Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tsukiyomaru0

Pages: 1 ... 7 8 [9] 10 11 ... 149
121
Skins & Bots etc / Re: Official Request Thread
« on: May 20, 2014, 02:16:15 PM »
While I will TRY to make this, I will also request here. The request in question is...

This version of Duke Nukem. Neither Duke Nukum, nor Duke Nukem 2, nor Duke Nukem GB. Only the skin of Duke Nukem 3D, made in a style that restricts its sprite size to height 24 (Mega Man height?) or 32 (Contra's Bill Rizer height?) pixels, max colors 7 (6 plus transparent), Color Custom parts being shirt and pants. Optional: crawling sprites.
For the DN3D sprites reference, check the spoilers
(click to show/hide)

122
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 10:47:16 PM »
I got to say: Those weapons are very powerful, but weapons in overall seems to have suffered reduced capacity. Not sure if related to the set difficulty or something.

The maps are amazing, but for a Software user they are a PAIN, "lagging" too much. Burner Man's map is the worst in this criteria, bordering unplayability sometimes. But, hey, it could be something related to bots + maps or maps alone, so... Can't say much. Curse me for Nvidia breaking NVOGLNT.DLL, which broke compatibility with Zandronum 1.2 and few other games in their OGL mode.

I like the way Remote Mine works, feels like MM&B really.

123
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 16, 2014, 02:32:36 AM »
Quote from: "NemZ"
I prefer to think the player is actually bad box art megaman.

How about this one?


Saw it here:
http://www.rockman-corner.com/2012/04/u ... ealed.html

124
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 15, 2014, 11:39:17 PM »
Quote from: "MusashiAA"
I know the appeal behind a character design contest, but my gut tells me it's a bad idea:

-People could submit characters that look like them just to say they're in a game, and that's fucking stupid...I know the wording is blunt, but that's how wrong I think it is.
-The requirements for designing the deathmatch robot would be too vague: a character that's as generic and basic as possible (and not look like Mega Man, who's design is literally a basis for most if not all robots in the Classic lore), and either gender neutral or asking for submission of male-female variations of the same design. As a possible requirement, a design that symbolizes the blend between the Doom and the Rockman universes.

If anything, I'd rather have the original planners of this mod to come up with a design for the deathmatch robot themselves: just seems more natural.
Must emphasize that part about blending.

125
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 15, 2014, 06:05:47 PM »
The game actually has paths and boss adaptation for both Mega Man and Bass. But the only boss lacking adaptation is King Tank.

126
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 13, 2014, 04:02:09 PM »
The crash issues are more RAM related, because the lack of space to allocate the files that it needs to use. And having a good graphics card (not latest model, a GeForce 9 Series might do) can help, if you want to run in Open GL.

I mean: before the OpenGL stopped working here (Thanks NVidia, for using bad DLL with no way back), I only ever crashed if a mod's script broke (So, yes, never crashed on Vanilla, CSCC, Classes, Roboenza and some others. But Saxton crashed a lot still).

127
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 12, 2014, 05:19:27 PM »
Quote from: "SmashBroPlusB"
the only thing in the trailer I'm not happy with
(click to show/hide)
That isn't a problem, really. Duelists can do a compilation of small Duel maps for that purpose, if anything.

128
W.I.P Forum / Re: The Idea(s) Topic
« on: May 10, 2014, 07:11:15 AM »
Quote from: "OrangeMikey"
CAVE STORY EXPANSION

das it
It was gonna happen, but I think it didn't in the end...

Meanwhile, a simple suggestion for a 4 class deathmatch:
Gauntlet Gladiator
Are you familiar with Gauntlet, the arcade game? Yup, similarly to that, all players would start with 2000 points of health, losing one point per second until they were down to 1 point, which would cause them to move 25% slower due to "starvation". However, to aid them into fighting, there would be certain items:

* Potions: They would come in varieties and could be manually used to harm and teleport everyone around them away, restore health when attacked, lose 100 points of health, stop health loss or speed up health loss for some time.They are color-coded for easier management, but can also be dropped to fool a new player into losing health.

