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Projects & Creative / Re: TMK4's Workshop (2 Projects Underway)
« on: August 21, 2013, 10:46:42 PM »
Well nobody really attempts to host and/or play TLMS, LMS or CTF so it doesn't help that I would naturally defer to Saxton hale classes because I at least find it enjoyable when people aren't trying to stall the ever loving shit out of the game. That and I cannot really stand the feel of vanilla gameplay. I can only really tolerate it in TLMS and LMS mode but its practically unbearable in DM where its just run run run and shoot shoot shoot. Classes offer's a way to mix it up so that its not so mindnumbingly boring and insufferable. But I do agree that there comes a point when classes should stop and other gamemodes should take over.
And because I apparently cannot say this enough: ITS THE SAXTON HALES THEMSELVES THAT ARE AT FAULT!
We have four hale's that play almost identically aside from their rages! All the melee hales are easy to stall because they have no way of ever catching a Toadman or Quickman that's decided to stall the game, wasting everyone's time and in general making everyone loath and despise Saxton hale classes even more. If you guys would just give the existing melee saxton hales a ranged secondary while keeping their melee primary and start introducing more ranged hales there wouldn't be such a huge issue with the game mode. The problem will practically solve itself and we wouldn't need these unnecessary nerf's. Cloudman takes FOUR lightning strikes now to recharge his energy bar and poor gyro is practically useless now thanks to being nerfed so heavily. Springman and Crashman's jump nerf's were completely unnecessary as well as Darkman1's unwarranted jet nerf! Try fixing the Hale's instead of trying to fix the classes is all I'm really saying.
And because I apparently cannot say this enough: ITS THE SAXTON HALES THEMSELVES THAT ARE AT FAULT!
We have four hale's that play almost identically aside from their rages! All the melee hales are easy to stall because they have no way of ever catching a Toadman or Quickman that's decided to stall the game, wasting everyone's time and in general making everyone loath and despise Saxton hale classes even more. If you guys would just give the existing melee saxton hales a ranged secondary while keeping their melee primary and start introducing more ranged hales there wouldn't be such a huge issue with the game mode. The problem will practically solve itself and we wouldn't need these unnecessary nerf's. Cloudman takes FOUR lightning strikes now to recharge his energy bar and poor gyro is practically useless now thanks to being nerfed so heavily. Springman and Crashman's jump nerf's were completely unnecessary as well as Darkman1's unwarranted jet nerf! Try fixing the Hale's instead of trying to fix the classes is all I'm really saying.














