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« on: July 31, 2012, 08:49:55 AM »
Details details
Nerfs: Star, Blizzard, Fire, Knight, Guts
Changed: Dark3 (minor alt rage), Dark4, Gravitymanhold, Magnet alt, Wily, Enker
Star, hug does less damage than previous version but is way more consistent. Main fire throw actually throws the shield, so it does a rather small amount of damage, but it stuns hard.
Blizzard, mainfire damage reduced, but the shots keep going and home much better than before. Blizzard bowl has a "ping" sound when used and a half a second startup.
Fire, his alt charges slower, that is it.
Knight, shield bash does a wee less damage, mainfire ripping from 17 to 14.
Guts, he is ever so slightly slower, slower rate of fire on mainfire, and punch is different and not so powerful.
Dark3's rage for altfire is so tiny, you won't notice it.
Dark4's mainfire shots do a little more damage with distance (like 6ish more), and his rage is, the lower his health the faster his rate of fire with main when the shield is up.
Gravityman, his gravity hold does damage based on height now, it does less damage in light gravity, and more damage in heavy gravity. It also does super less damage on Springs.
Magnet alt, hold alt to charge it! Holding it makes it do more damage, reach out further, and fling harder. However, "monster block" was added so one cannot be flung into pits, unless the map maker didn't put monster block or put it in strange places.
Wily Capsule was changed. He can scroll between two weapons in capsule form. Red buttons is flame thrower mode, short range powerful. Blue buttons are ice shots, where he fires out four ice shots that bounce around and freeze.
Enker absorbs ammo based on damage now.
There are tons of other small things, graphic, sounds, and small changes. (Such as Hardman unable to use his alt on ladders.)
EDIT: Derp I forgot DOC DOC DOC and Weapon Archives.
Docrobot, is a copy class who can use most copy weapons. However, he uses these weapons at twice the ammo, but slowly regenerates ammo for every weapon he has. Docrobot also adapts to certain weapons, increasing or decreasing his armor/speed/jump height. (One does not need to use the weapon, but instead slam altfire with the weapon you want to have the bonuses off, except for charge kick.)
Weapon Archives, only appears when you grab the TERMINATOR, a FLAG, or the peltstone? in possession. (Can't do anything with peltstone? so remember that). This is a MORPH class, so no taunts. His main ability is the ability to pick up any weapons that is found on the MAP, not on the ground, but the MAP. He uses the weapon normally, but can only carry one weapon at a time. Pressing the item button will discard the current weapon. At anytime with any weapon, Weapon Archive can fire his buster via altfire or without a weapon.