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Messages - Celebi

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46
Quote from: "FTX6004"
This gamemode is not working for me.

Quote
Could not find script lump 'actors/players.txt'
Redownload it.

This looks dangerously fun and team filled.  Hopefully people will want to play/host it.

47
Events / Re: Cutstuff Community Classes Contest #1 [DONE]
« on: February 28, 2014, 06:35:39 AM »
Frost Walrus is magical and an example of a large class working.
Slightly annoyed that one class with the bolt gun and the copy of a weapon from another game was considered icy/good GAMEPLAY and won a medal.
Glad icy ghost and ice singer did well, they were the nice GAMEPLAY classes along with others.  But Frost Walrus should of at least got third :_:

48
Projects & Creative / Re: Justified Classes v1b
« on: January 31, 2014, 05:49:04 PM »
Roll's Beat is lost permanently if fired into a skybox or anything that eats a rolling cutter.
Roll sometimes can juggle two or more Beats somehow.
Roll's Beat grabs health from teammates in team games.
I suggest Roll's Beat shouldn't grab big health from people unless Beat kills the player.

49
Projects & Creative / Re: Class based modification (v7a)
« on: January 02, 2014, 11:47:35 PM »
Quote from: "King Dumb"
Sword altfire camera crashes in duel.
Didn't test duel, sorry~

Quote from: "Beed28"
Some bugs:
    The attacking animation for Frost Man's sprite does not match up for when he does Ice Wave.
    That is on the list of the polish update.
    The Rockman class still does not have a bot defined.
    Do we even have our own bots? If we do ok, if we don't, why?
    The readme file in the .pk3 has not been updated.
    Ok.
    Duo can pick up Treble Sentry, when it should be limited to Bass.
    Intended.
    When Mega Man dies, he explodes from his feet.
    More information please, cannot reproduce. (And that is not even a big deal)
    Classes leave behind invisible corpses, as shown with am_cheat 2, and it's not just the dropped weapon and scrap metal. Add A_CheckPlayerDone to the classes.
    Ok.

Quote from: "Superjustinbros"
You may want to check on RM classes being able to collect Ring Boomerang.
More information please, because I do not get what you mean.

50
Projects & Creative / Re: Class based modification (v6g)
« on: November 14, 2013, 05:04:09 AM »
Technically Quint's colors have been fixed for quite some time, you'll have to wait till MM8 classes for it though.
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51
Projects & Creative / Re: Class based modification (v6g)
« on: October 17, 2013, 08:54:42 PM »
Quote from: "That One Boss"
I had this odd glitch with burstman where He couldn't regenerate ammo at all. I'm guessing it has something to do with his alt. Anyone else had this happen?

Details details, where were you doing this?  I can only assume you used Burst Alt, got on top of an actor of some sort, IE Gyro pillars or another player, and thus you will be considered still in the air.  (And Burst doesn't restore ammo in the air to prevent infinite pit walking.)

Also jump sprites for Swordman? Why? He is mainly going to run around slashing/burning you and hitting you with his upper torso, so why jump sprites.  Ballade got jump sprites because well, he jumps ALOT, and someone made them.  (Didn't someone, I think DarkAura, want to make "freeze frames" for every class like Freezeman get hit by time bender?)  On a side note, since everyone is busy irl and have their own side projects, we are getting stuff done slowly.  So be patient

52
MM8BDM Discussion / Re: MM8BDM V3b Released!
« on: August 12, 2013, 09:43:28 PM »
Quote
Jump Canceling glitch in Gyro Man fixed

I'm upset, you fixed my "example" of the jump canceling thing, but not jump canceling itself, I think?
Actually I can't tell anymore, will need to test later

Edit: Other than that, those magfly things are fun, but why in CTF02.

53
Projects & Creative / Re: Class based modification (v6g)
« on: July 03, 2013, 01:18:56 PM »
Quote from: "Stardust"
EDIT : What does the altfire of the first weapon of Needle Man do ?

