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Messages - Celebi

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76
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 28, 2012, 04:35:17 AM »
I see no point in changing the weakness system damage types, the current system is looking as sharp as ever.

77
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 27, 2012, 04:17:21 PM »
Quote from: "SmashBroPlusB"
speaking of alt fists, Guts Punch shouldn't be classified as BUSTER ELEMENT
It was BUSTER ELEMENT because no class had a weakness to busters when he was made, and after 6C, only Enker will be weak to BUSTER ELEMENT.

What is with the sudden points on Gutsman?  Did someone dominate greatly as Gutsman in a server or something?  Because this is turning into the same fate as Hardman.  Gutsman won't be able to summon rocks in the air in the next version.  

Also dumb pun time, Chargeman is weak to rocks, Megaman (ROCKman) lifts Chargeman by his leg in the Megaman 8 opening. 0:35
(click to show/hide)

78
Seen some of the maps, that fireball deathmatch map, that small 'empty' room isn't the only room, the outside is lovely and littered with stuff.  Personally, that 'new' map is so damn well built for Roboenza.

Also, why, just why does MM6CENX STILL have no Centaur Flash.

79
Projects & Creative / Re: Class based modification (6B)
« on: January 10, 2012, 03:25:02 PM »
Quote from: "Korby"
Quote from: "Star Dood"
Gyro really can't do well against climbers considering he can't fire his weapon while flying.

Or can he? Haven't played the new updates extensively.
He can't.
He can

Metalman fixes? He is fine as he is.  All he could do with is maybe a better HUD for his alt.  The using the alt to "float" in pits was known, and it only works for pits that have a texture on them.  While "floating" in pits seems useful, the Metalman doing it is being useless and will probably die if someone sees him.


[17:41:33] JaxOf7: Hey YD, beg the forums for Darkman3 HUD sprites.

80
Projects & Creative / Re: Class based modification (6B)
« on: December 24, 2011, 09:52:43 PM »
All right, as a tester I have different views on everything, I'm going to recollect on what I REMEMBER was changed and state opinions.

Changes from v6a to v6b
Ensue WALL OF TEXT
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I might have forgot something, but gimme a break there were A LOT of changes.  Jax changed so many core things that greatly helped with a lot of things, such as improve the responses of weapons.  If I missed something, tell me, cause I probably did.  Also as well, excuse my grammar.

81
MM8BDM Discussion / Re: Target Blaster Competition #2 - Play now!
« on: November 27, 2011, 03:59:54 AM »
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This made me start laughing really hard for some strange reason.

Quote from: "omegazerox12"
Quote from: "FCx"
I think Celebi should try to give to others people, the opportunity of winning and getting their first medal. He had got his award, now it's time to someone can get his one too.


This.It should go to the guy who got second place, or his choice, i guess, whatever works best.

sure, i got second place by 14:52, but still, celebi can decide.

First on omegazerox12, there were some people who had 13:something, (I think smunch was one of them? he had 13:42?) so yeah...

Second on FCx, I really enjoy this mode of target blasting, it is insanely fun.  Winning isn't the entire thing, it is the enjoyment factor.  (I love trying to destroy the targets with single weapons.)  

Also while my post I made it lower now, and it still can be lower. seemed trollish, I was mainly poking fun at Bikdark.

A final point, it is up to Cutmanmike onto the outcome of this situation.

82
MM8BDM Discussion / Re: Target Blaster Competition #2 - Play now!
« on: November 26, 2011, 08:52:28 AM »
Quote from: "Bikdark"
>12.36
No fucking way.
11.58
I made it lower now, and it still can be lower.

83
MM8BDM Discussion / Re: Target Blaster Competition #1 - FINISHED!
« on: November 21, 2011, 12:22:26 AM »
I was trying for a time of 9:11 just for giggles but failed.

Personally I thought someone would ninja the time, but I guess not.  Shademan's map is going to be a fun one next competition.

84
Aye, Jax has done a lot of small fixes here and there that will help greatly.  An example, copy classes are not able to pick up ammo with their buster equipped, unless they have the energy balancer.

85
Quote from: "Yellow Devil"
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Using that new alt was so much fun, everyone is going to love it.

86
Had some time to kill before work and stuff so here is a quick list.
General tips/humor
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87
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 11, 2011, 05:28:16 AM »
To lazy to read most of everything, but I got a general sum from a quick scan of the pages.

Jax and Musashi, seem fine to be testers.  Since there seems to be no absolute third choice, just leave it at two and head on.

On the small topic of Freezeman, he originally was healed by any freeze cracker, but this presented a problem with two Freezemen fighting each other.  In general, a solution to all those classes that "healed" off other weapons, they should instead be very resistant to the weapon of "healing" instead.

KYClasses, yes it has some good points here and there, but replacing classes entirely like many have been telling me? I think not.  The main point here, until KYClasses stops using an older "buggier" version of classes (infinite Gut Rocks anyone?) I'm going to completely avoid it.

That is all I can recall for now, here is something I had to test like about a week ago as a possible teaser.

(click to show/hide)

88
MM8BDM Discussion / Re: Screenshots
« on: October 11, 2011, 05:08:21 AM »


Just putting this here to shut a person up, who thinks Junkman's junk in general lags.  Done a server with around 3-4 real people and 26 Junkman bots.  The only thing that causes lag is the Junk shield due to its extreme glitchness.  Example, 25+ peeps on one server, everyone uses Junk shield, expect lag.  Especially if a server with more than ten people, and someone hits the junk shield with mirror buster.

89
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 18, 2011, 11:54:59 PM »
I'll go over some stuff that I can remember...

Junkman is pure DEFENSE, if you want to beat a Junkman don't get near him.
Springman is close range assault, his springs when first fired do 50 damage each, then split into smaller ones.
Cloudman is great at crowd control, he loves piled deathmatch servers.
Timeman needs the second weapon, why? Because then you would say the same thing you say on Oilman.
Oilman, most don't even know he can ride on deathpit water. (Wavebike water)
On Slashman, yes he is able to do that with holding alt.
The problems with Quickman were insane, be glad he works atm.  If you can't handle the speed, use someone else.

More to come later.
PS, ignored Biks post since it came like 5 seconds later.

90
Quote from: "MetalManu"
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something I saw with flame man

That has been there since Flameman was released.  Plainly it is just a small reminder that you are dead.

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