CAVE STORY EXPANSION
das it
It was gonna happen, but I think it didn't in the end...
Meanwhile, a simple suggestion for a 4 class deathmatch:
Gauntlet GladiatorAre you familiar with Gauntlet, the arcade game? Yup, similarly to that, all players would start with 2000 points of health, losing one point per second until they were down to 1 point, which would cause them to move 25% slower due to "starvation". However, to aid them into fighting, there would be certain items:
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Potions: They would come in varieties and could be manually used to harm and teleport everyone around them away, restore health when attacked, lose 100 points of health, stop health loss or speed up health loss for some time.They are color-coded for easier management, but can also be dropped to fool a new player into losing health.
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Food: Rum, meat, chicken, dishes... They restore your health by a small value, but are hard to come by. Once you touch it, it is used right away.
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Power Ups: Triple shot, faster attack, faster movement, curse, invulnerability, invisibility and health drain are the effects you can obtain from different power ups. But they last for short time and are used on pick up.
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Stat Booster: Increases attack, defense, speed or power by 100%, but you can only stack 2 of each and 6 in total.
The items would be spawned randomly in the arena (food and stat booster being the most rare). But now, let's talk about the stats. Attack and defense are obvious: attack is, of course, the base damage of the weapon and its projectile; defense is how well you endure damages, some classes takes less damage, others takes more. Speed here is a little less obvious: since a player at 4x speed could be easily a game breaker, the 100% bonus is split between player speed and projectile speed. Power affects the character's special ability, which I will explain next with a basic description of the characters.
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Warrior: The bulky brick wall of a man. The warrior has highest endurance and attack, but lowest speed. His Special Power allows him to throw axes like a machine gun with both hands when near death (less than 100 HP), throwing faster with boosted Power.
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Valkyrie: The beautifull warrior lady is an all-around class, have neither pros nor cons. Her Special Power allows her to negate frontal ranged attacks once, twice or four times (depending on how many Power boost stacks you have) and, once the shield "breaks", you will have to wait ten seconds before you can use it again.
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Elf: The fastest archer from the woods is also vulnerable and has somewhat low defense, being the exact opposite of Warrior. His Special Power is related to his aimming skills, allowing him to snipe enemies from far, and boosts on Power increases his sniping focus from 2x to 3x and 4x, as well as the projectile speed from this "charged shot".
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Wizard: The wise wizard may have the lowest defense, but he has a high attack and a slightly increased speed for survival. What really makes him fearsome at middle range is his Special Power, for it allows you to charge his spell, shooting a fireball that explodes in 8 fireballs that spreads from the area of impact, covering more area based on your Power boost stacks.
For maps, the jumps should not be over death traps/pits. Hazardous floors are fine to "fail" on jumping, but nothing that can cause more than 100 points of damage. For death traps/pits, they can work fine under bridges or narrow areas, which players will need to jump over another or pass next to them, thus making such deaths their own fault. Also, traps surrounding potential loot spawn points are encouraged.