Altfire for Needleman's main weapon "revs up" his Needle Cannon, making it easier to fire, rather than constantly revving up and revving down whenever you wanted to shoot.  (If you've played TF2, it is plainly the Heavy's Minigun)

54
Projects & Creative / Re: Class based modification (v6F)
« on: May 05, 2013, 10:44:07 PM »
Quote from: "Balrog"
Those icons make my face hurt. Please make them less obtrusive so they don't get in the way when someone's trying to kick your teeth in.
Hey you, yeah you, take a look at these.

Timeman example...
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Docrobot using screensize option...(720 x 576, my preferred size)
(click to show/hide)
Even on 320 x 200, the DOC HUD is still fine.  
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55
Projects & Creative / Re: Class based modification (v6F)
« on: May 05, 2013, 08:32:38 PM »
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Hey look an amazing HUD! Jax is amazing.

56
Surprise I tested something!

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Also the pits are broken Knux. If you have invun and walk on the pit, when it runs out, you won't die.  If you jump and touch the pit again, you will die. (This CAN happen since you have 2 eddies in the map, and skull barrier could happen.)

Also...
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57
MM8BDM Discussion / Re: Ban Evader Alert: Unix
« on: January 19, 2013, 11:22:49 PM »
Quote from: "LlamaHombre"
I am honored that this Unix fellow likes me enough to become my clone.
Same here, but it sucks when people actually THINK he is me and believes what he says.

58
Projects & Creative / Re: Class based modification (v6F)
« on: January 15, 2013, 06:06:26 PM »
Quote from: "Rozark"
Quote from: "Yellow Devil"
SPRITES NEEDED!
Bass-RM7FC and Bass-SGC dashing and Treble Boost/Super adaptor for RM7FC sprites

Something tells me that they already plan on adding an adaptor to Bass >_>
That has been sitting there for a rather long time.


We DO need some Stone Hand sprites for Stoneman, luckily, Duo Fist is plainly Stone Hand but without the "coming out of the ground" part.  Seriously, Stoneman WILL get Stone Hand IF we get some sprites.

Now Rockman is very simple.  He is plainly a normal copy class but doesn't have the "copy nerf," but has GLASS armor, as in he takes 50% more damage from everything. (Also can't use buster upgrades )  The "copy nerf" is every other copy class (Mega, Proto, Bass, Doc, Duo) takes 11% more damage from robot masters and deals 9% less damage to robot masters.  This nerf doesn't apply when they are fighting each other. (IE Bass vs Doc) Also, yeah Rockman will probably be the only one able to use the RNC weapons when those classes get finished and the patch is made. (Its going to be a patch of classes, not going into the core.)

59
Quote from: "tsukiyomaru0"
Went on and tried to see if there's a way to fix the constant crashing (again) and made a third hotfix (not that there's any hope to fix things, though). Here it is:
saxton&friendsv3d-publicbeta-Hotfix3.pk3

Deactivated NeoDS due to popular demand, added an "initial value" to variables and fixed Scrooge's death sound (hopefully). As you may already know, I cannot execute tests with multiple instances due to the strain that is being caused by something (perhaps the "color changer ACS" used on items, perhaps just that of Saxton), so use it at your own risk.


Didn't test this that much, but the SEEMEN are able to spawn when there are only two players.  This causes one player to be one of the hales, and the other player to just sit there, unable to move.  After the second player dies to the first hale, he turns into the other hale on death.
Also thought this was a classes fix at first

60
Projects & Creative / Re: Class based modification (v6F)
« on: January 09, 2013, 05:57:39 PM »
Quote from: "Beed28"
This is an awesome birthday present. Two things I noticed so far; the tornadoes for Air Man's Air Wall are missing the death sprites from the Air Shooter tornadoes, and the Tank pickups don't change colour along with the colour of the class. Oh, and the Rockman class is missing a corresponding bot.

EDIT: Also
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Pssst we were more focused on actually getting this to work in general.  The Airman wall is really cosmetic, don't need to be picky about it.  Tank pickups don't change color because I don't know, ask Jax, its not really a huge issue.  No Rockman bot because bots are broken in general.  AND finally, the hell is with your resolution, you have it on a rather low setting, this will cause the icon to appear bigger.

EDIT: Report anything else here, because really, I'm only one guy.  I can't find everything instantly.

EDIT2: Known issue, Punk is slightly blue when morphing/demorphing from his alt, he used to completely stay blue after using it.

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