

232
Mega Man Discussion / Re: Rockman 7 FC
« on: December 19, 2010, 02:23:36 AM »
Quote from: "tsukiyomaru0"
Use google translator or just hover underlined stuff.

I can only use google translator if I have a language pack for japanese, and I can't do that.

Hovering won't help either if I don't know where to go.

233
Mega Man Discussion / Re: Fanmade robot masters
« on: December 19, 2010, 02:20:47 AM »
Quote from: "CutmanMike"
Press Start made a dragon man. Maybe he'll post it here???

Yeah, I know. Roahm Mythril played that game and recorded it. But like I said before: My dragon Man is different.

234
MM8BDM Discussion / Re: The UNOFFICIAL Roboenza Guide V2
« on: December 19, 2010, 02:16:21 AM »
A tape recorder is next to the journal. The journal writing seems to be somewhat legible. You play the tape recorder.

Elec Man here again. I found some of Skull Man's near where this journal was last time. I was able to escape with Splash Woman. I found Proto and Rock uninfected as I thought. We took refuge in an old factory basement. On our way there, we found 5 more people: My Father, Dr. Light, and 4 other humans...at least I think that's what they are. The first ones name is Sakuya. She says she has the ability to control time and throw thousands of knives at once. The second is named r-ee-mu or r-ye-mu, I have no idea how to pronounce it.  She spells it R-E-I-M-U, so I assume it's that r-ye-mu one. Whatever it is, rock seems to have taken someone of a liking toward her. The third girls name is Patchouli Knowledge. She says she's a librarian. The final one is somewhat insane if you ask me. Her name is Flandre Scarlet and she seems eager to destroy something. She and Crash Man would get along really well. Dr. Light is developing a new type of armor to make us resistant to the roboenza virus. I'm not sure if it will work. Maybe that cure Rock got from Dr. Wily can help, although a new one for humans and animals would have to be developed. For now, we've each gotten Skull Man's
weapon just incase those zombies invade, but it's pretty well hidden. However, I noticed that zombies don't seem to like the water in Wave Man's stage. Just like the regular bots. Even if zombies can still infect you in that area, it seems that they still move slower then you. So, it's basically a fast-paced kind of hit and run game over there. I also noticed that Zombies seem to suffer in Ring Man and Bright Man's stages. Ring Man can work if you can get on both sides of them. It's another version of hit and run since the stage is a giant circle. With Bright Man, teamwork is crutial. If you hit the lightbulb enemy and then send all of your attacks at the zombies, they'll become disoriented and either fall into a nearby pit, or die by your weapons. I'll put in more information as it comes along. Please, if there are any survivors, make sure you are safe where you are. The 9 of us will try to get a cure done as fast as possible.

Edit: Any Touhou and Mega Man pairings that might be used were made by Neo-Kirby-and-Wach on deviantart.

235
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: December 18, 2010, 09:07:05 PM »
hey, with shade man's stage, will there be a ghouls and ghosts easter egg like there was a ducktales easter egg in star man's stage?

236
Mega Man Discussion / Re: Rockman 7 FC
« on: December 18, 2010, 08:52:49 PM »
Quote from: "tsukiyomaru0"
I think it can be found here:
http://www7.tok2.com/home/syutare2/rock/

Found "Map Designer" here. Second download link.
http://www7.atwiki.jp/wakuwakusuru/pages/13.html

I can't read it, I don't know hapanese

237
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: December 18, 2010, 05:40:23 PM »
wouldn't the trucks be in turbo man's stage?

238
Mega Man Discussion / Re: The ultimate test in Mega Man Music knowledge!!!!
« on: December 18, 2010, 01:43:15 PM »
sorry for the double post but I cleared the Mega Man and Bass challenge with 8:15 left.

239
Mega Man Discussion / Re: The ultimate test in Mega Man Music knowledge!!!!
« on: December 18, 2010, 01:32:00 PM »
I never played 9 or 10 and I still succeeded

240
Mega Man Discussion / Re: Ideas about a Mega Man "Fusion" game
« on: December 18, 2010, 01:31:21 PM »
I'll just put random fusion ideas I had.

Cut Man+Stone Man=Power Cutter

This weapon has Megaman shoot 3 Rolling Cutters, however, they would be shot like Power Stone. Don't like it? Then how about the fact that after about 1.5 seconds, the cutters come back in the opposite way you shot them out?

I won't do AI

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