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MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 06, 2014, 11:17:55 PM »
Tried making the Shining Laser beam more accurate to the MML design... Didn't work well...
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I was thinking of making a sorta NES mod, where I take the hero from different NES games (Samus, Mario, so on and so forth) and make classes out of them. I had started working on it so I had somewhere to start, but a fatal crash corrupted my work. All 2 months of it. But I suppose I should ask; do you guys think this would be a good idea? I'm gonna need a team and a bit of a coding tutor for the more complex weapons and such.If you need Contra and Super C weaponry, got it done already.
Perhaps it could just change the floor texture instead of having that massive lagging flame? (something like Flame Man, I mean)About that idea... Wasn't there a map in CSCM that had rising damaging lava layer?
Mike actually made a new Air Man that made use of 3D Floors, but the map was unplayable in software mode and was scrapped for a later version/indefinitely.Is it more unplayable than Burnerman? I mean: I'm forced on Software Mode until ZDN2.0, and Burnerman map slows the game to a crawl.
First things first; In the Air Man map, the little 32 width areas really need to go, they just cause people to camp and non dm matches to just drag out unnecessarily.
To the conversation at hand, the caves are a nice touch and add some variaty to the map, but it's seemingly the maps focus now because people want to use copy vision and ice wall to their advantage in the smaller space. however completely removing them shouldn't be the way to go in my eyes. Maybe have them as a means too connect two bunkers, but not have a connecting way in the middle, to keep people from crowding in there
Hm...if you think you'd like to remove the caves, perhaps add a few hollowed towers that stretch up to the sky limit, or something? Perhaps this would be a good excuse to throw in Item-3 to get to the top like in the original Mega Man 2?I feel this is missing too. The left and right sides of the Castle's walls feels too empty.

Quote from: "Perfectlylegit"Happy birthday, bro!Thanks, bruh.
Also, that Waver Buner XYZ thing is making me curious. If you could, release it as a mod please.
But the current way Wave Burner behaves is just how it did in Megaman and Bass. There's no need to ditch game accuracy if it works neatly.This one has made me wonder something... MM&B makes Wave Burner wave in the vertical axis (Y), MM8BDM's waves in the horizontal axes (X and Y). But, if someone picky enough comes up and says it should be on vertical axis (Z), then it would be an awful weapon, right? But what if it included all three axes (XYZ)?
Not to mention, keep fucking TF2 of all things out of the core. That's what Saxton is for.