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Messages - OverlordCrono

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16
Quote from: "OverlordCrono"
Also, I did some studying myself with Freeze Man, and I'd like to say, could we possibly get a damage buff for the roof and floor icicles? Considering he'll get the norm Freeze Cracker for alt, that splits into six unlike the primary's four, that will be the better choice for most encounters. But considering the primary's icicles do the same damage, or very close to it, as the regular projectile, while also being quite harder to land, they'll feel useless. Giving them a damage increase will give a reason to use the primary, instead of being forgotten, and give more utility to Freeze Man. Thoughts?

Would like at least someone's opinion on this.

I don't see the problem with Spark Man, honestly. The Spark Shocks aren't meant to kill, they were designed to stun, and let you combo with other weapons. Spark Man is a support and teamwork-oriented character, holding enemies in place so others can land their powerful weapons. Try teaming up with a Cut Man or Guts Man, you'll see what I mean.

17
Honestly, that sounds like a nice fix to me. Quint, as of now in my eyes, is a gimmick character, with nothing much going for him except trolling with the alt. Any kind of adjustment to make him better overall would be welcome.

Also, I did some studying myself with Freeze Man, and I'd like to say, could we possibly get a damage buff for the roof and floor icicles? Considering he'll get the norm Freeze Cracker for alt, that splits into six unlike the primary's four, that will be the better choice for most encounters. But considering the primary's icicles do the same damage, or very close to it, as the regular projectile, while also being quite harder to land, they'll feel useless. Giving them a damage increase will give a reason to use the primary, instead of being forgotten, and give more utility to Freeze Man. Thoughts?

18
MM8BDM Discussion / Re: Solarblast5's Tournament for Newcomers
« on: October 17, 2011, 02:24:38 AM »
I guess I'll sign up, too.

IGN: OverlordCrono
Time Zone: (GMT - 08:00) Pacific Time, USA
Availability: Saturday & Sunday, 3:00 PM - 11:00 PM

I have an understanding of mechanics and weapons, but actually playing is another thing. Hopefully, I'll improve.

19
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 08, 2011, 12:40:55 AM »
I would sign up, but right now I simply don't have time, plus the factors that I don't have Skype, and I'm relatively unknown here still.

Anyways, I'll join the bandwagon and vote for Musashi and Jax, they seem the best for the job to me.

20
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 19, 2011, 03:10:38 AM »
Heya everyone. First time posting on the forums, but I'm sure people have been seeing me online from time-to-time. Anyways, after hours on your server experimenting with the new classes and changes, here are my personal opinions.

(click to show/hide)

Any I missed I probably didn't play as. Their just my opinions, so feel free to chew me out or whatever.

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