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Projects & Creative / Re: Class based modification (v7ah)
« on: February 19, 2014, 03:26:45 AM » (click to show/hide)
For gods sake, do something about Needleman's mainfire. I don't understand why he needs to be like the heavy from Team fortress two, only worse. The wind up takes too long, the spread of the needles is so wide that you literally need to be in the opponent's face for most of them to hit and at that point you may as well be trying to stab them instead and the slow down makes you a nice sitting target for classes with high damage weapon's that require precision like charged Shademan, Knightman, Cutman and Elecman's mainfire. Either change it so that every needle flies in a straight line and reduce the wind up or get rid of the slow down completely but keep the spread and wind up.
And while we're on that note, do something about Elecman's alt. His speed allow's him to kite people to death with it and his energy recharge is so fast you may as well not even bother using the mainfire at all. He's basically a faster and less well armoured Toadman that's not vulnerable when attacking.
Grenademan seems to fire his weapon's a little too fast for his own good. The number of flash bombs and spread bombs he can put down range is terrifying and on small maps he absolutely destroy's people. I recommend a slight rate of fire reduction for Flash bombs and spread bombs.
Do something about Shademan's flight. It makes zero sense that Gyroman's flight takes forever and a day to fully recharge, but Shademan's recharges within two seconds of landing. Also FIX HIS SHADE SWOOP. He can heal by attacking Oil canister's with it on Oilman's stage and on TLMS or LMS, its flat out game breaking! I think Plantman can do the same thing as well, if I'm not mistaken.
And while we're on that note, do something about Elecman's alt. His speed allow's him to kite people to death with it and his energy recharge is so fast you may as well not even bother using the mainfire at all. He's basically a faster and less well armoured Toadman that's not vulnerable when attacking.
Grenademan seems to fire his weapon's a little too fast for his own good. The number of flash bombs and spread bombs he can put down range is terrifying and on small maps he absolutely destroy's people. I recommend a slight rate of fire reduction for Flash bombs and spread bombs.
Do something about Shademan's flight. It makes zero sense that Gyroman's flight takes forever and a day to fully recharge, but Shademan's recharges within two seconds of landing. Also FIX HIS SHADE SWOOP. He can heal by attacking Oil canister's with it on Oilman's stage and on TLMS or LMS, its flat out game breaking! I think Plantman can do the same thing as well, if I'm not mistaken.