* Food: Rum, meat, chicken, dishes... They restore your health by a small value, but are hard to come by. Once you touch it, it is used right away.

* Power Ups: Triple shot, faster attack, faster movement, curse, invulnerability, invisibility and health drain are the effects you can obtain from different power ups. But they last for short time and are used on pick up.

* Stat Booster: Increases attack, defense, speed or power by 100%, but you can only stack 2 of each and 6 in total.

The items would be spawned randomly in the arena (food and stat booster being the most rare). But now, let's talk about the stats. Attack and defense are obvious: attack is, of course, the base damage of the weapon and its projectile; defense is how well you endure damages, some classes takes less damage, others takes more. Speed here is a little less obvious: since a player at 4x speed could be easily a game breaker, the 100% bonus is split between player speed and projectile speed. Power affects the character's special ability, which I will explain next with a basic description of the characters.

* Warrior: The bulky brick wall of a man. The warrior has highest endurance and attack, but lowest speed. His Special Power allows him to throw axes like a machine gun with both hands when near death (less than 100 HP), throwing faster with boosted Power.

* Valkyrie: The beautifull warrior lady is an all-around class, have neither pros nor cons. Her Special Power allows her to negate frontal ranged attacks once, twice or four times (depending on how many Power boost stacks you have) and, once the shield "breaks", you will have to wait ten seconds before you can use it again.

* Elf: The fastest archer from the woods is also vulnerable and has somewhat low defense, being the exact opposite of Warrior. His Special Power is related to his aimming skills, allowing him to snipe enemies from far, and boosts on Power increases his sniping focus from 2x to 3x and 4x, as well as the projectile speed from this "charged shot".

* Wizard: The wise wizard may have the lowest defense, but he has a high attack and a slightly increased speed for survival. What really makes him fearsome at middle range is his Special Power, for it allows you to charge his spell, shooting a fireball that explodes in 8 fireballs that spreads from the area of impact, covering more area based on your Power boost stacks.

For maps, the jumps should not be over death traps/pits. Hazardous floors are fine to "fail" on jumping, but nothing that can cause more than 100 points of damage. For death traps/pits, they can work fine under bridges or narrow areas, which players will need to jump over another or pass next to them, thus making such deaths their own fault. Also, traps surrounding potential loot spawn points are encouraged.

129
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 29, 2014, 10:41:51 PM »
Quote from: "Ivory"
Every part of the old &Bass expansion was taken, reformed or polished. Some things got new sprites, better mechanics, etc.
It's been fun to finally finish off &Bass. While v4 development has only been over year, &Bass itself has been sitting as vaporware since the v1 era.
This. This single quote deserves a lovely spot in the starting post of this thread.

130
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 23, 2014, 05:25:13 PM »
Since it has been months...
(click to show/hide)

131
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 22, 2014, 04:31:20 PM »
Quote from: "Ivory"
The stage is composed of pipes and a changing sky color. What can you do with it? Not too much. Answer is no.

v4 is getting close to done, and at this point, I'm done with making map changes for v4.
That part I put in bold made me think... Could there be some slim pipes coming outta walls?

132
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 06, 2014, 10:55:25 PM »
How about we simply take it to a poll instead?

133
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 06, 2014, 07:46:13 PM »
I don't use headphones and I do find them to be absurdly loud compared to other weapons.

134
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 02, 2014, 11:32:34 PM »
Welp, now it'll be time for me to find a new map to test stuff out... No, I'm not mad, I actually find this imprevement pleasant.

135
W.I.P Forum / Re: Destructible Terrain! (APRIL FOOLS!!)
« on: April 02, 2014, 11:23:46 PM »
Quote from: "Awbawlisk"
And this is why you should never trust euros moments before the actual day @_@
And this is why I hate April 1st...

On semi related subject, I have seen something of Worms Doom with destructable terrain, But I think it would be impractical.

Pages: 1 ... 7 8 [9] 10 11 ... 149