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Messages - Koal

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61
Anything Goes / Re: General Offtopic Discussion
« on: September 10, 2013, 06:40:07 AM »
I lost all of my grandparents to cancer, so I understand how you feel all too well.

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General Gaming Discussion / Re: What's your favorite Zelda game ?
« on: September 07, 2013, 07:36:40 AM »
Oh right, I had forgotten about Jabu Jabu's belly. The annoying water lower crap was enough to make you want to tear your hair out.
Ancient ruins in Oracle of Season's was pretty bad too... But Skull Dungeon for me was the hardest because if you died before you could reach the midpoint boss, you had to grind your way through the WHOLE DUNGEON all over again, thanks to how linear it was.

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General Gaming Discussion / Re: What's your favorite Zelda game ?
« on: September 06, 2013, 09:26:06 PM »
Quote from: "*Alice"
The first.
Oh and Turtle Rock is the worst dungeon ever made.

SOMEONE hasn't seen the nightmare that is the Skull Dungeon in Oracle of Ages.

64
Anything Goes / Re: Why I don't like Saxton Hale in MM8BDM
« on: September 06, 2013, 01:47:23 PM »
Well one of the problems is some of the servers I'm looking at you deathwind servers! are running on an older version of Zandronum, which limits some of the options some people have. That an people aren't making an attempt to host other stuff, so we are pretty much stuck with the same stagnant game mode.

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General Gaming Discussion / Re: What's your favorite Zelda game ?
« on: September 06, 2013, 08:31:32 AM »
Quote from: "Ivory"
Oracle of Ages/Seasons united are my favs. Minish Cap follows up for second. I love the Capcom Zelda Titles.


This except replace Minish Cap with LttP. LttP is one of the first games I've ever played and it holds a special place in my heart as such.

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MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 03, 2013, 06:20:33 AM »
I hopped onto doomseeker, only to be greeted with this gem

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68
Introverted (I) 96%   Extraverted (E) 4%
Sensing (S) 86%   Intuitive (N) 14%
Thinking (T) 85%   Feeling (F) 15%
Judging (J) 64%   Perceiving (P) 36%



They don't come more introverted then this folks

69
General Gaming Discussion / Re: Horrible Video Game Music
« on: August 30, 2013, 08:54:05 AM »
No mention of E1M1 from the 32x version of Doom? I find it hardly believable that nobody has mentioned that abomination


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70
General Gaming Discussion / Re: Video Game songs you love
« on: August 30, 2013, 04:40:06 AM »
Please allow me to introduce all of you to the magnificence that is Dawn of war II's OST


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71
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: August 29, 2013, 02:40:47 AM »
Well I never really knew anyone who had ever played it, but if you want to get truly obscure then have I got a couple of gems for you


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72
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: August 28, 2013, 07:26:11 AM »
I don't think anyone I knew had ever heard of these games, much less played them.


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73
Projects & Creative / Re: TMK4's Workshop (2 Projects Underway)
« on: August 22, 2013, 03:46:01 AM »
And of course I talk about every Hale EXCEPT Ninja Spy.

Give Ninja Spy the ability to throw Shuriken's. And maybe even give him the item use smoke bombs similar to what the Assassin had in the megaman Mafia gamemode. Those are the only suggestions I can think up for him otherwise.

74
Projects & Creative / Re: TMK4's Workshop (2 Projects Underway)
« on: August 22, 2013, 03:15:00 AM »
Keep in Gilgamesh provided you can work in some sort of ranged attack for him that won't break him completely.

Scrap Saxton Hale. I honestly don't know how he can be redeemed. People just flee from him automatically when he uses his rage so unless his rage makes him faster ALONG with being invulnerable there is no point in keeping him.

Give Ghost of Starman a new primary attack and he should be solid. There is no sense in him even having a slash based attack anyways.

Make Falcon slightly faster and able to jump slightly higher and he should be perfectly fine. The fact that his attack functions like charge kick sets him a breed apart from all the other god damn melee hales.

Perhaps give Scrooge the ability to throw gold bars or bags of money at people or something? Otherwise he's perfectly fine.

NERF MORSHU'S PRIMARY. My god the fact that he can kill 3 people at any given time with just his primary alone is absurd. Nerf the damage of his primary, give him a new attack or two. And see if you can't make his rage more useful because right now it doesn't do a whole lot.

Christian brutal sniper has the same issue as Gilgamesh. Give him some form of ranged attack or something that will separate the two more. And make the arrows from his rage move slightly faster as it is quite difficult to hit moving targets with them.

I think Cave Johnson should be able to switch between firing and lobbing his lemon's. It'll give him more versatility at his disposal with out having to really add anything new.

Slenderman either needs to be completely reworked from the ground up or scrapped completely. I like the concept, but it was VERY poorly executed.

Ra Thor is a tricky one. If we are going based on Classes Saxton hale then he will need to have something to compensate for his lack of hypnotism. Perhaps an altfire that'll allow him to draw opponents in like Dustman's altfire does? If we are going based off of Vanilla Saxton then he really doesn't need any changes as Hypnotism sets him apart from all the other hales.

I've really got no suggestion's on how to change the See duo, but I honestly don't see many problems with them at the moment.

Quote and Curly are perfectly fine as is. They are welcome to stay.

75
Projects & Creative / Re: TMK4's Workshop (2 Projects Underway)
« on: August 22, 2013, 12:51:31 AM »
If you are referring to Morshu, he was already absurdly overpowered to begin with. And the classes actually stood a pretty good chance against the cave duo before the nerf. And the development team was taking suggestions for Hales, at least while Balrog was around. I don't know if they are doing that anymore.
But yes classes fever has taken hold and its here to stay, for better or for worse. The shark's have had a taste of blood and they will hunger for more. I firmly believe not making rebirth compatible with classes will ultimately cause it to be a flop as such, at least until the community gets sick of classes which might be a while at this rate.

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